|
1 /* This Source Code Form is subject to the terms of the Mozilla Public |
|
2 * License, v. 2.0. If a copy of the MPL was not distributed with this |
|
3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
|
4 "use strict"; |
|
5 |
|
6 const {Cc, Ci, Cu, Cr} = require("chrome"); |
|
7 const events = require("sdk/event/core"); |
|
8 const protocol = require("devtools/server/protocol"); |
|
9 const { ContentObserver } = require("devtools/content-observer"); |
|
10 |
|
11 const { on, once, off, emit } = events; |
|
12 const { method, Arg, Option, RetVal } = protocol; |
|
13 |
|
14 const WEBGL_CONTEXT_NAMES = ["webgl", "experimental-webgl", "moz-webgl"]; |
|
15 |
|
16 // These traits are bit masks. Make sure they're powers of 2. |
|
17 const PROGRAM_DEFAULT_TRAITS = 0; |
|
18 const PROGRAM_BLACKBOX_TRAIT = 1; |
|
19 const PROGRAM_HIGHLIGHT_TRAIT = 2; |
|
20 |
|
21 exports.register = function(handle) { |
|
22 handle.addTabActor(WebGLActor, "webglActor"); |
|
23 } |
|
24 |
|
25 exports.unregister = function(handle) { |
|
26 handle.removeTabActor(WebGLActor); |
|
27 } |
|
28 |
|
29 /** |
|
30 * A WebGL Shader contributing to building a WebGL Program. |
|
31 * You can either retrieve, or compile the source of a shader, which will |
|
32 * automatically inflict the necessary changes to the WebGL state. |
|
33 */ |
|
34 let ShaderActor = protocol.ActorClass({ |
|
35 typeName: "gl-shader", |
|
36 |
|
37 /** |
|
38 * Create the shader actor. |
|
39 * |
|
40 * @param DebuggerServerConnection conn |
|
41 * The server connection. |
|
42 * @param WebGLProgram program |
|
43 * The WebGL program being linked. |
|
44 * @param WebGLShader shader |
|
45 * The cooresponding vertex or fragment shader. |
|
46 * @param WebGLProxy proxy |
|
47 * The proxy methods for the WebGL context owning this shader. |
|
48 */ |
|
49 initialize: function(conn, program, shader, proxy) { |
|
50 protocol.Actor.prototype.initialize.call(this, conn); |
|
51 this.program = program; |
|
52 this.shader = shader; |
|
53 this.text = proxy.getShaderSource(shader); |
|
54 this.linkedProxy = proxy; |
|
55 }, |
|
56 |
|
57 /** |
|
58 * Gets the source code for this shader. |
|
59 */ |
|
60 getText: method(function() { |
|
61 return this.text; |
|
62 }, { |
|
63 response: { text: RetVal("string") } |
|
64 }), |
|
65 |
|
66 /** |
|
67 * Sets and compiles new source code for this shader. |
|
68 */ |
|
69 compile: method(function(text) { |
|
70 // Get the shader and corresponding program to change via the WebGL proxy. |
|
71 let { linkedProxy: proxy, shader, program } = this; |
|
72 |
|
73 // Get the new shader source to inject. |
|
74 let oldText = this.text; |
|
75 let newText = text; |
|
76 |
|
77 // Overwrite the shader's source. |
|
78 let error = proxy.compileShader(program, shader, this.text = newText); |
|
79 |
|
80 // If something went wrong, revert to the previous shader. |
|
81 if (error.compile || error.link) { |
|
82 proxy.compileShader(program, shader, this.text = oldText); |
|
83 return error; |
|
84 } |
|
85 return undefined; |
|
86 }, { |
|
87 request: { text: Arg(0, "string") }, |
|
88 response: { error: RetVal("nullable:json") } |
|
89 }) |
|
90 }); |
|
91 |
|
92 /** |
|
93 * The corresponding Front object for the ShaderActor. |
|
94 */ |
|
95 let ShaderFront = protocol.FrontClass(ShaderActor, { |
|
96 initialize: function(client, form) { |
|
97 protocol.Front.prototype.initialize.call(this, client, form); |
|
98 } |
|
99 }); |
|
100 |
|
101 /** |
|
102 * A WebGL program is composed (at the moment, analogue to OpenGL ES 2.0) |
|
103 * of two shaders: a vertex shader and a fragment shader. |
|
104 */ |
|
105 let ProgramActor = protocol.ActorClass({ |
|
106 typeName: "gl-program", |
|
107 |
|
108 /** |
|
109 * Create the program actor. |
|
110 * |
|
111 * @param DebuggerServerConnection conn |
|
