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1 /* |
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2 * Copyright 2011 Google Inc. |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 |
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9 |
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10 #ifndef GrGLDefines_DEFINED |
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11 #define GrGLDefines_DEFINED |
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12 |
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13 /* Profiles */ |
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14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 |
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15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
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16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
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17 |
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18 // The following constants consist of the intersection of GL constants |
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19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. |
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20 |
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21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 |
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22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 |
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23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 |
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24 |
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25 /* Boolean */ |
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26 #define GR_GL_FALSE 0 |
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27 #define GR_GL_TRUE 1 |
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28 |
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29 /* BeginMode */ |
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30 #define GR_GL_POINTS 0x0000 |
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31 #define GR_GL_LINES 0x0001 |
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32 #define GR_GL_LINE_LOOP 0x0002 |
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33 #define GR_GL_LINE_STRIP 0x0003 |
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34 #define GR_GL_TRIANGLES 0x0004 |
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35 #define GR_GL_TRIANGLE_STRIP 0x0005 |
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36 #define GR_GL_TRIANGLE_FAN 0x0006 |
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37 |
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38 /* AlphaFunction (not supported in ES20) */ |
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39 /* GL_NEVER */ |
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40 /* GL_LESS */ |
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41 /* GL_EQUAL */ |
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42 /* GL_LEQUAL */ |
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43 /* GL_GREATER */ |
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44 /* GL_NOTEQUAL */ |
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45 /* GL_GEQUAL */ |
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46 /* GL_ALWAYS */ |
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47 |
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48 /* BlendingFactorDest */ |
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49 #define GR_GL_ZERO 0 |
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50 #define GR_GL_ONE 1 |
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51 #define GR_GL_SRC_COLOR 0x0300 |
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52 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 |
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53 #define GR_GL_SRC_ALPHA 0x0302 |
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54 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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55 #define GR_GL_DST_ALPHA 0x0304 |
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56 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 |
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57 |
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58 /* BlendingFactorSrc */ |
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59 /* GL_ZERO */ |
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60 /* GL_ONE */ |
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61 #define GR_GL_DST_COLOR 0x0306 |
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62 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 |
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63 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 |
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64 /* GL_SRC_ALPHA */ |
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65 /* GL_ONE_MINUS_SRC_ALPHA */ |
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66 /* GL_DST_ALPHA */ |
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67 /* GL_ONE_MINUS_DST_ALPHA */ |
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68 |
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69 /* ExtendedBlendFactors */ |
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70 #define GR_GL_SRC1_COLOR 0x88F9 |
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71 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA |
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72 /* GL_SRC1_ALPHA */ |
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73 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
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74 |
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75 /* Separate Blend Functions */ |
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76 #define GR_GL_BLEND_DST_RGB 0x80C8 |
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77 #define GR_GL_BLEND_SRC_RGB 0x80C9 |
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78 #define GR_GL_BLEND_DST_ALPHA 0x80CA |
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79 #define GR_GL_BLEND_SRC_ALPHA 0x80CB |
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80 #define GR_GL_CONSTANT_COLOR 0x8001 |
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81 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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82 #define GR_GL_CONSTANT_ALPHA 0x8003 |
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83 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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84 #define GR_GL_BLEND_COLOR 0x8005 |
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85 |
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86 /* Buffer Objects */ |
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87 #define GR_GL_ARRAY_BUFFER 0x8892 |
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88 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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89 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 |
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90 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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91 |
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92 #define GR_GL_STREAM_DRAW 0x88E0 |
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93 #define GR_GL_STATIC_DRAW 0x88E4 |
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94 #define GR_GL_DYNAMIC_DRAW 0x88E8 |
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95 |
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96 #define GR_GL_BUFFER_SIZE 0x8764 |
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97 #define GR_GL_BUFFER_USAGE 0x8765 |
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98 |
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99 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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100 |
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101 /* CullFaceMode */ |
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102 #define GR_GL_FRONT 0x0404 |
