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1 |
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2 /* |
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3 * Copyright 2006 The Android Open Source Project |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 |
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9 |
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10 #include "SkBlitter.h" |
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11 #include "SkAntiRun.h" |
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12 #include "SkColor.h" |
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13 #include "SkColorFilter.h" |
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14 #include "SkCoreBlitters.h" |
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15 #include "SkFilterShader.h" |
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16 #include "SkReadBuffer.h" |
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17 #include "SkWriteBuffer.h" |
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18 #include "SkMask.h" |
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19 #include "SkMaskFilter.h" |
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20 #include "SkString.h" |
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21 #include "SkTLazy.h" |
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22 #include "SkUtils.h" |
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23 #include "SkXfermode.h" |
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24 |
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25 SkBlitter::~SkBlitter() {} |
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26 |
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27 bool SkBlitter::isNullBlitter() const { return false; } |
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28 |
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29 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) { |
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30 return NULL; |
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31 } |
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32 |
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33 void SkBlitter::blitH(int x, int y, int width) { |
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34 SkDEBUGFAIL("unimplemented"); |
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35 } |
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36 |
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37 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
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38 const int16_t runs[]) { |
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39 SkDEBUGFAIL("unimplemented"); |
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40 } |
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41 |
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42 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) { |
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43 if (alpha == 255) { |
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44 this->blitRect(x, y, 1, height); |
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45 } else { |
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46 int16_t runs[2]; |
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47 runs[0] = 1; |
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48 runs[1] = 0; |
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49 |
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50 while (--height >= 0) { |
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51 this->blitAntiH(x, y++, &alpha, runs); |
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52 } |
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53 } |
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54 } |
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55 |
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56 void SkBlitter::blitRect(int x, int y, int width, int height) { |
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57 SkASSERT(width > 0); |
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58 while (--height >= 0) { |
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59 this->blitH(x, y++, width); |
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60 } |
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61 } |
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62 |
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63 /// Default implementation doesn't check for any easy optimizations |
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64 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses |
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65 /// may not support. |
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66 void SkBlitter::blitAntiRect(int x, int y, int width, int height, |
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67 SkAlpha leftAlpha, SkAlpha rightAlpha) { |
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68 this->blitV(x++, y, height, leftAlpha); |
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69 if (width > 0) { |
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70 this->blitRect(x, y, width, height); |
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71 x += width; |
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72 } |
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73 this->blitV(x, y, height, rightAlpha); |
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74 } |
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75 |
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76 ////////////////////////////////////////////////////////////////////////////// |
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77 |
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78 static inline void bits_to_runs(SkBlitter* blitter, int x, int y, |
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79 const uint8_t bits[], |
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80 U8CPU left_mask, int rowBytes, |
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81 U8CPU right_mask) { |
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82 int inFill = 0; |
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83 int pos = 0; |
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84 |
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85 while (--rowBytes >= 0) { |
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86 unsigned b = *bits++ & left_mask; |
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87 if (rowBytes == 0) { |
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88 b &= right_mask; |
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89 } |
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90 |
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91 for (unsigned test = 0x80; test != 0; test >>= 1) { |
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92 if (b & test) { |
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93 if (!inFill) { |
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94 pos = x; |
