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1 |
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2 /* |
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3 * Copyright 2006 The Android Open Source Project |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 |
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9 |
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10 #include "SkAnimateActive.h" |
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11 #include "SkAnimateBase.h" |
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12 #include "SkAnimateMaker.h" |
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13 #include "SkAnimateSet.h" |
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14 #include "SkDrawGroup.h" |
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15 #ifdef SK_DEBUG |
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16 #include "SkTime.h" |
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17 #endif |
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18 |
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19 // SkActive holds array of interpolators |
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20 |
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21 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply), |
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22 fMaxTime(0), fMaker(maker), fDrawIndex(0), fDrawMax(0) { |
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23 } |
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24 |
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25 void SkActive::init() |
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26 { |
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27 fAnimators = fApply.fAnimators; |
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28 int animators = fAnimators.count(); |
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29 fInterpolators.setCount(animators); |
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30 memset(fInterpolators.begin(), 0, animators * sizeof(SkOperandInterpolator*)); |
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31 fState.setCount(animators); |
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32 int index; |
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33 for (index = 0; index < animators; index++) |
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34 fInterpolators[index] = SkNEW(SkOperandInterpolator); |
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35 initState(&fApply, 0); |
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36 // for (index = 0; index < animators; index++) |
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37 // fState[index].bumpSave(); |
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38 SkASSERT(fInterpolators.count() == fAnimators.count()); |
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39 } |
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40 |
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41 SkActive::~SkActive() { |
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42 int index; |
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43 for (index = 0; index < fSaveRestore.count(); index++) |
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44 delete[] fSaveRestore[index]; |
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45 for (index = 0; index < fSaveInterpolators.count(); index++) |
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46 delete[] fSaveInterpolators[index]; |
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47 for (index = 0; index < fInterpolators.count(); index++) |
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48 delete fInterpolators[index]; |
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49 } |
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50 |
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51 void SkActive::advance() { |
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52 if (fDrawMax < fDrawIndex) |
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53 fDrawMax = fDrawIndex; |
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54 fDrawIndex += fAnimators.count(); |
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55 } |
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56 |
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57 void SkActive::append(SkApply* apply) { |
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58 int oldCount = fAnimators.count(); |
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59 SkTDAnimateArray& animates = apply->fAnimators; |
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60 int newCount = animates.count(); |
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61 int index; |
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62 int total = oldCount + newCount; |
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63 if (total == 0) |
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64 return; |
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65 fInterpolators.setCount(total); |
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66 memset(&fInterpolators.begin()[oldCount], 0, newCount * sizeof(SkOperandInterpolator*)); |
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67 for (index = oldCount; index < total; index++) |
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68 fInterpolators[index] = SkNEW(SkOperandInterpolator); |
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69 fAnimators.setCount(total); |
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70 memcpy(&fAnimators[oldCount], animates.begin(), sizeof(fAnimators[0]) * |
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71 newCount); |
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72 fState.setCount(total); |
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73 initState(apply, oldCount); |
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74 SkASSERT(fApply.scope == apply->scope); |
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75 for (index = 0; index < newCount; index++) { |
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76 SkAnimateBase* test = animates[index]; |
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77 // SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget)); |
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78 SkActive::SkState& testState = fState[oldCount + index]; |
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79 for (int inner = 0; inner < oldCount; inner++) { |
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80 SkAnimateBase* oldGuard = fAnimators[inner]; |
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81 SkActive::SkState& oldState = fState[inner]; |
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82 if (oldGuard->fTarget == test->fTarget && oldGuard->fFieldInfo == test->fFieldInfo && |
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83 testState.fBegin == oldState.fBegin) { |
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84 delete fInterpolators[inner]; |
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85 fInterpolators.remove(inner); |
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86 fAnimators.remove(inner); |
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87 testState.fSave = oldState.fSave; |
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88 if (oldState.fUnpostedEndEvent) { |
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89 // SkDEBUGF(("%8x %8x active append: post on end\n", this, oldGuard)); |