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103 #define GR_GL_BACK 0x0405 |
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104 #define GR_GL_FRONT_AND_BACK 0x0408 |
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105 |
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106 /* DepthFunction */ |
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107 /* GL_NEVER */ |
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108 /* GL_LESS */ |
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109 /* GL_EQUAL */ |
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110 /* GL_LEQUAL */ |
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111 /* GL_GREATER */ |
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112 /* GL_NOTEQUAL */ |
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113 /* GL_GEQUAL */ |
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114 /* GL_ALWAYS */ |
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115 |
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116 /* EnableCap */ |
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117 #define GR_GL_TEXTURE_2D 0x0DE1 |
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118 #define GR_GL_CULL_FACE 0x0B44 |
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119 #define GR_GL_BLEND 0x0BE2 |
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120 #define GR_GL_DITHER 0x0BD0 |
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121 #define GR_GL_STENCIL_TEST 0x0B90 |
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122 #define GR_GL_DEPTH_TEST 0x0B71 |
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123 #define GR_GL_SCISSOR_TEST 0x0C11 |
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124 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 |
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125 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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126 #define GR_GL_SAMPLE_COVERAGE 0x80A0 |
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127 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 |
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128 #define GR_GL_POLYGON_SMOOTH 0x0B41 |
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129 #define GR_GL_POLYGON_STIPPLE 0x0B42 |
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130 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 |
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131 #define GR_GL_COLOR_TABLE 0x80D0 |
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132 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 |
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133 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
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134 #define GR_GL_LINE_STIPPLE 0x0B24 |
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135 |
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136 /* ErrorCode */ |
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137 #define GR_GL_NO_ERROR 0 |
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138 #define GR_GL_INVALID_ENUM 0x0500 |
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139 #define GR_GL_INVALID_VALUE 0x0501 |
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140 #define GR_GL_INVALID_OPERATION 0x0502 |
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141 #define GR_GL_OUT_OF_MEMORY 0x0505 |
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142 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? |
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143 |
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144 /* FrontFaceDirection */ |
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145 #define GR_GL_CW 0x0900 |
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146 #define GR_GL_CCW 0x0901 |
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147 |
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148 /* GetPName */ |
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149 #define GR_GL_LINE_WIDTH 0x0B21 |
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150 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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151 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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152 #define GR_GL_CULL_FACE_MODE 0x0B45 |
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153 #define GR_GL_FRONT_FACE 0x0B46 |
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154 #define GR_GL_DEPTH_RANGE 0x0B70 |
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155 #define GR_GL_DEPTH_WRITEMASK 0x0B72 |
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156 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 |
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157 #define GR_GL_DEPTH_FUNC 0x0B74 |
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158 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 |
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159 #define GR_GL_STENCIL_FUNC 0x0B92 |
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160 #define GR_GL_STENCIL_FAIL 0x0B94 |
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161 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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162 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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163 #define GR_GL_STENCIL_REF 0x0B97 |
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164 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 |
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165 #define GR_GL_STENCIL_WRITEMASK 0x0B98 |
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166 #define GR_GL_STENCIL_BACK_FUNC 0x8800 |
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167 #define GR_GL_STENCIL_BACK_FAIL 0x8801 |
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168 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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169 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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170 #define GR_GL_STENCIL_BACK_REF 0x8CA3 |
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171 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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172 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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173 #define GR_GL_VIEWPORT 0x0BA2 |
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174 #define GR_GL_SCISSOR_BOX 0x0C10 |
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175 /* GL_SCISSOR_TEST */ |
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176 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 |
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177 #define GR_GL_COLOR_WRITEMASK 0x0C23 |
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178 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 |
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179 #define GR_GL_UNPACK_FLIP_Y 0x9240 |
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180 #define GR_GL_PACK_ALIGNMENT 0x0D05 |
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181 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 |
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182 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 |
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183 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A |
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184 #define GR_GL_SUBPIXEL_BITS 0x0D50 |
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185 #define GR_GL_RED_BITS 0x0D52 |
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186 #define GR_GL_GREEN_BITS 0x0D53 |
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187 #define GR_GL_BLUE_BITS 0x0D54 |
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188 #define GR_GL_ALPHA_BITS 0x0D55 |
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189 #define GR_GL_DEPTH_BITS 0x0D56 |
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190 #define GR_GL_STENCIL_BITS 0x0D57 |
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191 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 |
