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1 /* |
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2 * Copyright 2013 Google Inc. |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 #include "GrCustomCoordsTextureEffect.h" |
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9 #include "gl/GrGLEffect.h" |
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10 #include "gl/GrGLSL.h" |
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11 #include "gl/GrGLTexture.h" |
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12 #include "gl/GrGLVertexEffect.h" |
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13 #include "GrTBackendEffectFactory.h" |
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14 #include "GrTexture.h" |
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15 |
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16 class GrGLCustomCoordsTextureEffect : public GrGLVertexEffect { |
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17 public: |
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18 GrGLCustomCoordsTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) |
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19 : INHERITED (factory) {} |
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20 |
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21 virtual void emitCode(GrGLFullShaderBuilder* builder, |
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22 const GrDrawEffect& drawEffect, |
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23 EffectKey key, |
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24 const char* outputColor, |
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25 const char* inputColor, |
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26 const TransformedCoordsArray&, |
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27 const TextureSamplerArray& samplers) SK_OVERRIDE { |
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28 SkASSERT(1 == drawEffect.castEffect<GrCustomCoordsTextureEffect>().numVertexAttribs()); |
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29 |
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30 SkString fsCoordName; |
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31 const char* vsVaryingName; |
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32 const char* fsVaryingNamePtr; |
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33 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr); |
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34 fsCoordName = fsVaryingNamePtr; |
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35 |
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36 const char* attrName = |
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37 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); |
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38 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); |
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39 |
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40 builder->fsCodeAppendf("\t%s = ", outputColor); |
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41 builder->fsAppendTextureLookupAndModulate(inputColor, |
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42 samplers[0], |
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43 fsCoordName.c_str(), |
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44 kVec2f_GrSLType); |
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45 builder->fsCodeAppend(";\n"); |
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46 } |
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47 |
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48 virtual void setData(const GrGLUniformManager& uman, |
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49 const GrDrawEffect& drawEffect) SK_OVERRIDE {} |
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50 |
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51 private: |
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52 typedef GrGLVertexEffect INHERITED; |
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53 }; |
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54 |
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55 /////////////////////////////////////////////////////////////////////////////// |
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56 |
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57 GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture, |
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58 const GrTextureParams& params) |
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59 : fTextureAccess(texture, params) { |
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60 this->addTextureAccess(&fTextureAccess); |
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61 this->addVertexAttrib(kVec2f_GrSLType); |
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62 } |
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63 |
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64 bool GrCustomCoordsTextureEffect::onIsEqual(const GrEffect& other) const { |
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65 const GrCustomCoordsTextureEffect& cte = CastEffect<GrCustomCoordsTextureEffect>(other); |
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66 return fTextureAccess == cte.fTextureAccess; |
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67 } |
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68 |
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69 void GrCustomCoordsTextureEffect::getConstantColorComponents(GrColor* color, |
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70 uint32_t* validFlags) const { |
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71 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && |
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72 GrPixelConfigIsOpaque(this->texture(0)->config())) { |
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73 *validFlags = kA_GrColorComponentFlag; |
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74 } else { |
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75 *validFlags = 0; |
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76 } |
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77 } |
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78 |
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79 const GrBackendEffectFactory& GrCustomCoordsTextureEffect::getFactory() const { |
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80 return GrTBackendEffectFactory<GrCustomCoordsTextureEffect>::getInstance(); |
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81 } |
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82 |
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83 /////////////////////////////////////////////////////////////////////////////// |
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84 |
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85 GR_DEFINE_EFFECT_TEST(GrCustomCoordsTextureEffect); |
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86 |
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87 GrEffectRef* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random, |
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88 GrContext*, |
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89 const GrDrawTargetCaps&, |
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90 GrTexture* textures[]) { |
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91 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
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92 GrEffectUnitTest::kAlphaTextureIdx; |
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93 static const SkShader::TileMode kTileModes[] = { |
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94 SkShader::kClamp_TileMode, |
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95 SkShader::kRepeat_TileMode, |
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96 SkShader::kMirror_TileMode, |
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97 }; |
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98 SkShader::TileMode tileModes[] = { |
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99 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
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100 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
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101 }; |
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102 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : |
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103 GrTextureParams::kNone_FilterMode); |
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104 |
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105 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); |
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106 } |