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90 fMaker.postOnEnd(oldGuard, oldState.fBegin + oldState.fDuration); |
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91 } |
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92 fState.remove(inner); |
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93 if (fApply.restore) { |
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94 int saveIndex = fSaveRestore.count(); |
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95 SkASSERT(fSaveInterpolators.count() == saveIndex); |
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96 saveIndex += inner; |
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97 do { |
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98 saveIndex -= oldCount; |
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99 delete[] fSaveRestore[saveIndex]; |
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100 fSaveRestore.remove(saveIndex); |
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101 delete[] fSaveInterpolators[saveIndex]; |
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102 fSaveInterpolators.remove(saveIndex); |
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103 } while (saveIndex > 0); |
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104 } |
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105 oldCount--; |
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106 break; |
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107 } |
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108 } |
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109 } |
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110 // total = oldCount + newCount; |
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111 // for (index = oldCount; index < total; index++) |
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112 // fState[index].bumpSave(); |
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113 SkASSERT(fInterpolators.count() == fAnimators.count()); |
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114 } |
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115 |
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116 void SkActive::appendSave(int oldCount) { |
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117 SkASSERT(fDrawMax == 0); // if true, we can optimize below quite a bit |
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118 int newCount = fAnimators.count(); |
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119 int saveIndex = fSaveRestore.count(); |
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120 SkASSERT(fSaveInterpolators.count() == saveIndex); |
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121 int records = saveIndex / oldCount; |
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122 int newTotal = records * newCount; |
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123 fSaveRestore.setCount(newTotal); |
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124 do { |
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125 saveIndex -= oldCount; |
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126 newTotal -= newCount; |
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127 SkASSERT(saveIndex >= 0); |
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128 SkASSERT(newTotal >= 0); |
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129 memmove(&fSaveRestore[newTotal], &fSaveRestore[saveIndex], oldCount); |
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130 memset(&fSaveRestore[newTotal + oldCount], 0, |
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131 sizeof(fSaveRestore[0]) * (newCount - oldCount)); |
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132 memmove(&fSaveInterpolators[newTotal], |
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133 &fSaveInterpolators[saveIndex], oldCount); |
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134 memset(&fSaveInterpolators[newTotal + oldCount], 0, |
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135 sizeof(fSaveRestore[0]) * (newCount - oldCount)); |
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136 } while (saveIndex > 0); |
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137 SkASSERT(newTotal == 0); |
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138 } |
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139 |
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140 void SkActive::calcDurations(int index) |
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141 { |
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142 SkAnimateBase* animate = fAnimators[index]; |
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143 SkMSec duration = animate->dur; |
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144 SkState& state = fState[index]; |
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145 switch (state.fMode) { |
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146 case SkApply::kMode_immediate: |
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147 case SkApply::kMode_create: |
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148 duration = state.fSteps ? state.fSteps * SK_MSec1 : 1; |
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149 break; |
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150 // case SkApply::kMode_hold: { |
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151 // int entries = animate->entries(); |
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152 // SkScriptValue value; |
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153 // value.fOperand = animate->getValues()[entries - 1]; |
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154 // value.fType = animate->getValuesType(); |
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155 // bool result = SkScriptEngine::ConvertTo(NULL, SkType_Int, &value); |
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156 // SkASSERT(result); |
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157 // duration = value.fOperand.fS32 * SK_MSec1; |
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158 // break; |
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159 // } |
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160 } |
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161 state.fDuration = duration; |
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162 SkMSec maxTime = state.fBegin + duration; |
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163 if (fMaxTime < maxTime) |
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164 fMaxTime = maxTime; |
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165 } |
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166 |
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167 void SkActive::create(SkDrawable* drawable, SkMSec time) { |
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168 fApply.fLastTime = time; |
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169 fApply.refresh(fMaker); |
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170 for (int index = 0; index < fAnimators.count(); index++) { |
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171 SkAnimateBase* animate = fAnimators[index]; |
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172 SkOperandInterpolator& interpolator = *fInterpolators[index]; |
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173 int count = animate->components(); |
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174 if (animate->formula.size() > 0) { |
