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1 /* |
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2 * Copyright 2013 Google Inc. |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 #include "GrGLVertexArray.h" |
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9 #include "GrGpuGL.h" |
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10 |
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11 #define GPUGL static_cast<GrGpuGL*>(this->getGpu()) |
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12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); |
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13 |
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14 void GrGLAttribArrayState::set(const GrGpuGL* gpu, |
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15 int index, |
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16 GrGLVertexBuffer* buffer, |
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17 GrGLint size, |
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18 GrGLenum type, |
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19 GrGLboolean normalized, |
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20 GrGLsizei stride, |
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21 GrGLvoid* offset) { |
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22 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
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23 AttribArrayState* array = &fAttribArrayStates[index]; |
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24 if (!array->fEnableIsValid || !array->fEnabled) { |
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25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); |
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26 array->fEnableIsValid = true; |
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27 array->fEnabled = true; |
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28 } |
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29 if (!array->fAttribPointerIsValid || |
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30 array->fVertexBufferID != buffer->bufferID() || |
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31 array->fSize != size || |
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32 array->fNormalized != normalized || |
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33 array->fStride != stride || |
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34 array->fOffset != offset) { |
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35 |
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36 buffer->bind(); |
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37 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, |
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38 size, |
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39 type, |
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40 normalized, |
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41 stride, |
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42 offset)); |
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43 array->fAttribPointerIsValid = true; |
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44 array->fVertexBufferID = buffer->bufferID(); |
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45 array->fSize = size; |
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46 array->fNormalized = normalized; |
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47 array->fStride = stride; |
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48 array->fOffset = offset; |
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49 } |
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50 } |
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51 |
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52 void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t usedMask) { |
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53 int count = fAttribArrayStates.count(); |
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54 for (int i = 0; i < count; ++i) { |
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55 if (!(usedMask & 0x1)) { |
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56 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].fEnabled) { |
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57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); |
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58 fAttribArrayStates[i].fEnableIsValid = true; |
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59 fAttribArrayStates[i].fEnabled = false; |
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60 } |
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61 } else { |
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62 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[i].fEnabled); |
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63 } |
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64 // if the count is greater than 64 then this will become 0 and we will disable arrays 64+. |
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65 usedMask >>= 1; |
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66 } |
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67 } |
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68 |
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69 /////////////////////////////////////////////////////////////////////////////////////////////////// |
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70 |
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71 GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount) |
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72 : GrResource(gpu, false) |
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73 , fID(id) |
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74 , fAttribArrays(attribCount) |
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75 , fIndexBufferIDIsValid(false) { |
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76 } |
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77 |
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78 void GrGLVertexArray::onAbandon() { |
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79 fID = 0; |
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80 INHERITED::onAbandon(); |
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81 } |
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82 |
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83 void GrGLVertexArray::onRelease() { |
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84 if (0 != fID) { |
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85 GL_CALL(DeleteVertexArrays(1, &fID)); |
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86 GPUGL->notifyVertexArrayDelete(fID); |
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87 fID = 0; |
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88 } |
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89 INHERITED::onRelease(); |
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90 } |
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91 |
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92 GrGLAttribArrayState* GrGLVertexArray::bind() { |
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93 if (0 == fID) { |
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94 return NULL; |
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95 } |
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96 GPUGL->bindVertexArray(fID); |
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97 return &fAttribArrays; |
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98 } |
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99 |
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100 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer* buffer) { |
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101 GrGLAttribArrayState* state = this->bind(); |
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102 if (NULL != state && NULL != buffer) { |
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103 GrGLuint bufferID = buffer->bufferID(); |
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104 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { |
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105 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); |
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106 fIndexBufferIDIsValid = true; |
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107 fIndexBufferID = bufferID; |
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108 } |
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109 } |
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110 return state; |
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111 } |
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112 |
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113 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
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114 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
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115 fIndexBufferID = 0; |
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116 } |
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117 } |
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118 |
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119 void GrGLVertexArray::invalidateCachedState() { |
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120 fAttribArrays.invalidate(); |
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121 fIndexBufferIDIsValid = false; |
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122 } |