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95 inFill = true; |
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96 } |
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97 } else { |
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98 if (inFill) { |
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99 blitter->blitH(pos, y, x - pos); |
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100 inFill = false; |
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101 } |
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102 } |
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103 x += 1; |
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104 } |
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105 left_mask = 0xFF; |
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106 } |
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107 |
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108 // final cleanup |
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109 if (inFill) { |
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110 blitter->blitH(pos, y, x - pos); |
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111 } |
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112 } |
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113 |
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114 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
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115 SkASSERT(mask.fBounds.contains(clip)); |
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116 |
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117 if (mask.fFormat == SkMask::kBW_Format) { |
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118 int cx = clip.fLeft; |
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119 int cy = clip.fTop; |
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120 int maskLeft = mask.fBounds.fLeft; |
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121 int mask_rowBytes = mask.fRowBytes; |
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122 int height = clip.height(); |
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123 |
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124 const uint8_t* bits = mask.getAddr1(cx, cy); |
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125 |
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126 if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) { |
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127 while (--height >= 0) { |
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128 bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF); |
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129 bits += mask_rowBytes; |
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130 cy += 1; |
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131 } |
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132 } else { |
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133 int left_edge = cx - maskLeft; |
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134 SkASSERT(left_edge >= 0); |
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135 int rite_edge = clip.fRight - maskLeft; |
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136 SkASSERT(rite_edge > left_edge); |
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137 |
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138 int left_mask = 0xFF >> (left_edge & 7); |
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139 int rite_mask = 0xFF << (8 - (rite_edge & 7)); |
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140 int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3); |
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141 |
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142 // check for empty right mask, so we don't read off the end (or go slower than we need to) |
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143 if (rite_mask == 0) { |
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144 SkASSERT(full_runs >= 0); |
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145 full_runs -= 1; |
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146 rite_mask = 0xFF; |
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147 } |
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148 if (left_mask == 0xFF) { |
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149 full_runs -= 1; |
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150 } |
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151 |
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152 // back up manually so we can keep in sync with our byte-aligned src |
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153 // have cx reflect our actual starting x-coord |
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154 cx -= left_edge & 7; |
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155 |
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156 if (full_runs < 0) { |
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157 SkASSERT((left_mask & rite_mask) != 0); |
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158 while (--height >= 0) { |
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159 bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask); |
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160 bits += mask_rowBytes; |
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161 cy += 1; |
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162 } |
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163 } else { |
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164 while (--height >= 0) { |
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165 bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask); |
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166 bits += mask_rowBytes; |
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167 cy += 1; |
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168 } |
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169 } |
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170 } |
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171 } else { |
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172 int width = clip.width(); |
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173 SkAutoSTMalloc<64, int16_t> runStorage(width + 1); |
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174 int16_t* runs = runStorage.get(); |
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175 const uint8_t* aa = mask.getAddr8(clip.fLeft, clip.fTop); |
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176 |
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177 sk_memset16((uint16_t*)runs, 1, width); |
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178 runs[width] = 0; |
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179 |
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180 int height = clip.height(); |
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181 int y = clip.fTop; |
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182 while (--height >= 0) { |
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183 this->blitAntiH(clip.fLeft, y, aa, runs); |