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175 SkTDOperandArray values; |
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176 values.setCount(count); |
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177 SkDEBUGCODE(bool success = ) animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL, |
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178 animate->getValuesType(), animate->formula); |
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179 SkASSERT(success); |
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180 fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time); |
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181 } else { |
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182 SkAutoSTMalloc<16, SkOperand> values(count); |
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183 interpolator.timeToValues(time, values.get()); |
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184 fApply.applyValues(index, values.get(), count, animate->getValuesType(), time); |
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185 } |
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186 } |
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187 drawable->enable(fMaker); |
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188 SkASSERT(fAnimators.count() == fInterpolators.count()); |
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189 } |
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190 |
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191 bool SkActive::immediate(bool enable) { |
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192 SkMSec time = 0; |
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193 bool result = false; |
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194 SkDrawable* drawable = fApply.scope; |
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195 SkMSec final = fMaxTime; |
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196 do { |
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197 bool applied = fAnimators.count() == 0; |
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198 fApply.fLastTime = time; |
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199 fApply.refresh(fMaker); |
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200 for (int index = 0; index < fAnimators.count(); index++) { |
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201 SkAnimateBase* animate = fAnimators[index]; |
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202 SkState& state = fState[index]; |
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203 if (state.fMode != SkApply::kMode_immediate) |
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204 continue; |
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205 if (state.fBegin > time) |
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206 continue; |
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207 if (time > state.fBegin + state.fDuration) |
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208 continue; |
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209 applied = true; |
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210 SkOperandInterpolator& interpolator = *fInterpolators[index]; |
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211 int count = animate->components(); |
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212 if (animate->formula.size() > 0) { |
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213 SkTDOperandArray values; |
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214 values.setCount(count); |
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215 SkDEBUGCODE(bool success = ) animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL, |
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216 animate->getValuesType(), animate->formula); |
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217 SkASSERT(success); |
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218 fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time); |
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219 } else { |
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220 SkAutoSTMalloc<16, SkOperand> values(count); |
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221 interpolator.timeToValues(time, values.get()); |
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222 fApply.applyValues(index, values.get(), count, animate->getValuesType(), time); |
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223 } |
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224 } |
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225 if (enable) |
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226 drawable->enable(fMaker); |
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227 else if (applied) |
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228 result |= drawable->draw(fMaker); |
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229 time += SK_MSec1; |
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230 } while (time <= final); |
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231 return result; |
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232 } |
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233 |
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234 void SkActive::fixInterpolator(SkBool save) { |
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235 int animators = fAnimators.count(); |
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236 for (int index = 0; index < animators; index++) { |
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237 SkAnimateBase* animate = fAnimators[index]; |
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238 if (save) { // saved slots increased |
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239 animate->refresh(fMaker); |
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240 SkOperand* values = animate->getValues(); |
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241 setInterpolator(index, values); |
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242 saveInterpolatorValues(index); |
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243 } else |
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244 restoreInterpolatorValues(index); |
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245 } |
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246 } |
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247 |
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248 SkMSec SkActive::getTime(SkMSec inTime, int animatorIndex) { |
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249 fState[animatorIndex].fTicks = inTime; |
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250 return inTime - fState[animatorIndex].fStartTime; |
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251 } |
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252 |
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253 bool SkActive::initializeSave() { |
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254 int animators = fAnimators.count(); |
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255 int activeTotal = fDrawIndex + animators; |
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256 int oldCount = fSaveRestore.count(); |
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257 if (oldCount < activeTotal) { |
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258 fSaveRestore.setCount(activeTotal); |