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192 /* GL_POLYGON_OFFSET_FILL */ |
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193 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 |
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194 #define GR_GL_TEXTURE_BINDING_2D 0x8069 |
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195 #define GR_GL_SAMPLE_BUFFERS 0x80A8 |
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196 #define GR_GL_SAMPLES 0x80A9 |
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197 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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198 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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199 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB |
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200 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 |
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201 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 |
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202 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 |
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203 |
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204 /* GetTextureParameter */ |
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205 /* GL_TEXTURE_MAG_FILTER */ |
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206 /* GL_TEXTURE_MIN_FILTER */ |
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207 /* GL_TEXTURE_WRAP_S */ |
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208 /* GL_TEXTURE_WRAP_T */ |
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209 |
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210 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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211 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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212 |
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213 /* HintMode */ |
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214 #define GR_GL_DONT_CARE 0x1100 |
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215 #define GR_GL_FASTEST 0x1101 |
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216 #define GR_GL_NICEST 0x1102 |
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217 |
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218 /* HintTarget */ |
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219 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 |
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220 |
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221 /* DataType */ |
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222 #define GR_GL_BYTE 0x1400 |
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223 #define GR_GL_UNSIGNED_BYTE 0x1401 |
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224 #define GR_GL_SHORT 0x1402 |
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225 #define GR_GL_UNSIGNED_SHORT 0x1403 |
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226 #define GR_GL_INT 0x1404 |
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227 #define GR_GL_UNSIGNED_INT 0x1405 |
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228 #define GR_GL_FLOAT 0x1406 |
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229 #define GR_GL_FIXED 0x140C |
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230 |
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231 /* Lighting */ |
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232 #define GR_GL_LIGHTING 0x0B50 |
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233 #define GR_GL_LIGHT0 0x4000 |
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234 #define GR_GL_LIGHT1 0x4001 |
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235 #define GR_GL_LIGHT2 0x4002 |
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236 #define GR_GL_LIGHT3 0x4003 |
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237 #define GR_GL_LIGHT4 0x4004 |
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238 #define GR_GL_LIGHT5 0x4005 |
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239 #define GR_GL_LIGHT6 0x4006 |
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240 #define GR_GL_LIGHT7 0x4007 |
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241 #define GR_GL_SPOT_EXPONENT 0x1205 |
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242 #define GR_GL_SPOT_CUTOFF 0x1206 |
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243 #define GR_GL_CONSTANT_ATTENUATION 0x1207 |
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244 #define GR_GL_LINEAR_ATTENUATION 0x1208 |
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245 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 |
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246 #define GR_GL_AMBIENT 0x1200 |
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247 #define GR_GL_DIFFUSE 0x1201 |
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248 #define GR_GL_SPECULAR 0x1202 |
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249 #define GR_GL_SHININESS 0x1601 |
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250 #define GR_GL_EMISSION 0x1600 |
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251 #define GR_GL_POSITION 0x1203 |
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252 #define GR_GL_SPOT_DIRECTION 0x1204 |
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253 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 |
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254 #define GR_GL_COLOR_INDEXES 0x1603 |
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255 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
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256 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
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257 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 |
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258 #define GR_GL_FRONT_AND_BACK 0x0408 |
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259 #define GR_GL_SHADE_MODEL 0x0B54 |
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260 #define GR_GL_FLAT 0x1D00 |
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261 #define GR_GL_SMOOTH 0x1D01 |
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262 #define GR_GL_COLOR_MATERIAL 0x0B57 |
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263 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 |
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264 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
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265 #define GR_GL_NORMALIZE 0x0BA1 |
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266 |
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267 /* Matrix Mode */ |
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268 #define GR_GL_MATRIX_MODE 0x0BA0 |
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269 #define GR_GL_MODELVIEW 0x1700 |
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270 #define GR_GL_PROJECTION 0x1701 |
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271 #define GR_GL_TEXTURE 0x1702 |
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272 |
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273 /* multisample */ |
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274 #define GR_GL_MULTISAMPLE 0x809D |
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275 |
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276 /* Points */ |
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277 #define GR_GL_POINT_SMOOTH 0x0B10 |
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278 #define GR_GL_POINT_SIZE 0x0B11 |
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279 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 |
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280 #define GR_GL_POINT_SIZE_RANGE 0x0B12 |
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281 |
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282 /* Lines */ |
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283 #define GR_GL_LINE_SMOOTH 0x0B20 |