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184 aa += mask.fRowBytes; |
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185 y += 1; |
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186 } |
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187 } |
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188 } |
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189 |
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190 /////////////////////// these guys are not virtual, just a helpers |
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191 |
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192 void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) { |
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193 if (clip.quickReject(mask.fBounds)) { |
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194 return; |
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195 } |
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196 |
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197 SkRegion::Cliperator clipper(clip, mask.fBounds); |
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198 |
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199 while (!clipper.done()) { |
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200 const SkIRect& cr = clipper.rect(); |
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201 this->blitMask(mask, cr); |
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202 clipper.next(); |
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203 } |
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204 } |
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205 |
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206 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) { |
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207 SkRegion::Cliperator clipper(clip, rect); |
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208 |
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209 while (!clipper.done()) { |
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210 const SkIRect& cr = clipper.rect(); |
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211 this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); |
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212 clipper.next(); |
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213 } |
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214 } |
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215 |
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216 void SkBlitter::blitRegion(const SkRegion& clip) { |
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217 SkRegion::Iterator iter(clip); |
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218 |
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219 while (!iter.done()) { |
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220 const SkIRect& cr = iter.rect(); |
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221 this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); |
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222 iter.next(); |
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223 } |
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224 } |
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225 |
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226 /////////////////////////////////////////////////////////////////////////////// |
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227 |
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228 void SkNullBlitter::blitH(int x, int y, int width) {} |
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229 |
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230 void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
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231 const int16_t runs[]) {} |
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232 |
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233 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {} |
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234 |
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235 void SkNullBlitter::blitRect(int x, int y, int width, int height) {} |
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236 |
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237 void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {} |
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238 |
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239 const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) { |
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240 return NULL; |
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241 } |
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242 |
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243 bool SkNullBlitter::isNullBlitter() const { return true; } |
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244 |
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245 /////////////////////////////////////////////////////////////////////////////// |
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246 |
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247 static int compute_anti_width(const int16_t runs[]) { |
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248 int width = 0; |
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249 |
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250 for (;;) { |
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251 int count = runs[0]; |
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252 |
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253 SkASSERT(count >= 0); |
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254 if (count == 0) { |
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255 break; |
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256 } |
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257 width += count; |
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258 runs += count; |
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259 } |
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260 return width; |
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261 } |
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262 |
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263 static inline bool y_in_rect(int y, const SkIRect& rect) { |
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264 return (unsigned)(y - rect.fTop) < (unsigned)rect.height(); |
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265 } |
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266 |
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267 static inline bool x_in_rect(int x, const SkIRect& rect) { |
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268 return (unsigned)(x - rect.fLeft) < (unsigned)rect.width(); |
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269 } |
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270 |
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271 void SkRectClipBlitter::blitH(int left, int y, int width) { |
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272 SkASSERT(width > 0); |