112 * The server connection. |
|
113 * @param WebGLProgram program |
|
114 * The WebGL program being linked. |
|
115 * @param WebGLShader[] shaders |
|
116 * The WebGL program's cooresponding vertex and fragment shaders. |
|
117 * @param WebGLCache cache |
|
118 * The state storage for the WebGL context owning this program. |
|
119 * @param WebGLProxy proxy |
|
120 * The proxy methods for the WebGL context owning this program. |
|
121 */ |
|
122 initialize: function(conn, [program, shaders, cache, proxy]) { |
|
123 protocol.Actor.prototype.initialize.call(this, conn); |
|
124 this._shaderActorsCache = { vertex: null, fragment: null }; |
|
125 this.program = program; |
|
126 this.shaders = shaders; |
|
127 this.linkedCache = cache; |
|
128 this.linkedProxy = proxy; |
|
129 }, |
|
130 |
|
131 get ownerWindow() this.linkedCache.ownerWindow, |
|
132 get ownerContext() this.linkedCache.ownerContext, |
|
133 |
|
134 /** |
|
135 * Gets the vertex shader linked to this program. This method guarantees |
|
136 * a single actor instance per shader. |
|
137 */ |
|
138 getVertexShader: method(function() { |
|
139 return this._getShaderActor("vertex"); |
|
140 }, { |
|
141 response: { shader: RetVal("gl-shader") } |
|
142 }), |
|
143 |
|
144 /** |
|
145 * Gets the fragment shader linked to this program. This method guarantees |
|
146 * a single actor instance per shader. |
|
147 */ |
|
148 getFragmentShader: method(function() { |
|
149 return this._getShaderActor("fragment"); |
|
150 }, { |
|
151 response: { shader: RetVal("gl-shader") } |
|
152 }), |
|
153 |
|
154 /** |
|
155 * Highlights any geometry rendered using this program. |
|
156 */ |
|
157 highlight: method(function(tint) { |
|
158 this.linkedProxy.highlightTint = tint; |
|
159 this.linkedCache.setProgramTrait(this.program, PROGRAM_HIGHLIGHT_TRAIT); |
|
160 }, { |
|
161 request: { tint: Arg(0, "array:number") }, |
|
162 oneway: true |
|
163 }), |
|
164 |
|
165 /** |
|
166 * Allows geometry to be rendered normally using this program. |
|
167 */ |
|
168 unhighlight: method(function() { |
|
169 this.linkedCache.unsetProgramTrait(this.program, PROGRAM_HIGHLIGHT_TRAIT); |
|
170 }, { |
|
171 oneway: true |
|
172 }), |
|
173 |
|
174 /** |
|
175 * Prevents any geometry from being rendered using this program. |
|
176 */ |
|
177 blackbox: method(function() { |
|
178 this.linkedCache.setProgramTrait(this.program, PROGRAM_BLACKBOX_TRAIT); |
|
179 }, { |
|
180 oneway: true |
|
181 }), |
|
182 |
|
183 /** |
|
184 * Allows geometry to be rendered using this program. |
|
185 */ |
|
186 unblackbox: method(function() { |
|
187 this.linkedCache.unsetProgramTrait(this.program, PROGRAM_BLACKBOX_TRAIT); |
|
188 }, { |
|
189 oneway: true |
|
190 }), |
|
191 |
|
192 /** |
|
193 * Returns a cached ShaderActor instance based on the required shader type. |
|
194 * |
|
195 * @param string type |
|
196 * Either "vertex" or "fragment". |
|
197 * @return ShaderActor |
|
198 * The respective shader actor instance. |
|
199 */ |
|
200 _getShaderActor: function(type) { |
|
201 if (this._shaderActorsCache[type]) { |
|
202 return this._shaderActorsCache[type]; |
|
203 } |
|
204 let proxy = this.linkedProxy; |
|
205 let shader = proxy.getShaderOfType(this.shaders, type); |
|
206 let shaderActor = new ShaderActor(this.conn, this.program, shader, proxy); |
|
207 return this._shaderActorsCache[type] = shaderActor; |
|
208 } |
|
209 }); |
|
210 |
|
211 /** |
|
212 * The corresponding Front object for the ProgramActor. |
|
213 */ |
|
214 let ProgramFront = protocol.FrontClass(ProgramActor, { |
|
215 initialize: function(client, form) { |
|
216 protocol.Front.prototype.initialize.call(this, client, form); |
|
217 } |
|
218 }); |
|
219 |
|
220 /** |
|
221 * The WebGL Actor handles simple interaction with a WebGL context via a few |
|
222 * high-level methods. After instantiating this actor, you'll need to set it |