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284 #define GR_GL_LINE_STIPPLE 0x0B24 |
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285 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 |
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286 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 |
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287 #define GR_GL_LINE_WIDTH 0x0B21 |
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288 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 |
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289 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 |
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290 |
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291 /* PixelFormat */ |
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292 #define GR_GL_DEPTH_COMPONENT 0x1902 |
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293 #define GR_GL_RED 0x1903 |
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294 #define GR_GL_GREEN 0x1904 |
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295 #define GR_GL_BLUE 0x1905 |
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296 #define GR_GL_ALPHA 0x1906 |
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297 #define GR_GL_RGB 0x1907 |
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298 #define GR_GL_RGBA 0x1908 |
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299 #define GR_GL_BGRA 0x80E1 |
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300 #define GR_GL_LUMINANCE 0x1909 |
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301 #define GR_GL_LUMINANCE_ALPHA 0x190A |
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302 #define GR_GL_PALETTE8_RGBA8 0x8B96 |
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303 #define GR_GL_ALPHA8 0x803C |
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304 |
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305 #define GR_GL_R8 0x8229 |
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306 |
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307 /* PixelType */ |
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308 /* GL_UNSIGNED_BYTE */ |
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309 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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310 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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311 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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312 |
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313 /* Shaders */ |
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314 #define GR_GL_FRAGMENT_SHADER 0x8B30 |
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315 #define GR_GL_VERTEX_SHADER 0x8B31 |
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316 #define GR_GL_GEOMETRY_SHADER 0x8DD9 |
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317 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 |
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318 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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319 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC |
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320 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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321 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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322 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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323 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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324 #define GR_GL_SHADER_TYPE 0x8B4F |
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325 #define GR_GL_DELETE_STATUS 0x8B80 |
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326 #define GR_GL_LINK_STATUS 0x8B82 |
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327 #define GR_GL_VALIDATE_STATUS 0x8B83 |
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328 #define GR_GL_ATTACHED_SHADERS 0x8B85 |
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329 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 |
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330 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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331 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 |
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332 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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333 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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334 #define GR_GL_CURRENT_PROGRAM 0x8B8D |
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335 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
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336 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
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337 |
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338 /* StencilFunction */ |
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339 #define GR_GL_NEVER 0x0200 |
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340 #define GR_GL_LESS 0x0201 |
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341 #define GR_GL_EQUAL 0x0202 |
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342 #define GR_GL_LEQUAL 0x0203 |
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343 #define GR_GL_GREATER 0x0204 |
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344 #define GR_GL_NOTEQUAL 0x0205 |
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345 #define GR_GL_GEQUAL 0x0206 |
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346 #define GR_GL_ALWAYS 0x0207 |
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347 |
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348 /* StencilOp */ |
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349 /* GL_ZERO */ |
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350 #define GR_GL_KEEP 0x1E00 |
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351 #define GR_GL_REPLACE 0x1E01 |
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352 #define GR_GL_INCR 0x1E02 |
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353 #define GR_GL_DECR 0x1E03 |
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354 #define GR_GL_INVERT 0x150A |
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355 #define GR_GL_INCR_WRAP 0x8507 |
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356 #define GR_GL_DECR_WRAP 0x8508 |
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357 |
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358 /* StringName */ |
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359 #define GR_GL_VENDOR 0x1F00 |
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360 #define GR_GL_RENDERER 0x1F01 |
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361 #define GR_GL_VERSION 0x1F02 |
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362 #define GR_GL_EXTENSIONS 0x1F03 |
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363 |
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364 /* StringCounts */ |
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365 #define GR_GL_NUM_EXTENSIONS 0x821D |
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366 |
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367 /* Pixel Mode / Transfer */ |
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368 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 |
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369 #define GR_GL_PACK_ROW_LENGTH 0x0D02 |
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370 |
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371 |
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372 /* TextureMagFilter */ |
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373 #define GR_GL_NEAREST 0x2600 |
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374 #define GR_GL_LINEAR 0x2601 |
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375 |
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376 /* TextureMinFilter */ |