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273 |
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274 if (!y_in_rect(y, fClipRect)) { |
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275 return; |
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276 } |
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277 |
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278 int right = left + width; |
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279 |
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280 if (left < fClipRect.fLeft) { |
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281 left = fClipRect.fLeft; |
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282 } |
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283 if (right > fClipRect.fRight) { |
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284 right = fClipRect.fRight; |
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285 } |
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286 |
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287 width = right - left; |
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288 if (width > 0) { |
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289 fBlitter->blitH(left, y, width); |
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290 } |
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291 } |
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292 |
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293 void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[], |
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294 const int16_t runs[]) { |
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295 if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) { |
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296 return; |
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297 } |
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298 |
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299 int x0 = left; |
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300 int x1 = left + compute_anti_width(runs); |
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301 |
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302 if (x1 <= fClipRect.fLeft) { |
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303 return; |
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304 } |
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305 |
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306 SkASSERT(x0 < x1); |
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307 if (x0 < fClipRect.fLeft) { |
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308 int dx = fClipRect.fLeft - x0; |
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309 SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx); |
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310 runs += dx; |
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311 aa += dx; |
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312 x0 = fClipRect.fLeft; |
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313 } |
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314 |
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315 SkASSERT(x0 < x1 && runs[x1 - x0] == 0); |
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316 if (x1 > fClipRect.fRight) { |
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317 x1 = fClipRect.fRight; |
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318 SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0); |
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319 ((int16_t*)runs)[x1 - x0] = 0; |
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320 } |
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321 |
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322 SkASSERT(x0 < x1 && runs[x1 - x0] == 0); |
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323 SkASSERT(compute_anti_width(runs) == x1 - x0); |
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324 |
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325 fBlitter->blitAntiH(x0, y, aa, runs); |
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326 } |
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327 |
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328 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { |
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329 SkASSERT(height > 0); |
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330 |
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331 if (!x_in_rect(x, fClipRect)) { |
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332 return; |
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333 } |
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334 |
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335 int y0 = y; |
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336 int y1 = y + height; |
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337 |
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338 if (y0 < fClipRect.fTop) { |
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339 y0 = fClipRect.fTop; |
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340 } |
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341 if (y1 > fClipRect.fBottom) { |
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342 y1 = fClipRect.fBottom; |
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343 } |
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344 |
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345 if (y0 < y1) { |
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346 fBlitter->blitV(x, y0, y1 - y0, alpha); |
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347 } |
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348 } |
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349 |
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350 void SkRectClipBlitter::blitRect(int left, int y, int width, int height) { |
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351 SkIRect r; |
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352 |
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353 r.set(left, y, left + width, y + height); |
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354 if (r.intersect(fClipRect)) { |
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355 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); |
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356 } |
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357 } |
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358 |
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359 void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height, |
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360 SkAlpha leftAlpha, SkAlpha rightAlpha) { |
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361 SkIRect r; |
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362 |
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363 // The *true* width of the rectangle blitted is width+2: |
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364 r.set(left, y, left + width + 2, y + height); |