|
223 * up by calling setup(). |
|
224 */ |
|
225 let WebGLActor = exports.WebGLActor = protocol.ActorClass({ |
|
226 typeName: "webgl", |
|
227 initialize: function(conn, tabActor) { |
|
228 protocol.Actor.prototype.initialize.call(this, conn); |
|
229 this.tabActor = tabActor; |
|
230 this._onGlobalCreated = this._onGlobalCreated.bind(this); |
|
231 this._onGlobalDestroyed = this._onGlobalDestroyed.bind(this); |
|
232 this._onProgramLinked = this._onProgramLinked.bind(this); |
|
233 }, |
|
234 destroy: function(conn) { |
|
235 protocol.Actor.prototype.destroy.call(this, conn); |
|
236 this.finalize(); |
|
237 }, |
|
238 |
|
239 /** |
|
240 * Starts waiting for the current tab actor's document global to be |
|
241 * created, in order to instrument the Canvas context and become |
|
242 * aware of everything the content does WebGL-wise. |
|
243 * |
|
244 * See ContentObserver and WebGLInstrumenter for more details. |
|
245 */ |
|
246 setup: method(function({ reload }) { |
|
247 if (this._initialized) { |
|
248 return; |
|
249 } |
|
250 this._initialized = true; |
|
251 |
|
252 this._programActorsCache = []; |
|
253 this._contentObserver = new ContentObserver(this.tabActor); |
|
254 this._webglObserver = new WebGLObserver(); |
|
255 |
|
256 on(this._contentObserver, "global-created", this._onGlobalCreated); |
|
257 on(this._contentObserver, "global-destroyed", this._onGlobalDestroyed); |
|
258 on(this._webglObserver, "program-linked", this._onProgramLinked); |
|
259 |
|
260 if (reload) { |
|
261 this.tabActor.window.location.reload(); |
|
262 } |
|
263 }, { |
|
264 request: { reload: Option(0, "boolean") }, |
|
265 oneway: true |
|
266 }), |
|
267 |
|
268 /** |
|
269 * Stops listening for document global changes and puts this actor |
|
270 * to hibernation. This method is called automatically just before the |
|
271 * actor is destroyed. |
|
272 */ |
|
273 finalize: method(function() { |
|
274 if (!this._initialized) { |
|
275 return; |
|
276 } |
|
277 this._initialized = false; |
|
278 |
|
279 this._contentObserver.stopListening(); |
|
280 off(this._contentObserver, "global-created", this._onGlobalCreated); |
|
281 off(this._contentObserver, "global-destroyed", this._onGlobalDestroyed); |
|
282 off(this._webglObserver, "program-linked", this._onProgramLinked); |
|
283 |
|
284 this._programActorsCache = null; |
|
285 this._contentObserver = null; |
|
286 this._webglObserver = null; |
|
287 }, { |
|
288 oneway: true |
|
289 }), |
|
290 |
|
291 /** |
|
292 * Gets an array of cached program actors for the current tab actor's window. |
|
293 * This is useful for dealing with bfcache, when no new programs are linked. |
|
294 */ |
|
295 getPrograms: method(function() { |
|
296 let id = ContentObserver.GetInnerWindowID(this.tabActor.window); |
|
297 return this._programActorsCache.filter(e => e.ownerWindow == id); |
|
298 }, { |
|
299 response: { programs: RetVal("array:gl-program") } |
|
300 }), |
|
301 |
|
302 /** |
|
303 * Events emitted by this actor. The "program-linked" event is fired |
|
304 * every time a WebGL program was linked with its respective two shaders. |
|
305 */ |
|
306 events: { |
|
307 "program-linked": { |
|
308 type: "programLinked", |
|
309 program: Arg(0, "gl-program") |
|
310 } |
|
311 }, |
|
312 |
|
313 /** |
|
314 * Invoked whenever the current tab actor's document global is created. |
|
315 */ |
|
316 _onGlobalCreated: function(window) { |
|
317 WebGLInstrumenter.handle(window, this._webglObserver); |
|
318 }, |
|
319 |
|
320 /** |
|
321 * Invoked whenever the current tab actor's inner window is destroyed. |
|
322 */ |
|
323 _onGlobalDestroyed: function(id) { |
|
324 removeFromArray(this._programActorsCache, e => e.ownerWindow == id); |
|
325 this._webglObserver.unregisterContextsForWindow(id); |
|
326 }, |
|
327 |
|
328 /** |
