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1 /* |
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2 * Copyright 2012 Google Inc. |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 #include "GrSimpleTextureEffect.h" |
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9 #include "gl/GrGLEffect.h" |
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10 #include "gl/GrGLSL.h" |
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11 #include "gl/GrGLTexture.h" |
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12 #include "GrTBackendEffectFactory.h" |
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13 #include "GrTexture.h" |
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14 |
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15 class GrGLSimpleTextureEffect : public GrGLEffect { |
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16 public: |
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17 GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
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18 : INHERITED (factory) { |
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19 } |
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20 |
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21 virtual void emitCode(GrGLShaderBuilder* builder, |
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22 const GrDrawEffect& drawEffect, |
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23 EffectKey key, |
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24 const char* outputColor, |
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25 const char* inputColor, |
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26 const TransformedCoordsArray& coords, |
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27 const TextureSamplerArray& samplers) SK_OVERRIDE { |
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28 builder->fsCodeAppendf("\t%s = ", outputColor); |
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29 builder->fsAppendTextureLookupAndModulate(inputColor, |
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30 samplers[0], |
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31 coords[0].c_str(), |
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32 coords[0].type()); |
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33 builder->fsCodeAppend(";\n"); |
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34 } |
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35 |
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36 private: |
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37 typedef GrGLEffect INHERITED; |
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38 }; |
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39 |
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40 /////////////////////////////////////////////////////////////////////////////// |
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41 |
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42 void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
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43 this->updateConstantColorComponentsForModulation(color, validFlags); |
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44 } |
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45 |
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46 const GrBackendEffectFactory& GrSimpleTextureEffect::getFactory() const { |
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47 return GrTBackendEffectFactory<GrSimpleTextureEffect>::getInstance(); |
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48 } |
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49 |
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50 /////////////////////////////////////////////////////////////////////////////// |
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51 |
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52 GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect); |
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53 |
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54 GrEffectRef* GrSimpleTextureEffect::TestCreate(SkRandom* random, |
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55 GrContext*, |
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56 const GrDrawTargetCaps&, |
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57 GrTexture* textures[]) { |
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58 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
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59 GrEffectUnitTest::kAlphaTextureIdx; |
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60 static const SkShader::TileMode kTileModes[] = { |
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61 SkShader::kClamp_TileMode, |
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62 SkShader::kRepeat_TileMode, |
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63 SkShader::kMirror_TileMode, |
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64 }; |
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65 SkShader::TileMode tileModes[] = { |
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66 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
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67 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
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68 }; |
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69 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : |
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70 GrTextureParams::kNone_FilterMode); |
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71 |
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72 static const GrCoordSet kCoordSets[] = { |
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73 kLocal_GrCoordSet, |
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74 kPosition_GrCoordSet |
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75 }; |
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76 GrCoordSet coordSet = kCoordSets[random->nextULessThan(GR_ARRAY_COUNT(kCoordSets))]; |
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77 |
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78 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
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79 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); |
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80 } |