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365 if (r.intersect(fClipRect)) { |
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366 if (r.fLeft != left) { |
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367 SkASSERT(r.fLeft > left); |
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368 leftAlpha = 255; |
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369 } |
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370 if (r.fRight != left + width + 2) { |
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371 SkASSERT(r.fRight < left + width + 2); |
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372 rightAlpha = 255; |
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373 } |
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374 if (255 == leftAlpha && 255 == rightAlpha) { |
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375 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); |
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376 } else if (1 == r.width()) { |
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377 if (r.fLeft == left) { |
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378 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha); |
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379 } else { |
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380 SkASSERT(r.fLeft == left + width + 1); |
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381 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha); |
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382 } |
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383 } else { |
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384 fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), |
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385 leftAlpha, rightAlpha); |
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386 } |
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387 } |
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388 } |
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389 |
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390 void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
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391 SkASSERT(mask.fBounds.contains(clip)); |
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392 |
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393 SkIRect r = clip; |
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394 |
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395 if (r.intersect(fClipRect)) { |
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396 fBlitter->blitMask(mask, r); |
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397 } |
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398 } |
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399 |
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400 const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) { |
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401 return fBlitter->justAnOpaqueColor(value); |
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402 } |
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403 |
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404 /////////////////////////////////////////////////////////////////////////////// |
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405 |
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406 void SkRgnClipBlitter::blitH(int x, int y, int width) { |
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407 SkRegion::Spanerator span(*fRgn, y, x, x + width); |
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408 int left, right; |
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409 |
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410 while (span.next(&left, &right)) { |
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411 SkASSERT(left < right); |
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412 fBlitter->blitH(left, y, right - left); |
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413 } |
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414 } |
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415 |
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416 void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[], |
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417 const int16_t runs[]) { |
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418 int width = compute_anti_width(runs); |
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419 SkRegion::Spanerator span(*fRgn, y, x, x + width); |
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420 int left, right; |
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421 SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();) |
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422 |
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423 int prevRite = x; |
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424 while (span.next(&left, &right)) { |
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425 SkASSERT(x <= left); |
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426 SkASSERT(left < right); |
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427 SkASSERT(left >= bounds.fLeft && right <= bounds.fRight); |
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428 |
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429 SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left); |
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430 |
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431 // now zero before left |
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432 if (left > prevRite) { |
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433 int index = prevRite - x; |
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434 ((uint8_t*)aa)[index] = 0; // skip runs after right |
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435 ((int16_t*)runs)[index] = SkToS16(left - prevRite); |
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436 } |
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437 |
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438 prevRite = right; |
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439 } |
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440 |
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441 if (prevRite > x) { |
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442 ((int16_t*)runs)[prevRite - x] = 0; |
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443 |
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444 if (x < 0) { |
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445 int skip = runs[0]; |
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446 SkASSERT(skip >= -x); |
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447 aa += skip; |
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448 runs += skip; |
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449 x += skip; |
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450 } |
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451 fBlitter->blitAntiH(x, y, aa, runs); |