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377 /* GL_NEAREST */ |
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378 /* GL_LINEAR */ |
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379 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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380 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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381 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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382 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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383 |
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384 /* TextureUsage */ |
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385 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 |
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386 |
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387 /* TextureParameterName */ |
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388 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 |
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389 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 |
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390 #define GR_GL_TEXTURE_WRAP_S 0x2802 |
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391 #define GR_GL_TEXTURE_WRAP_T 0x2803 |
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392 #define GR_GL_TEXTURE_USAGE 0x93A2 |
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393 |
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394 /* TextureTarget */ |
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395 /* GL_TEXTURE_2D */ |
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396 #define GR_GL_TEXTURE 0x1702 |
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397 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 |
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398 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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399 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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400 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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401 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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402 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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403 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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404 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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405 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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406 |
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407 /* TextureUnit */ |
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408 #define GR_GL_TEXTURE0 0x84C0 |
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409 #define GR_GL_TEXTURE1 0x84C1 |
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410 #define GR_GL_TEXTURE2 0x84C2 |
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411 #define GR_GL_TEXTURE3 0x84C3 |
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412 #define GR_GL_TEXTURE4 0x84C4 |
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413 #define GR_GL_TEXTURE5 0x84C5 |
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414 #define GR_GL_TEXTURE6 0x84C6 |
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415 #define GR_GL_TEXTURE7 0x84C7 |
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416 #define GR_GL_TEXTURE8 0x84C8 |
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417 #define GR_GL_TEXTURE9 0x84C9 |
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418 #define GR_GL_TEXTURE10 0x84CA |
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419 #define GR_GL_TEXTURE11 0x84CB |
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420 #define GR_GL_TEXTURE12 0x84CC |
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421 #define GR_GL_TEXTURE13 0x84CD |
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422 #define GR_GL_TEXTURE14 0x84CE |
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423 #define GR_GL_TEXTURE15 0x84CF |
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424 #define GR_GL_TEXTURE16 0x84D0 |
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425 #define GR_GL_TEXTURE17 0x84D1 |
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426 #define GR_GL_TEXTURE18 0x84D2 |
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427 #define GR_GL_TEXTURE19 0x84D3 |
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428 #define GR_GL_TEXTURE20 0x84D4 |
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429 #define GR_GL_TEXTURE21 0x84D5 |
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430 #define GR_GL_TEXTURE22 0x84D6 |
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431 #define GR_GL_TEXTURE23 0x84D7 |
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432 #define GR_GL_TEXTURE24 0x84D8 |
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433 #define GR_GL_TEXTURE25 0x84D9 |
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434 #define GR_GL_TEXTURE26 0x84DA |
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435 #define GR_GL_TEXTURE27 0x84DB |
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436 #define GR_GL_TEXTURE28 0x84DC |
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437 #define GR_GL_TEXTURE29 0x84DD |
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438 #define GR_GL_TEXTURE30 0x84DE |
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439 #define GR_GL_TEXTURE31 0x84DF |
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440 #define GR_GL_ACTIVE_TEXTURE 0x84E0 |
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441 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 |
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442 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 |
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443 |
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444 /* TextureWrapMode */ |
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445 #define GR_GL_REPEAT 0x2901 |
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446 #define GR_GL_CLAMP_TO_EDGE 0x812F |
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447 #define GR_GL_MIRRORED_REPEAT 0x8370 |
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448 |
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449 /* Texture Swizzle */ |
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450 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 |
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451 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 |
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452 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 |
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453 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 |
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454 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
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455 |
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456 /* Texture mapping */ |
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457 #define GR_GL_TEXTURE_ENV 0x2300 |
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458 #define GR_GL_TEXTURE_ENV_MODE 0x2200 |
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459 #define GR_GL_TEXTURE_1D 0x0DE0 |
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460 /* GL_TEXTURE_2D */ |
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461 /* GL_TEXTURE_WRAP_S */ |
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462 /* GL_TEXTURE_WRAP_T */ |
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463 /* GL_TEXTURE_MAG_FILTER */ |
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464 /* GL_TEXTURE_MIN_FILTER */ |
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465 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 |
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466 #define GR_GL_TEXTURE_GEN_S 0x0C60 |
