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1 /* |
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2 * Copyright 2006 The Android Open Source Project |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 #include "SkCullPoints.h" |
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9 |
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10 static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) { |
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11 #if 0 |
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12 return v.fX * dy - v.fY * dx < 0; |
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13 #else |
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14 return sk_64_mul(v.fX, dy) < sk_64_mul(dx, v.fY); |
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15 #endif |
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16 } |
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17 |
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18 bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const { |
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19 const SkIRect& r = fR; |
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20 |
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21 if ((x0 < r.fLeft && x1 < r.fLeft) || |
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22 (x0 > r.fRight && x1 > r.fRight) || |
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23 (y0 < r.fTop && y1 < r.fTop) || |
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24 (y0 > r.fBottom && y1 > r.fBottom)) { |
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25 return false; |
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26 } |
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27 |
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28 // since the crossprod test is a little expensive, check for easy-in cases first |
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29 if (r.contains(x0, y0) || r.contains(x1, y1)) { |
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30 return true; |
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31 } |
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32 |
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33 // At this point we're not sure, so we do a crossprod test |
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34 SkIPoint vec; |
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35 const SkIPoint* rAsQuad = fAsQuad; |
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36 |
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37 vec.set(x1 - x0, y1 - y0); |
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38 bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY); |
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39 for (int i = 1; i < 4; i++) { |
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40 if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) { |
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41 return true; |
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42 } |
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43 } |
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44 return false; // we didn't intersect |
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45 } |
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46 |
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47 static void toQuad(const SkIRect& r, SkIPoint quad[4]) { |
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48 SkASSERT(quad); |
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49 |
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50 quad[0].set(r.fLeft, r.fTop); |
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51 quad[1].set(r.fRight, r.fTop); |
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52 quad[2].set(r.fRight, r.fBottom); |
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53 quad[3].set(r.fLeft, r.fBottom); |
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54 } |
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55 |
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56 SkCullPoints::SkCullPoints() { |
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57 SkIRect r; |
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58 r.setEmpty(); |
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59 this->reset(r); |
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60 } |
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61 |
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62 SkCullPoints::SkCullPoints(const SkIRect& r) { |
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63 this->reset(r); |
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64 } |
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65 |
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66 void SkCullPoints::reset(const SkIRect& r) { |
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67 fR = r; |
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68 toQuad(fR, fAsQuad); |
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69 fPrevPt.set(0, 0); |
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70 fPrevResult = kNo_Result; |
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71 } |
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72 |
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73 void SkCullPoints::moveTo(int x, int y) { |
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74 fPrevPt.set(x, y); |
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75 fPrevResult = kNo_Result; // so we trigger a movetolineto later |
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76 } |
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77 |
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78 SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) { |
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79 SkASSERT(line != NULL); |
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80 |
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81 LineToResult result = kNo_Result; |
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82 int x0 = fPrevPt.fX; |
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83 int y0 = fPrevPt.fY; |
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84 |
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85 // need to upgrade sect_test to chop the result |
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86 // and to correctly return kLineTo_Result when the result is connected |
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87 // to the previous call-out |
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88 if (this->sect_test(x0, y0, x, y)) { |
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89 line[0].set(x0, y0); |
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90 line[1].set(x, y); |
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91 |
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92 if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) { |
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93 result = kLineTo_Result; |
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94 } else { |
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95 result = kMoveToLineTo_Result; |
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96 } |
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97 } |
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98 |
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99 fPrevPt.set(x, y); |
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100 fPrevResult = result; |
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101 |
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102 return result; |
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103 } |
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104 |
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105 ///////////////////////////////////////////////////////////////////////////////////////////////// |
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106 |
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107 #include "SkPath.h" |
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108 |
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109 SkCullPointsPath::SkCullPointsPath() |
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110 : fCP(), fPath(NULL) { |
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111 } |
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112 |
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113 SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) |
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114 : fCP(r), fPath(dst) { |
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115 } |
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116 |
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117 void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) { |
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118 fCP.reset(r); |
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119 fPath = dst; |
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120 } |
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121 |
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122 void SkCullPointsPath::moveTo(int x, int y) { |
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123 fCP.moveTo(x, y); |
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124 } |
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125 |
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126 void SkCullPointsPath::lineTo(int x, int y) { |
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127 SkIPoint pts[2]; |
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128 |
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129 switch (fCP.lineTo(x, y, pts)) { |
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130 case SkCullPoints::kMoveToLineTo_Result: |
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131 fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); |
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132 // fall through to the lineto case |
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133 case SkCullPoints::kLineTo_Result: |
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134 fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY)); |
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135 break; |
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136 default: |
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137 break; |
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138 } |
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139 } |
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140 |
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141 /////////////////////////////////////////////////////////////////////////////// |
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142 |
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143 #include "SkMatrix.h" |
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144 #include "SkRegion.h" |
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145 |
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146 bool SkHitTestPath(const SkPath& path, SkRect& target, bool hires) { |
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147 if (target.isEmpty()) { |
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148 return false; |
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149 } |
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150 |
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151 bool isInverse = path.isInverseFillType(); |
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152 if (path.isEmpty()) { |
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153 return isInverse; |
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154 } |
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155 |
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156 SkRect bounds = path.getBounds(); |
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157 |
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158 bool sects = SkRect::Intersects(target, bounds); |
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159 if (isInverse) { |
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160 if (!sects) { |
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161 return true; |
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162 } |
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163 } else { |
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164 if (!sects) { |
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165 return false; |
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166 } |
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167 if (target.contains(bounds)) { |
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168 return true; |
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169 } |
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170 } |
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171 |
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172 SkPath devPath; |
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173 const SkPath* pathPtr; |
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174 SkRect devTarget; |
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175 |
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176 if (hires) { |
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177 const SkScalar coordLimit = SkIntToScalar(16384); |
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178 const SkRect limit = { 0, 0, coordLimit, coordLimit }; |
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179 |
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180 SkMatrix matrix; |
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181 matrix.setRectToRect(bounds, limit, SkMatrix::kFill_ScaleToFit); |
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182 |
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183 path.transform(matrix, &devPath); |
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184 matrix.mapRect(&devTarget, target); |
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185 |
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186 pathPtr = &devPath; |
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187 } else { |
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188 devTarget = target; |
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189 pathPtr = &path; |
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190 } |
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191 |
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192 SkIRect iTarget; |
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193 devTarget.round(&iTarget); |
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194 if (iTarget.isEmpty()) { |
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195 iTarget.fLeft = SkScalarFloorToInt(devTarget.fLeft); |
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196 iTarget.fTop = SkScalarFloorToInt(devTarget.fTop); |
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197 iTarget.fRight = iTarget.fLeft + 1; |
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198 iTarget.fBottom = iTarget.fTop + 1; |
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199 } |
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200 |
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201 SkRegion clip(iTarget); |
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202 SkRegion rgn; |
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203 return rgn.setPath(*pathPtr, clip) ^ isInverse; |
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204 } |
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205 |
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206 bool SkHitTestPath(const SkPath& path, SkScalar x, SkScalar y, bool hires) { |
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207 const SkScalar half = SK_ScalarHalf; |
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208 const SkScalar one = SK_Scalar1; |
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209 SkRect r = SkRect::MakeXYWH(x - half, y - half, one, one); |
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210 return SkHitTestPath(path, r, hires); |
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211 } |