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452 } |
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453 } |
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454 |
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455 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { |
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456 SkIRect bounds; |
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457 bounds.set(x, y, x + 1, y + height); |
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458 |
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459 SkRegion::Cliperator iter(*fRgn, bounds); |
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460 |
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461 while (!iter.done()) { |
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462 const SkIRect& r = iter.rect(); |
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463 SkASSERT(bounds.contains(r)); |
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464 |
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465 fBlitter->blitV(x, r.fTop, r.height(), alpha); |
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466 iter.next(); |
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467 } |
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468 } |
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469 |
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470 void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) { |
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471 SkIRect bounds; |
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472 bounds.set(x, y, x + width, y + height); |
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473 |
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474 SkRegion::Cliperator iter(*fRgn, bounds); |
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475 |
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476 while (!iter.done()) { |
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477 const SkIRect& r = iter.rect(); |
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478 SkASSERT(bounds.contains(r)); |
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479 |
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480 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); |
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481 iter.next(); |
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482 } |
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483 } |
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484 |
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485 void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height, |
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486 SkAlpha leftAlpha, SkAlpha rightAlpha) { |
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487 // The *true* width of the rectangle to blit is width + 2 |
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488 SkIRect bounds; |
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489 bounds.set(x, y, x + width + 2, y + height); |
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490 |
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491 SkRegion::Cliperator iter(*fRgn, bounds); |
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492 |
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493 while (!iter.done()) { |
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494 const SkIRect& r = iter.rect(); |
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495 SkASSERT(bounds.contains(r)); |
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496 SkASSERT(r.fLeft >= x); |
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497 SkASSERT(r.fRight <= x + width + 2); |
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498 |
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499 SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255; |
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500 SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ? |
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501 rightAlpha : 255; |
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502 |
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503 if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) { |
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504 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); |
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505 } else if (1 == r.width()) { |
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506 if (r.fLeft == x) { |
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507 fBlitter->blitV(r.fLeft, r.fTop, r.height(), |
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508 effectiveLeftAlpha); |
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509 } else { |
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510 SkASSERT(r.fLeft == x + width + 1); |
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511 fBlitter->blitV(r.fLeft, r.fTop, r.height(), |
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512 effectiveRightAlpha); |
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513 } |
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514 } else { |
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515 fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), |
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516 effectiveLeftAlpha, effectiveRightAlpha); |
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517 } |
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518 iter.next(); |
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519 } |
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520 } |
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521 |
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522 |
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523 void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
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524 SkASSERT(mask.fBounds.contains(clip)); |
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525 |
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526 SkRegion::Cliperator iter(*fRgn, clip); |
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527 const SkIRect& r = iter.rect(); |
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528 SkBlitter* blitter = fBlitter; |
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529 |
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530 while (!iter.done()) { |
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531 blitter->blitMask(mask, r); |
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532 iter.next(); |
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533 } |
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534 } |
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535 |
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536 const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) { |
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537 return fBlitter->justAnOpaqueColor(value); |
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538 } |
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539 |