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467 #define GR_GL_TEXTURE_GEN_T 0x0C61 |
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468 #define GR_GL_TEXTURE_GEN_R 0x0C62 |
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469 #define GR_GL_TEXTURE_GEN_Q 0x0C63 |
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470 #define GR_GL_TEXTURE_GEN_MODE 0x2500 |
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471 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 |
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472 #define GR_GL_TEXTURE_WIDTH 0x1000 |
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473 #define GR_GL_TEXTURE_HEIGHT 0x1001 |
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474 #define GR_GL_TEXTURE_BORDER 0x1005 |
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475 #define GR_GL_TEXTURE_COMPONENTS 0x1003 |
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476 #define GR_GL_TEXTURE_RED_SIZE 0x805C |
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477 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D |
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478 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E |
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479 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F |
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480 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
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481 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 |
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482 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
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483 /* GL_NEAREST_MIPMAP_NEAREST */ |
|
484 /* GL_NEAREST_MIPMAP_LINEAR */ |
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485 /* GL_LINEAR_MIPMAP_NEAREST */ |
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486 /* GL_LINEAR_MIPMAP_LINEAR */ |
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487 #define GR_GL_OBJECT_LINEAR 0x2401 |
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488 #define GR_GL_OBJECT_PLANE 0x2501 |
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489 #define GR_GL_EYE_LINEAR 0x2400 |
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490 #define GR_GL_EYE_PLANE 0x2502 |
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491 #define GR_GL_SPHERE_MAP 0x2402 |
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492 #define GR_GL_DECAL 0x2101 |
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493 #define GR_GL_MODULATE 0x2100 |
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494 /* GL_NEAREST */ |
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495 /* GL_REPEAT */ |
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496 #define GR_GL_CLAMP 0x2900 |
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497 #define GR_GL_S 0x2000 |
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498 #define GR_GL_T 0x2001 |
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499 #define GR_GL_R 0x2002 |
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500 #define GR_GL_Q 0x2003 |
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501 #define GR_GL_TEXTURE_GEN_R 0x0C62 |
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502 #define GR_GL_TEXTURE_GEN_Q 0x0C63 |
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503 |
|
504 /* texture_env_combine */ |
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505 #define GR_GL_COMBINE 0x8570 |
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506 #define GR_GL_COMBINE_RGB 0x8571 |
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507 #define GR_GL_COMBINE_ALPHA 0x8572 |
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508 #define GR_GL_SOURCE0_RGB 0x8580 |
|
509 #define GR_GL_SOURCE1_RGB 0x8581 |
|
510 #define GR_GL_SOURCE2_RGB 0x8582 |
|
511 #define GR_GL_SOURCE0_ALPHA 0x8588 |
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512 #define GR_GL_SOURCE1_ALPHA 0x8589 |
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513 #define GR_GL_SOURCE2_ALPHA 0x858A |
|
514 #define GR_GL_OPERAND0_RGB 0x8590 |
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515 #define GR_GL_OPERAND1_RGB 0x8591 |
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516 #define GR_GL_OPERAND2_RGB 0x8592 |
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517 #define GR_GL_OPERAND0_ALPHA 0x8598 |
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518 #define GR_GL_OPERAND1_ALPHA 0x8599 |
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519 #define GR_GL_OPERAND2_ALPHA 0x859A |
|
520 #define GR_GL_RGB_SCALE 0x8573 |
|
521 #define GR_GL_ADD_SIGNED 0x8574 |
|
522 #define GR_GL_INTERPOLATE 0x8575 |
|
523 #define GR_GL_SUBTRACT 0x84E7 |
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524 #define GR_GL_CONSTANT 0x8576 |
|
525 #define GR_GL_PRIMARY_COLOR 0x8577 |
|
526 #define GR_GL_PREVIOUS 0x8578 |
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527 #define GR_GL_SRC0_RGB 0x8580 |
|
528 #define GR_GL_SRC1_RGB 0x8581 |
|
529 #define GR_GL_SRC2_RGB 0x8582 |
|
530 #define GR_GL_SRC0_ALPHA 0x8588 |
|
531 #define GR_GL_SRC1_ALPHA 0x8589 |
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532 #define GR_GL_SRC2_ALPHA 0x858A |
|
533 |
|
534 /* Uniform Types */ |
|
535 #define GR_GL_FLOAT_VEC2 0x8B50 |
|
536 #define GR_GL_FLOAT_VEC3 0x8B51 |
|
537 #define GR_GL_FLOAT_VEC4 0x8B52 |
|
538 #define GR_GL_INT_VEC2 0x8B53 |
|
539 #define GR_GL_INT_VEC3 0x8B54 |
|
540 #define GR_GL_INT_VEC4 0x8B55 |
|
541 #define GR_GL_BOOL 0x8B56 |
|
542 #define GR_GL_BOOL_VEC2 0x8B57 |
|
543 #define GR_GL_BOOL_VEC3 0x8B58 |
|
544 #define GR_GL_BOOL_VEC4 0x8B59 |
|
545 #define GR_GL_FLOAT_MAT2 0x8B5A |
|
546 #define GR_GL_FLOAT_MAT3 0x8B5B |
|
547 #define GR_GL_FLOAT_MAT4 0x8B5C |
|
548 #define GR_GL_SAMPLER_2D 0x8B5E |
|
549 #define GR_GL_SAMPLER_CUBE 0x8B60 |
|
550 |
|
551 /* Vertex Arrays */ |
|
552 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
|
553 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
|
554 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
|
555 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
|
556 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
|
557 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
|
558 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
|
559 #define GR_GL_VERTEX_ARRAY 0x8074 |
|
560 #define GR_GL_NORMAL_ARRAY 0x8075 |
|
561 #define GR_GL_COLOR_ARRAY 0x8076 |
|
562 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E |
|
563 #define GR_GL_INDEX_ARRAY 0x8077 |
|
564 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 |
|
565 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 |
|
566 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A |
|
567 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B |
|
568 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C |
|
569 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E |
|
570 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F |
|
571 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 |
|
572 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 |
|
573 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 |
|
574 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 |
|
575 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 |
|
576 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
|
577 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
|
578 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
|
579 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
|
580 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E |
|
581 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F |
|
582 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 |
|
583 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 |
|
584 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
|
585 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
|
586 #define GR_GL_V2F 0x2A20 |
|
587 #define GR_GL_V3F 0x2A21 |
|
588 #define GR_GL_C4UB_V2F 0x2A22 |
|
589 #define GR_GL_C4UB_V3F 0x2A23 |
|
590 #define GR_GL_C3F_V3F 0x2A24 |
|
591 #define GR_GL_N3F_V3F 0x2A25 |
|
592 #define GR_GL_C4F_N3F_V3F 0x2A26 |
|
593 #define GR_GL_T2F_V3F 0x2A27 |
