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1 |
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2 /* |
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3 * Copyright 2011 Google Inc. |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 #include "SkMeshUtils.h" |
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9 #include "SkCanvas.h" |
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10 #include "SkPaint.h" |
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11 |
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12 SkMeshIndices::SkMeshIndices() { |
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13 sk_bzero(this, sizeof(*this)); |
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14 } |
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15 |
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16 SkMeshIndices::~SkMeshIndices() { |
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17 sk_free(fStorage); |
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18 } |
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19 |
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20 bool SkMeshIndices::init(SkPoint tex[], uint16_t indices[], |
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21 int texW, int texH, int rows, int cols) { |
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22 if (rows < 2 || cols < 2) { |
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23 sk_free(fStorage); |
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24 fStorage = NULL; |
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25 fTex = NULL; |
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26 fIndices = NULL; |
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27 fTexCount = fIndexCount = 0; |
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28 return false; |
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29 } |
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30 |
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31 sk_free(fStorage); |
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32 fStorage = NULL; |
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33 |
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34 fTexCount = rows * cols; |
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35 rows -= 1; |
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36 cols -= 1; |
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37 fIndexCount = rows * cols * 6; |
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38 |
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39 if (tex) { |
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40 fTex = tex; |
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41 fIndices = indices; |
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42 } else { |
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43 fStorage = sk_malloc_throw(fTexCount * sizeof(SkPoint) + |
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44 fIndexCount * sizeof(uint16_t)); |
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45 fTex = (SkPoint*)fStorage; |
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46 fIndices = (uint16_t*)(fTex + fTexCount); |
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47 } |
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48 |
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49 // compute the indices |
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50 { |
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51 uint16_t* idx = fIndices; |
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52 int index = 0; |
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53 for (int y = 0; y < cols; y++) { |
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54 for (int x = 0; x < rows; x++) { |
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55 *idx++ = index; |
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56 *idx++ = index + rows + 1; |
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57 *idx++ = index + 1; |
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58 |
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59 *idx++ = index + 1; |
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60 *idx++ = index + rows + 1; |
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61 *idx++ = index + rows + 2; |
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62 |
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63 index += 1; |
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64 } |
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65 index += 1; |
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66 } |
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67 } |
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68 |
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69 // compute texture coordinates |
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70 { |
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71 SkPoint* tex = fTex; |
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72 const SkScalar dx = SkIntToScalar(texW) / rows; |
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73 const SkScalar dy = SkIntToScalar(texH) / cols; |
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74 for (int y = 0; y <= cols; y++) { |
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75 for (int x = 0; x <= rows; x++) { |
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76 tex->set(x*dx, y*dy); |
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77 tex += 1; |
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78 } |
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79 } |
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80 } |
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81 return true; |
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82 } |
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83 |
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84 /////////////////////////////////////////////////////////////////////////////// |
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85 |
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86 #include "SkShader.h" |
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87 |
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88 void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap, |
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89 int rows, int cols, const SkPoint verts[], |
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90 const SkColor colors[], const SkPaint& paint) { |
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91 SkMeshIndices idx; |
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92 |
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93 if (idx.init(bitmap.width(), bitmap.height(), rows, cols)) { |
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94 SkPaint p(paint); |
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95 p.setShader(SkShader::CreateBitmapShader(bitmap, |
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96 SkShader::kClamp_TileMode, |
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97 SkShader::kClamp_TileMode))->unref(); |
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98 canvas->drawVertices(SkCanvas::kTriangles_VertexMode, |
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99 rows * cols, verts, idx.tex(), colors, NULL, |
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100 idx.indices(), idx.indexCount(), p); |
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101 } |
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102 } |