gfx/skia/trunk/src/gpu/gl/GrGLVertexArray.cpp

branch
TOR_BUG_3246
changeset 7
129ffea94266
equal deleted inserted replaced
-1:000000000000 0:a467be448168
1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLVertexArray.h"
9 #include "GrGpuGL.h"
10
11 #define GPUGL static_cast<GrGpuGL*>(this->getGpu())
12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
13
14 void GrGLAttribArrayState::set(const GrGpuGL* gpu,
15 int index,
16 GrGLVertexBuffer* buffer,
17 GrGLint size,
18 GrGLenum type,
19 GrGLboolean normalized,
20 GrGLsizei stride,
21 GrGLvoid* offset) {
22 SkASSERT(index >= 0 && index < fAttribArrayStates.count());
23 AttribArrayState* array = &fAttribArrayStates[index];
24 if (!array->fEnableIsValid || !array->fEnabled) {
25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
26 array->fEnableIsValid = true;
27 array->fEnabled = true;
28 }
29 if (!array->fAttribPointerIsValid ||
30 array->fVertexBufferID != buffer->bufferID() ||
31 array->fSize != size ||
32 array->fNormalized != normalized ||
33 array->fStride != stride ||
34 array->fOffset != offset) {
35
36 buffer->bind();
37 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
38 size,
39 type,
40 normalized,
41 stride,
42 offset));
43 array->fAttribPointerIsValid = true;
44 array->fVertexBufferID = buffer->bufferID();
45 array->fSize = size;
46 array->fNormalized = normalized;
47 array->fStride = stride;
48 array->fOffset = offset;
49 }
50 }
51
52 void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t usedMask) {
53 int count = fAttribArrayStates.count();
54 for (int i = 0; i < count; ++i) {
55 if (!(usedMask & 0x1)) {
56 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].fEnabled) {
57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
58 fAttribArrayStates[i].fEnableIsValid = true;
59 fAttribArrayStates[i].fEnabled = false;
60 }
61 } else {
62 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[i].fEnabled);
63 }
64 // if the count is greater than 64 then this will become 0 and we will disable arrays 64+.
65 usedMask >>= 1;
66 }
67 }
68
69 ///////////////////////////////////////////////////////////////////////////////////////////////////
70
71 GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount)
72 : GrResource(gpu, false)
73 , fID(id)
74 , fAttribArrays(attribCount)
75 , fIndexBufferIDIsValid(false) {
76 }
77
78 void GrGLVertexArray::onAbandon() {
79 fID = 0;
80 INHERITED::onAbandon();
81 }
82
83 void GrGLVertexArray::onRelease() {
84 if (0 != fID) {
85 GL_CALL(DeleteVertexArrays(1, &fID));
86 GPUGL->notifyVertexArrayDelete(fID);
87 fID = 0;
88 }
89 INHERITED::onRelease();
90 }
91
92 GrGLAttribArrayState* GrGLVertexArray::bind() {
93 if (0 == fID) {
94 return NULL;
95 }
96 GPUGL->bindVertexArray(fID);
97 return &fAttribArrays;
98 }
99
100 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer* buffer) {
101 GrGLAttribArrayState* state = this->bind();
102 if (NULL != state && NULL != buffer) {
103 GrGLuint bufferID = buffer->bufferID();
104 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) {
105 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
106 fIndexBufferIDIsValid = true;
107 fIndexBufferID = bufferID;
108 }
109 }
110 return state;
111 }
112
113 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) {
114 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) {
115 fIndexBufferID = 0;
116 }
117 }
118
119 void GrGLVertexArray::invalidateCachedState() {
120 fAttribArrays.invalidate();
121 fIndexBufferIDIsValid = false;
122 }

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