|
594 #define GR_GL_T4F_V4F 0x2A28 |
|
595 #define GR_GL_T2F_C4UB_V3F 0x2A29 |
|
596 #define GR_GL_T2F_C3F_V3F 0x2A2A |
|
597 #define GR_GL_T2F_N3F_V3F 0x2A2B |
|
598 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C |
|
599 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D |
|
600 |
|
601 /* Vertex Buffer Object */ |
|
602 #define GR_GL_WRITE_ONLY 0x88B9 |
|
603 #define GR_GL_BUFFER_MAPPED 0x88BC |
|
604 /* Read Format */ |
|
605 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
|
606 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
|
607 |
|
608 /* Shader Source */ |
|
609 #define GR_GL_COMPILE_STATUS 0x8B81 |
|
610 #define GR_GL_INFO_LOG_LENGTH 0x8B84 |
|
611 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 |
|
612 #define GR_GL_SHADER_COMPILER 0x8DFA |
|
613 |
|
614 /* Shader Binary */ |
|
615 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 |
|
616 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
|
617 |
|
618 /* Shader Precision-Specified Types */ |
|
619 #define GR_GL_LOW_FLOAT 0x8DF0 |
|
620 #define GR_GL_MEDIUM_FLOAT 0x8DF1 |
|
621 #define GR_GL_HIGH_FLOAT 0x8DF2 |
|
622 #define GR_GL_LOW_INT 0x8DF3 |
|
623 #define GR_GL_MEDIUM_INT 0x8DF4 |
|
624 #define GR_GL_HIGH_INT 0x8DF5 |
|
625 |
|
626 /* Queries */ |
|
627 #define GR_GL_QUERY_COUNTER_BITS 0x8864 |
|
628 #define GR_GL_CURRENT_QUERY 0x8865 |
|
629 #define GR_GL_QUERY_RESULT 0x8866 |
|
630 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 |
|
631 #define GR_GL_SAMPLES_PASSED 0x8914 |
|
632 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F |
|
633 #define GR_GL_TIME_ELAPSED 0x88BF |
|
634 #define GR_GL_TIMESTAMP 0x8E28 |
|
635 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 |
|
636 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
|
637 |
|
638 |
|
639 /* Framebuffer Object. */ |
|
640 #define GR_GL_FRAMEBUFFER 0x8D40 |
|
641 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 |
|
642 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 |
|
643 |
|
644 #define GR_GL_RENDERBUFFER 0x8D41 |
|
645 |
|
646 #define GR_GL_RGBA4 0x8056 |
|
647 #define GR_GL_RGB5_A1 0x8057 |
|
648 #define GR_GL_RGB565 0x8D62 |
|
649 #define GR_GL_RGBA8 0x8058 |
|
650 #define GR_GL_RGB8 0x8051 |
|
651 #define GR_GL_BGRA8 0x93A1 |
|
652 #define GR_GL_SRGB 0x8C40 |
|
653 #define GR_GL_SRGB8 0x8C41 |
|
654 #define GR_GL_SRGB_ALPHA 0x8C42 |
|
655 #define GR_GL_SRGB8_ALPHA8 0x8C43 |
|
656 #define GR_GL_DEPTH_COMPONENT16 0x81A5 |
|
657 #define GR_GL_STENCIL_INDEX 0x1901 |
|
658 #define GR_GL_STENCIL_INDEX4 0x8D47 |
|
659 #define GR_GL_STENCIL_INDEX8 0x8D48 |
|
660 #define GR_GL_STENCIL_INDEX16 0x8D49 |
|
661 #define GR_GL_DEPTH_STENCIL 0x84F9 |
|
662 #define GR_GL_DEPTH24_STENCIL8 0x88F0 |
|
663 |
|
664 #define GR_GL_MAX_SAMPLES 0x8D57 |
|
665 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES |
|
666 #define GR_GL_MAX_SAMPLES_IMG 0x9135 |
|
667 |
|
668 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 |
|
669 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 |
|
670 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
|
671 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 |
|
672 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
|
673 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
|
674 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
|
675 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
|
676 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
|
677 |
|
678 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
|
679 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
|
680 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
|
681 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
|
682 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
|
683 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
|
684 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
|
685 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
|
686 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
|
687 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
|
688 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
|
689 |
|
690 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 |
|
691 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 |
|
692 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 |
|
693 |
|
694 #define GR_GL_NONE 0 |
|
695 |
|
696 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
|
697 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
|
698 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
|
699 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
|
700 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
|
701 |
|
702 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 |
|
703 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 |
|
704 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
|
705 |
|
706 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
|
707 |
|
708 /* Path Rendering */ |
|
709 // commands |
|
710 #define GR_GL_CLOSE_PATH 0x00 |
|
711 #define GR_GL_MOVE_TO 0x02 |
|
712 #define GR_GL_RELATIVE_MOVE_TO 0x03 |
|
713 #define GR_GL_LINE_TO 0x04 |
|
714 #define GR_GL_RELATIVE_LINE_TO 0x05 |
|
715 #define GR_GL_HORIZONTAL_LINE_TO 0x06 |
|
716 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07 |
|
717 #define GR_GL_VERTICAL_LINE_TO 0x08 |
|
718 #define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09 |
|
719 #define GR_GL_QUADRATIC_CURVE_TO 0x0A |
|
720 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B |
|
721 #define GR_GL_CUBIC_CURVE_TO 0x0C |
|
722 #define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D |
|
723 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E |
|
724 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F |
|
725 #define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10 |
|
726 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11 |
|
727 #define GR_GL_SMALL_CCW_ARC_TO 0x12 |
|
728 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13 |
|
729 #define GR_GL_SMALL_CW_ARC_TO 0x14 |
|
730 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15 |
|
731 #define GR_GL_LARGE_CCW_ARC_TO 0x16 |
|
732 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17 |
|
733 #define GR_GL_LARGE_CW_ARC_TO 0x18 |
|
734 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19 |
|
735 #define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8 |
|
736 #define GR_GL_CIRCULAR_CW_ARC_TO 0xFA |
|
737 #define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC |
|
738 #define GR_GL_ARC_TO 0xFE |
|
739 #define GR_GL_RELATIVE_ARC_TO 0xFF |
|
740 |
|
741 // path string formats |
|
742 #define GR_GL_PATH_FORMAT_SVG 0x9070 |
|
743 #define GR_GL_PATH_FORMAT_PS 0x9071 |
|
744 |
|
745 // font targets |
|
746 #define GR_GL_STANDARD_FONT_NAME 0x9072 |
|
747 #define GR_GL_SYSTEM_FONT_NAME 0x9073 |
|
748 #define GR_GL_FILE_NAME 0x9074 |
|
749 |
|
750 // handle missing glyphs |
|
751 #define GR_GL_SKIP_MISSING_GLYPH 0x90A9 |
|
752 #define GR_GL_USE_MISSING_GLYPH 0x90AA |
|
753 |
|
754 // path parameters |
|
755 #define GR_GL_PATH_STROKE_WIDTH 0x9075 |
|
756 #define GR_GL_PATH_INITIAL_END_CAP 0x9077 |
|
757 #define GR_GL_PATH_TERMINAL_END_CAP 0x9078 |
|
758 #define GR_GL_PATH_JOIN_STYLE 0x9079 |
|
759 #define GR_GL_PATH_MITER_LIMIT 0x907A |
|
760 #define GR_GL_PATH_INITIAL_DASH_CAP 0x907C |
|
761 #define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D |
|
762 #define GR_GL_PATH_DASH_OFFSET 0x907E |
|
763 #define GR_GL_PATH_CLIENT_LENGTH 0x907F |
|
764 #define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4 |
|
765 #define GR_GL_PATH_FILL_MODE 0x9080 |
|
766 #define GR_GL_PATH_FILL_MASK 0x9081 |
|
767 #define GR_GL_PATH_FILL_COVER_MODE 0x9082 |
|
768 #define GR_GL_PATH_STROKE_COVER_MODE 0x9083 |
|
769 #define GR_GL_PATH_STROKE_MASK 0x9084 |
|
770 #define GR_GL_PATH_END_CAPS 0x9076 |
|
771 #define GR_GL_PATH_DASH_CAPS 0x907B |
|
772 #define GR_GL_PATH_COMMAND_COUNT 0x909D |
|
773 #define GR_GL_PATH_COORD_COUNT 0x909E |
|
774 #define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F |
|
775 #define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1 |
|
776 #define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2 |
|
777 |
|
778 // fill modes |
|
779 /* GL_INVERT */ |
|
780 #define GR_GL_COUNT_UP 0x9088 |