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540 /////////////////////////////////////////////////////////////////////////////// |
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541 |
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542 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, |
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543 const SkIRect* ir) { |
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544 if (clip) { |
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545 const SkIRect& clipR = clip->getBounds(); |
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546 |
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547 if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) { |
|
548 blitter = &fNullBlitter; |
|
549 } else if (clip->isRect()) { |
|
550 if (ir == NULL || !clipR.contains(*ir)) { |
|
551 fRectBlitter.init(blitter, clipR); |
|
552 blitter = &fRectBlitter; |
|
553 } |
|
554 } else { |
|
555 fRgnBlitter.init(blitter, clip); |
|
556 blitter = &fRgnBlitter; |
|
557 } |
|
558 } |
|
559 return blitter; |
|
560 } |
|
561 |
|
562 /////////////////////////////////////////////////////////////////////////////// |
|
563 |
|
564 #include "SkColorShader.h" |
|
565 #include "SkColorPriv.h" |
|
566 |
|
567 class Sk3DShader : public SkShader { |
|
568 public: |
|
569 Sk3DShader(SkShader* proxy) : fProxy(proxy) { |
|
570 SkSafeRef(proxy); |
|
571 fMask = NULL; |
|
572 } |
|
573 |
|
574 virtual ~Sk3DShader() { |
|
575 SkSafeUnref(fProxy); |
|
576 } |
|
577 |
|
578 void setMask(const SkMask* mask) { fMask = mask; } |
|
579 |
|
580 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, |
|
581 const SkMatrix& matrix) SK_OVERRIDE { |
|
582 if (!this->INHERITED::setContext(device, paint, matrix)) { |
|
583 return false; |
|
584 } |
|
585 if (fProxy) { |
|
586 if (!fProxy->setContext(device, paint, matrix)) { |
|
587 // must keep our set/end context calls balanced |
|
588 this->INHERITED::endContext(); |
|
589 return false; |
|
590 } |
|
591 } else { |
|
592 fPMColor = SkPreMultiplyColor(paint.getColor()); |
|
593 } |
|
594 return true; |
|
595 } |
|
596 |
|
597 virtual void endContext() SK_OVERRIDE { |
|
598 if (fProxy) { |
|
599 fProxy->endContext(); |
|
600 } |
|
601 this->INHERITED::endContext(); |
|
602 } |
|
603 |
|
604 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE { |
|
605 if (fProxy) { |
|
606 fProxy->shadeSpan(x, y, span, count); |
|
607 } |
|
608 |
|
609 if (fMask == NULL) { |
|
610 if (fProxy == NULL) { |
|
611 sk_memset32(span, fPMColor, count); |
|
612 } |
|
613 return; |
|
614 } |
|
615 |
|
616 SkASSERT(fMask->fBounds.contains(x, y)); |
|
617 SkASSERT(fMask->fBounds.contains(x + count - 1, y)); |
|
618 |
|
619 size_t size = fMask->computeImageSize(); |
|
620 const uint8_t* alpha = fMask->getAddr8(x, y); |
|
621 const uint8_t* mulp = alpha + size; |
|
622 const uint8_t* addp = mulp + size; |
|
623 |
|
624 if (fProxy) { |
|
625 for (int i = 0; i < count; i++) { |
|
626 if (alpha[i]) { |
|
627 SkPMColor c = span[i]; |
|
628 if (c) { |
|
629 unsigned a = SkGetPackedA32(c); |
|
630 unsigned r = SkGetPackedR32(c); |
|
631 unsigned g = SkGetPackedG32(c); |
|
632 unsigned b = SkGetPackedB32(c); |
|
633 |
|
634 unsigned mul = SkAlpha255To256(mulp[i]); |
|
635 unsigned add = addp[i]; |
|
636 |
|
637 r = SkFastMin32(SkAlphaMul(r, mul) + add, a); |
|
638 g = SkFastMin32(SkAlphaMul(g, mul) + add, a); |
|
639 b = SkFastMin32(SkAlphaMul(b, mul) + add, a); |
|
640 |
|
641 span[i] = SkPackARGB32(a, r, g, b); |
|
642 } |
|
643 } else { |
|
644 span[i] = 0; |
|
645 } |
|
646 } |
|
647 } else { // color |
|
648 unsigned a = SkGetPackedA32(fPMColor); |
|
649 unsigned r = SkGetPackedR32(fPMColor); |
|
650 unsigned g = SkGetPackedG32(fPMColor); |
|
651 unsigned b = SkGetPackedB32(fPMColor); |
|
652 for (int i = 0; i < count; i++) { |
|
653 if (alpha[i]) { |
|
654 unsigned mul = SkAlpha255To256(mulp[i]); |
|
655 unsigned add = addp[i]; |
|
656 |
|
657 span[i] = SkPackARGB32( a, |
|
658 SkFastMin32(SkAlphaMul(r, mul) + add, a), |
|
659 SkFastMin32(SkAlphaMul(g, mul) + add, a), |
|
660 SkFastMin32(SkAlphaMul(b, mul) + add, a)); |
|
661 } else { |
|
662 span[i] = 0; |
|
663 } |
|
664 } |
|
665 } |
|
666 } |
|
667 |
|
668 #ifndef SK_IGNORE_TO_STRING |
|
669 virtual void toString(SkString* str) const SK_OVERRIDE { |
|
670 str->append("Sk3DShader: ("); |
|
671 |
|
672 if (NULL != fProxy) { |
|
673 str->append("Proxy: "); |
|
674 fProxy->toString(str); |
|
675 } |
|
676 |
|
677 this->INHERITED::toString(str); |
|
678 |
|
679 str->append(")"); |
|
680 } |
|
681 #endif |
|
682 |
|
683 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) |
|
684 |
|
685 protected: |
|
686 Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
|
687 fProxy = buffer.readShader(); |
|
688 fPMColor = buffer.readColor(); |
|
689 fMask = NULL; |
|
690 } |
|
691 |
|
692 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { |
|
693 this->INHERITED::flatten(buffer); |
|
694 buffer.writeFlattenable(fProxy); |
|
695 buffer.writeColor(fPMColor); |
|
696 } |
|
697 |
|
698 private: |
|
699 SkShader* fProxy; |
|
700 SkPMColor fPMColor; |
|
701 const SkMask* fMask; |
|
702 |
|
703 typedef SkShader INHERITED; |
|
704 }; |
|
705 |
|
706 class Sk3DBlitter : public SkBlitter { |
|
707 public: |
|
708 Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader) |
|
709 : fProxy(proxy) |
|
710 , f3DShader(SkRef(shader)) |
|
711 {} |
|
712 |
|
713 virtual void blitH(int x, int y, int width) { |
|
714 fProxy->blitH(x, y, width); |
|
715 } |
|
716 |
|
717 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], |
|
718 const int16_t runs[]) { |
|
719 fProxy->blitAntiH(x, y, antialias, runs); |
|
720 } |
|
721 |
|
722 virtual void blitV(int x, int y, int height, SkAlpha alpha) { |
|
723 fProxy->blitV(x, y, height, alpha); |
|
724 } |
|
725 |
|
726 virtual void blitRect(int x, int y, int width, int height) { |
|
727 fProxy->blitRect(x, y, width, height); |
|
728 } |
|
729 |
|
730 virtual void blitMask(const SkMask& mask, const SkIRect& clip) { |
|
731 if (mask.fFormat == SkMask::k3D_Format) { |
|
732 f3DShader->setMask(&mask); |
|
733 |
|
734 ((SkMask*)&mask)->fFormat = SkMask::kA8_Format; |
|
735 fProxy->blitMask(mask, clip); |
|
736 ((SkMask*)&mask)->fFormat = SkMask::k3D_Format; |
|
737 |
|
738 f3DShader->setMask(NULL); |
|
739 } else { |
|
740 fProxy->blitMask(mask, clip); |
|
741 } |
|
742 } |
|
743 |
|
744 private: |
|
745 // fProxy is unowned. It will be deleted by SkSmallAllocator. |
|
746 SkBlitter* fProxy; |
|
747 SkAutoTUnref<Sk3DShader> f3DShader; |
|
748 }; |
|
749 |
|
750 /////////////////////////////////////////////////////////////////////////////// |
|
751 |
|
752 #include "SkCoreBlitters.h" |
|
753 |
|
754 static bool just_solid_color(const SkPaint& paint) { |
|
755 if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) { |
|
756 SkShader* shader = paint.getShader(); |
|
757 if (NULL == shader || |
|
758 (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { |
|
759 return true; |
|
760 } |
|
761 } |
|
762 return false; |
|
763 } |
|
764 |
|
765 /** By analyzing the paint (with an xfermode), we may decide we can take |
|