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259 memset(&fSaveRestore[oldCount], 0, sizeof(fSaveRestore[0]) * (activeTotal - oldCount)); |
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260 SkASSERT(fSaveInterpolators.count() == oldCount); |
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261 fSaveInterpolators.setCount(activeTotal); |
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262 memset(&fSaveInterpolators[oldCount], 0, |
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263 sizeof(fSaveInterpolators[0]) * (activeTotal - oldCount)); |
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264 return true; |
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265 } |
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266 return false; |
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267 } |
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268 |
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269 void SkActive::initState(SkApply* apply, int offset) { |
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270 int count = fState.count(); |
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271 for (int index = offset; index < count; index++) { |
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272 SkState& state = fState[index]; |
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273 SkAnimateBase* animate = fAnimators[index]; |
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274 #if 0 // def SK_DEBUG |
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275 if (animate->fHasEndEvent) |
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276 SkDebugf("%8x %8x active initState:\n", this, animate); |
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277 #endif |
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278 SkOperand* from = animate->getValues(); |
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279 state.fStartTime = state.fBegin = apply->begin + animate->begin; |
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280 state.fMode = apply->mode; |
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281 state.fTransition = apply->transition; |
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282 #if 0 |
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283 state.fPickup = (SkBool8) apply->pickup; |
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284 #endif |
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285 state.fRestore = (SkBool8) apply->restore; |
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286 state.fSave = apply->begin; |
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287 state.fStarted = false; |
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288 state.fSteps = apply->steps; |
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289 state.fTicks = 0; |
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290 state.fUnpostedEndEvent = (SkBool8) animate->fHasEndEvent; |
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291 calcDurations(index); |
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292 setInterpolator(index, from); |
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293 } |
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294 if (count == 0 && (apply->mode == SkApply::kMode_immediate || apply->mode == SkApply::kMode_create)) |
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295 fMaxTime = apply->begin + apply->steps * SK_MSec1; |
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296 } |
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297 |
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298 void SkActive::pickUp(SkActive* existing) { |
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299 SkTDOperandArray existingValues; |
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300 for (int index = 0; index < fAnimators.count(); index++) { |
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301 SkAnimateBase* animate = fAnimators[index]; |
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302 SkASSERT(animate->getValuesType() == SkType_Float); |
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303 int components = animate->components(); |
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304 SkOperand* from = animate->getValues(); |
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305 SkOperand* to = &from[animate->components()]; |
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306 existingValues.setCount(components); |
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307 existing->fInterpolators[index]->timeToValues( |
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308 existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin()); |
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309 SkScalar originalSum = 0; |
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310 SkScalar workingSum = 0; |
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311 for (int cIndex = 0; cIndex < components; cIndex++) { |
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312 SkScalar delta = to[cIndex].fScalar - from[cIndex].fScalar; |
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313 originalSum += SkScalarMul(delta, delta); |
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314 delta = to[cIndex].fScalar - existingValues[cIndex].fScalar; |
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315 workingSum += SkScalarMul(delta, delta); |
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316 } |
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317 if (workingSum < originalSum) { |
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318 SkScalar originalDistance = SkScalarSqrt(originalSum); |
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319 SkScalar workingDistance = SkScalarSqrt(workingSum); |
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320 existing->fState[index].fDuration = (SkMSec) SkScalarMulDiv(fState[index].fDuration, |
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321 workingDistance, originalDistance); |
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322 } |
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323 fInterpolators[index]->reset(components, 2, SkType_Float); |
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324 fInterpolators[index]->setKeyFrame(0, 0, existingValues.begin(), animate->blend[0]); |
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325 fInterpolators[index]->setKeyFrame(1, fState[index].fDuration, to, animate->blend[0]); |
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326 } |
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327 } |
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328 |
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329 void SkActive::resetInterpolators() { |
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330 int animators = fAnimators.count(); |
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331 for (int index = 0; index < animators; index++) { |
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332 SkAnimateBase* animate = fAnimators[index]; |
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333 SkOperand* values = animate->getValues(); |
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334 setInterpolator(index, values); |
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335 } |
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336 } |
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337 |
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338 void SkActive::resetState() { |
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339 fDrawIndex = 0; |