|
781 #define GR_GL_COUNT_DOWN 0x9089 |
|
782 /* GL_PATH_FILL_MODE_NV */ |
|
783 |
|
784 // path color gen |
|
785 /* GL_PRIMARY_COLOR */ |
|
786 #define GR_GL_SECONDARY_COLOR 0x852D |
|
787 |
|
788 // gen mode |
|
789 /* GL_NONE */ |
|
790 /* GL_EYE_LINEAR */ |
|
791 /* GL_OBJECT_LINEAR */ |
|
792 #define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A |
|
793 |
|
794 // cover mode |
|
795 #define GR_GL_CONVEX_HULL 0x908B |
|
796 #define GR_GL_BOUNDING_BOX 0x908D |
|
797 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C |
|
798 /* GL_PATH_FILL_COVER_MODE_NV */ |
|
799 |
|
800 // transform type |
|
801 /* GL_NONE */ |
|
802 #define GR_GL_TRANSLATE_X 0x908E |
|
803 #define GR_GL_TRANSLATE_Y 0x908F |
|
804 #define GR_GL_TRANSLATE_2D 0x9090 |
|
805 #define GR_GL_TRANSLATE_3D 0x9091 |
|
806 #define GR_GL_AFFINE_2D 0x9092 |
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807 #define GR_GL_AFFINE_3D 0x9094 |
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808 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 |
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809 #define GR_GL_TRANSPOSE_AFFINE_3D 0x9098 |
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810 |
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811 // path string types |
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812 #define GR_GL_UTF8 0x909A |
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813 #define GR_GL_UTF16 0x909B |
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814 |
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815 #define GR_GL_PATH_COMPUTED_LENGTH 0x90A0 |
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816 |
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817 // cap/dash values |
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818 /* GL_FLAT */ |
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819 #define GR_GL_SQUARE 0x90A3 |
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820 #define GR_GL_ROUND 0x90A4 |
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821 #define GR_GL_TRIANGULAR 0x90A5 |
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822 |
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823 // join values |
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824 /* GL_NONE */ |
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825 /* GL_ROUND_NV */ |
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826 #define GR_GL_BEVEL 0x90A6 |
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827 #define GR_GL_MITER_REVERT 0x90A7 |
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828 #define GR_GL_MITER_TRUNCATE 0x90A8 |
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829 |
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830 // path dash reset values |
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831 #define GR_GL_MOVE_TO_RESETS 0x90B5 |
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832 #define GR_GL_MOVE_TO_CONTINUES 0x90B6 |
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833 |
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834 // font styles |
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835 /* GL_NONE */ |
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836 #define GR_GL_BOLD_BIT 0x01 |
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837 #define GR_GL_ITALIC_BIT 0x02 |
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838 |
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839 // pnames for glGet |
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840 #define GR_GL_PATH_ERROR_POSITION 0x90AB |
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841 #define GR_GL_PATH_FOG_GEN_MODE 0x90AC |
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842 #define GR_GL_PATH_STENCIL_FUNC 0x90B7 |
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843 #define GR_GL_PATH_STENCIL_REF 0x90B8 |
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844 #define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9 |
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845 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD |
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846 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE |
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847 #define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF |
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848 |
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849 // per-glyph metrics bits in metric mask query |
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850 #define GR_GL_GLYPH_WIDTH_BIT 0x01 |
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851 #define GR_GL_GLYPH_HEIGHT_BIT 0x02 |
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852 #define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04 |
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853 #define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08 |
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854 #define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10 |
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855 #define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20 |
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856 #define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40 |
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857 #define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80 |
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858 #define GR_GL_GLYPH_HAS_KERNING 0x100 |
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859 |
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860 // per-font face metrics in metric mask query |
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861 #define GR_GL_FONT_X_MIN_BOUNDS 0x00010000 |
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862 #define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000 |
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863 #define GR_GL_FONT_X_MAX_BOUNDS 0x00040000 |
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864 #define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000 |
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865 #define GR_GL_FONT_UNITS_PER_EM 0x00100000 |
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866 #define GR_GL_FONT_ASCENDER 0x00200000 |
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867 #define GR_GL_FONT_DESCENDER 0x00400000 |
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868 #define GR_GL_FONT_HEIGHT 0x00800000 |
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869 #define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000 |
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870 #define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000 |
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871 #define GR_GL_FONT_UNDERLINE_POSITION 0x04000000 |
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872 #define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000 |
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873 #define GR_GL_FONT_HAS_KERNING 0x10000000 |
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874 |
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875 // path list modes (glGetPathSpacing) |
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876 #define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD |
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877 #define GR_GL_ADJACENT_PAIRS 0x90AE |
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878 #define GR_GL_FIRST_TO_REST 0x90AF |
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879 |
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880 //path gen modes |
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881 #define GR_GL_PATH_GEN_MODE 0x90B0 |
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882 #define GR_GL_PATH_GEN_COEFF 0x90B1 |
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883 #define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2 |
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884 #define GR_GL_PATH_GEN_COMPONENTS 0x90B3 |
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885 |
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886 #endif |