766 special action. This enum lists our possible actions |
|
767 */ |
|
768 enum XferInterp { |
|
769 kNormal_XferInterp, // no special interpretation, draw normally |
|
770 kSrcOver_XferInterp, // draw as if in srcover mode |
|
771 kSkipDrawing_XferInterp // draw nothing |
|
772 }; |
|
773 |
|
774 static XferInterp interpret_xfermode(const SkPaint& paint, SkXfermode* xfer, |
|
775 SkColorType deviceCT) { |
|
776 SkXfermode::Mode mode; |
|
777 |
|
778 if (SkXfermode::AsMode(xfer, &mode)) { |
|
779 switch (mode) { |
|
780 case SkXfermode::kSrc_Mode: |
|
781 if (just_solid_color(paint)) { |
|
782 return kSrcOver_XferInterp; |
|
783 } |
|
784 break; |
|
785 case SkXfermode::kDst_Mode: |
|
786 return kSkipDrawing_XferInterp; |
|
787 case SkXfermode::kSrcOver_Mode: |
|
788 return kSrcOver_XferInterp; |
|
789 case SkXfermode::kDstOver_Mode: |
|
790 if (kRGB_565_SkColorType == deviceCT) { |
|
791 return kSkipDrawing_XferInterp; |
|
792 } |
|
793 break; |
|
794 case SkXfermode::kSrcIn_Mode: |
|
795 if (kRGB_565_SkColorType == deviceCT && |
|
796 just_solid_color(paint)) { |
|
797 return kSrcOver_XferInterp; |
|
798 } |
|
799 break; |
|
800 case SkXfermode::kDstIn_Mode: |
|
801 if (just_solid_color(paint)) { |
|
802 return kSkipDrawing_XferInterp; |
|
803 } |
|
804 break; |
|
805 default: |
|
806 break; |
|
807 } |
|
808 } |
|
809 return kNormal_XferInterp; |
|
810 } |
|
811 |
|
812 SkBlitter* SkBlitter::Choose(const SkBitmap& device, |
|
813 const SkMatrix& matrix, |
|
814 const SkPaint& origPaint, |
|
815 SkTBlitterAllocator* allocator, |
|
816 bool drawCoverage) { |
|
817 SkASSERT(allocator != NULL); |
|
818 |
|
819 SkBlitter* blitter = NULL; |
|
820 |
|
821 // which check, in case we're being called by a client with a dummy device |
|
822 // (e.g. they have a bounder that always aborts the draw) |
|
823 if (kUnknown_SkColorType == device.colorType() || |
|
824 (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) { |
|
825 blitter = allocator->createT<SkNullBlitter>(); |
|
826 return blitter; |
|
827 } |
|
828 |
|
829 SkShader* shader = origPaint.getShader(); |
|
830 SkColorFilter* cf = origPaint.getColorFilter(); |
|
831 SkXfermode* mode = origPaint.getXfermode(); |
|
832 Sk3DShader* shader3D = NULL; |
|
833 |
|
834 SkTCopyOnFirstWrite<SkPaint> paint(origPaint); |
|
835 |
|
836 if (origPaint.getMaskFilter() != NULL && |
|
837 origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) { |
|
838 shader3D = SkNEW_ARGS(Sk3DShader, (shader)); |
|
839 // we know we haven't initialized lazyPaint yet, so just do it |
|
840 paint.writable()->setShader(shader3D)->unref(); |
|
841 shader = shader3D; |
|
842 } |
|
843 |
|
844 if (NULL != mode) { |
|
845 switch (interpret_xfermode(*paint, mode, device.colorType())) { |
|
846 case kSrcOver_XferInterp: |
|
847 mode = NULL; |
|
848 paint.writable()->setXfermode(NULL); |
|
849 break; |
|
850 case kSkipDrawing_XferInterp:{ |
|
851 blitter = allocator->createT<SkNullBlitter>(); |
|
852 return blitter; |
|
853 } |
|
854 default: |
|
855 break; |
|
856 } |
|
857 } |
|
858 |
|
859 /* |
|
860 * If the xfermode is CLEAR, then we can completely ignore the installed |
|
861 * color/shader/colorfilter, and just pretend we're SRC + color==0. This |
|
862 * will fall into our optimizations for SRC mode. |
|
863 */ |
|
864 if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) { |
|
865 SkPaint* p = paint.writable(); |
|
866 shader = p->setShader(NULL); |
|
867 cf = p->setColorFilter(NULL); |
|
868 mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); |
|
869 p->setColor(0); |
|
870 } |
|
871 |
|
872 if (NULL == shader) { |
|
873 if (mode) { |
|
874 // xfermodes (and filters) require shaders for our current blitters |
|
875 shader = SkNEW(SkColorShader); |
|
876 paint.writable()->setShader(shader)->unref(); |
|
877 } else if (cf) { |
|
878 // if no shader && no xfermode, we just apply the colorfilter to |
|
879 // our color and move on. |
|
880 SkPaint* writablePaint = paint.writable(); |
|
881 writablePaint->setColor(cf->filterColor(paint->getColor())); |
|
882 writablePaint->setColorFilter(NULL); |
|
883 cf = NULL; |
|
884 } |
|
885 } |
|
886 |
|
887 if (cf) { |
|
888 SkASSERT(shader); |
|
889 shader = SkNEW_ARGS(SkFilterShader, (shader, cf)); |
|
890 paint.writable()->setShader(shader)->unref(); |
|
891 // blitters should ignore the presence/absence of a filter, since |
|
892 // if there is one, the shader will take care of it. |
|
893 } |
|
894 |
|
895 /* |
|
896 * We need to have balanced calls to the shader: |
|
897 * setContext |
|
898 * endContext |
|
899 * We make the first call here, in case it fails we can abort the draw. |
|
900 * The endContext() call is made by the blitter (assuming setContext did |
|
901 * not fail) in its destructor. |
|
902 */ |
|
903 if (shader && !shader->setContext(device, *paint, matrix)) { |
|
904 blitter = allocator->createT<SkNullBlitter>(); |
|
905 return blitter; |
|
906 } |
|
907 |
|
908 |
|
909 switch (device.colorType()) { |
|
910 case kAlpha_8_SkColorType: |
|
911 if (drawCoverage) { |
|
912 SkASSERT(NULL == shader); |
|
913 SkASSERT(NULL == paint->getXfermode()); |
|
914 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint); |
|
915 } else if (shader) { |
|
916 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint); |
|
917 } else { |
|
918 blitter = allocator->createT<SkA8_Blitter>(device, *paint); |
|
919 } |
|
920 break; |
|
921 |
|
922 case kRGB_565_SkColorType: |
|
923 blitter = SkBlitter_ChooseD565(device, *paint, allocator); |
|
924 break; |
|
925 |
|
926 case kPMColor_SkColorType: |
|
927 if (shader) { |
|
928 blitter = allocator->createT<SkARGB32_Shader_Blitter>(device, *paint); |
|
929 } else if (paint->getColor() == SK_ColorBLACK) { |
|
930 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint); |
|
931 } else if (paint->getAlpha() == 0xFF) { |
|
932 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *paint); |
|
933 } else { |
|
934 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); |
|
935 } |
|
936 break; |
|
937 |
|
938 default: |
|
939 SkDEBUGFAIL("unsupported device config"); |
|
940 blitter = allocator->createT<SkNullBlitter>(); |
|
941 break; |
|
942 } |
|
943 |
|
944 if (shader3D) { |
|
945 SkBlitter* innerBlitter = blitter; |
|
946 // innerBlitter was allocated by allocator, which will delete it. |
|
947 blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shader3D); |
|
948 } |
|
949 return blitter; |
|
950 } |
|
951 |
|
952 /////////////////////////////////////////////////////////////////////////////// |
|
953 |
|
954 const uint16_t gMask_0F0F = 0xF0F; |
|
955 const uint32_t gMask_00FF00FF = 0xFF00FF; |
|
956 |
|
957 /////////////////////////////////////////////////////////////////////////////// |
|
958 |
|
959 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint) |
|
960 : INHERITED(device) { |
|
961 fShader = paint.getShader(); |
|
962 SkASSERT(fShader); |
|
963 SkASSERT(fShader->setContextHasBeenCalled()); |
|
964 |
|
965 fShader->ref(); |
|
966 fShaderFlags = fShader->getFlags(); |
|
967 } |
|
968 |
|
969 SkShaderBlitter::~SkShaderBlitter() { |
|
970 SkASSERT(fShader->setContextHasBeenCalled()); |
|
971 fShader->endContext(); |
|
972 fShader->unref(); |
|
973 } |