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340 int count = fState.count(); |
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341 for (int index = 0; index < count; index++) { |
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342 SkState& state = fState[index]; |
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343 SkAnimateBase* animate = fAnimators[index]; |
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344 #if 0 // def SK_DEBUG |
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345 if (animate->fHasEndEvent) |
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346 SkDebugf("%8x %8x active resetState: has end event\n", this, animate); |
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347 #endif |
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348 state.fStartTime = state.fBegin = fApply.begin + animate->begin; |
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349 state.fStarted = false; |
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350 state.fTicks = 0; |
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351 } |
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352 } |
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353 |
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354 void SkActive::restoreInterpolatorValues(int index) { |
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355 SkOperandInterpolator& interpolator = *fInterpolators[index]; |
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356 index += fDrawIndex ; |
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357 int count = interpolator.getValuesCount(); |
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358 memcpy(interpolator.getValues(), fSaveInterpolators[index], count * sizeof(SkOperand)); |
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359 } |
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360 |
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361 void SkActive::saveInterpolatorValues(int index) { |
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362 SkOperandInterpolator& interpolator = *fInterpolators[index]; |
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363 index += fDrawIndex ; |
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364 int count = interpolator.getValuesCount(); |
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365 SkOperand* cache = new SkOperand[count]; // this should use sk_malloc/sk_free since SkOperand does not have a constructor/destructor |
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366 fSaveInterpolators[index] = cache; |
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367 memcpy(cache, interpolator.getValues(), count * sizeof(SkOperand)); |
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368 } |
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369 |
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370 void SkActive::setInterpolator(int index, SkOperand* from) { |
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371 if (from == NULL) // legitimate for set string |
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372 return; |
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373 SkAnimateBase* animate = fAnimators[index]; |
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374 int entries = animate->entries(); |
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375 SkASSERT(entries > 0); |
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376 SkMSec duration = fState[index].fDuration; |
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377 int components = animate->components(); |
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378 SkOperandInterpolator& interpolator = *fInterpolators[index]; |
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379 interpolator.reset(components, entries == 1 ? 2 : entries, animate->getValuesType()); |
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380 interpolator.setMirror(SkToBool(animate->fMirror)); |
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381 interpolator.setReset(SkToBool(animate->fReset)); |
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382 interpolator.setRepeatCount(animate->repeat); |
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383 if (entries == 1) { |
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384 interpolator.setKeyFrame(0, 0, from, animate->blend[0]); |
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385 interpolator.setKeyFrame(1, duration, from, animate->blend[0]); |
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386 return; |
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387 } |
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388 for (int entry = 0; entry < entries; entry++) { |
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389 int blendIndex = SkMin32(animate->blend.count() - 1, entry); |
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390 interpolator.setKeyFrame(entry, entry * duration / (entries - 1), from, |
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391 animate->blend[blendIndex]); |
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392 from += components; |
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393 } |
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394 } |
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395 |
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396 void SkActive::setSteps(int steps) { |
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397 int count = fState.count(); |
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398 fMaxTime = 0; |
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399 for (int index = 0; index < count; index++) { |
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400 SkState& state = fState[index]; |
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401 state.fSteps = steps; |
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402 calcDurations(index); |
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403 } |
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404 } |
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405 |
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406 void SkActive::start() { |
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407 int count = fState.count(); |
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408 SkASSERT(count == fAnimators.count()); |
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409 SkASSERT(count == fInterpolators.count()); |
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410 for (int index = 0; index < count; index++) { |
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411 SkState& state = fState[index]; |
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412 if (state.fStarted) |
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413 continue; |
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414 state.fStarted = true; |
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415 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING |
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416 SkString debugOut; |
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417 SkMSec time = fMaker.getAppTime(); |
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418 debugOut.appendS32(time - fMaker.fDebugTimeBase); |
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419 debugOut.append(" active start adjust delay id="); |
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420 debugOut.append(fApply._id); |
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421 debugOut.append("; "); |
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422 debugOut.append(fAnimators[index]->_id); |
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423 debugOut.append("="); |
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424 debugOut.appendS32(fAnimators[index]->fStart - fMaker.fDebugTimeBase); |
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425 debugOut.append(":"); |
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426 debugOut.appendS32(state.fStartTime); |
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427 #endif |
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428 if (state.fStartTime > 0) { |
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429 SkMSec future = fAnimators[index]->fStart + state.fStartTime; |
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430 if (future > fMaker.fEnableTime) |
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431 fMaker.notifyInvalTime(future); |
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432 else |
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433 fMaker.notifyInval(); |
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434 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING |
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435 debugOut.append(":"); |
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436 debugOut.appendS32(future - fMaker.fDebugTimeBase); |
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437 #endif |
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438 } |
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439 if (state.fStartTime >= fMaker.fAdjustedStart) { |
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440 state.fStartTime -= fMaker.fAdjustedStart; |
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441 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING |
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442 debugOut.append(" (less adjust = "); |
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443 debugOut.appendS32(fMaker.fAdjustedStart); |
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444 #endif |
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445 } |
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446 state.fStartTime += fAnimators[index]->fStart; |
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447 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING |
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448 debugOut.append(") new start = "); |
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449 debugOut.appendS32(state.fStartTime - fMaker.fDebugTimeBase); |
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450 SkDebugf("%s\n", debugOut.c_str()); |
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451 // SkASSERT((int) (state.fStartTime - fMaker.fDebugTimeBase) >= 0); |
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452 #endif |
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453 } |
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454 SkASSERT(fAnimators.count() == fInterpolators.count()); |
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455 } |
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456 |
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457 #ifdef SK_DEBUG |
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458 void SkActive::validate() { |
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459 int count = fState.count(); |
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460 SkASSERT(count == fAnimators.count()); |
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461 SkASSERT(count == fInterpolators.count()); |
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462 for (int index = 0; index < count; index++) { |
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463 SkASSERT(fAnimators[index]); |
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464 SkASSERT(fInterpolators[index]); |
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465 // SkAnimateBase* test = fAnimators[index]; |
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466 // SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget)); |
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467 } |
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468 } |
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469 #endif |
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470 |
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471 // think about this |
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472 // there should only be one animate object, not two, to go up and down |
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473 // when the apply with reverse came into play, it needs to pick up the value |
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474 // of the existing animate object then remove it from the list |
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475 // the code below should only be bumping fSave, and there shouldn't be anything |
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476 // it needs to be synchronized with |
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477 |
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478 // however, if there are two animates both operating on the same field, then |
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479 // when one replaces the other, it may make sense to pick up the old value as a starting |
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480 // value for the new one somehow. |
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481 |
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482 //void SkActive::SkState::bumpSave() { |
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483 // if (fMode != SkApply::kMode_hold) |
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484 // return; |
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485 // if (fTransition == SkApply::kTransition_reverse) { |
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486 // if (fSave > 0) |
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487 // fSave -= SK_MSec1; |
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488 // } else if (fSave < fDuration) |
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489 // fSave += SK_MSec1; |
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490 //} |
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491 |
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492 SkMSec SkActive::SkState::getRelativeTime(SkMSec time) { |
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493 SkMSec result = time; |
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494 // if (fMode == SkApply::kMode_hold) |
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495 // result = fSave; |
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496 // else |
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497 if (fTransition == SkApply::kTransition_reverse) { |
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498 if (SkMSec_LT(fDuration, time)) |
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499 result = 0; |
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500 else |
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501 result = fDuration - time; |
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502 } |
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503 return result; |
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504 } |