|
329 * Invoked whenever an observed WebGL context links a program. |
|
330 */ |
|
331 _onProgramLinked: function(...args) { |
|
332 let programActor = new ProgramActor(this.conn, args); |
|
333 this._programActorsCache.push(programActor); |
|
334 events.emit(this, "program-linked", programActor); |
|
335 } |
|
336 }); |
|
337 |
|
338 /** |
|
339 * The corresponding Front object for the WebGLActor. |
|
340 */ |
|
341 let WebGLFront = exports.WebGLFront = protocol.FrontClass(WebGLActor, { |
|
342 initialize: function(client, { webglActor }) { |
|
343 protocol.Front.prototype.initialize.call(this, client, { actor: webglActor }); |
|
344 client.addActorPool(this); |
|
345 this.manage(this); |
|
346 } |
|
347 }); |
|
348 |
|
349 /** |
|
350 * Instruments a HTMLCanvasElement with the appropriate inspection methods. |
|
351 */ |
|
352 let WebGLInstrumenter = { |
|
353 /** |
|
354 * Overrides the getContext method in the HTMLCanvasElement prototype. |
|
355 * |
|
356 * @param nsIDOMWindow window |
|
357 * The window to perform the instrumentation in. |
|
358 * @param WebGLObserver observer |
|
359 * The observer watching function calls in the context. |
|
360 */ |
|
361 handle: function(window, observer) { |
|
362 let self = this; |
|
363 |
|
364 let id = ContentObserver.GetInnerWindowID(window); |
|
365 let canvasElem = XPCNativeWrapper.unwrap(window.HTMLCanvasElement); |
|
366 let canvasPrototype = canvasElem.prototype; |
|
367 let originalGetContext = canvasPrototype.getContext; |
|
368 |
|
369 /** |
|
370 * Returns a drawing context on the canvas, or null if the context ID is |
|
371 * not supported. This override creates an observer for the targeted context |
|
372 * type and instruments specific functions in the targeted context instance. |
|
373 */ |
|
374 canvasPrototype.getContext = function(name, options) { |
|
375 // Make sure a context was able to be created. |
|
376 let context = originalGetContext.call(this, name, options); |
|
377 if (!context) { |
|
378 return context; |
|
379 } |
|
380 // Make sure a WebGL (not a 2D) context will be instrumented. |
|
381 if (WEBGL_CONTEXT_NAMES.indexOf(name) == -1) { |
|
382 return context; |
|
383 } |
|
384 // Repeated calls to 'getContext' return the same instance, no need to |
|
385 // instrument everything again. |
|
386 if (observer.for(context)) { |
|
387 return context; |
|
388 } |
|
389 |
|
390 // Create a separate state storage for this context. |
|
391 observer.registerContextForWindow(id, context); |
|
392 |
|
393 // Link our observer to the new WebGL context methods. |
|
394 for (let { timing, callback, functions } of self._methods) { |
|
395 for (let func of functions) { |
|
396 self._instrument(observer, context, func, callback, timing); |
|
397 } |
|
398 } |
|
399 |
|
400 // Return the decorated context back to the content consumer, which |
|
401 // will continue using it normally. |
|
402 return context; |
|
403 }; |
|
404 }, |
|
405 |
|
406 /** |
|
407 * Overrides a specific method in a HTMLCanvasElement context. |
|
408 * |
|
409 * @param WebGLObserver observer |
|
410 * The observer watching function calls in the context. |
|
411 * @param WebGLRenderingContext context |
|
412 * The targeted WebGL context instance. |
|
413 * @param string funcName |
|
414 * The function to override. |
|
415 * @param array callbackName [optional] |
|
416 * The two callback function names in the observer, corresponding to |
|
417 * the "before" and "after" invocation times. If unspecified, they will |
|
418 * default to the name of the function to override. |
|
419 * @param number timing [optional] |
|
420 * When to issue the callback in relation to the actual context |
|
421 * function call. Availalble values are -1 for "before" (default) |
|
422 * 1 for "after" and 0 for "before and after". |
|
423 */ |
|
424 _instrument: function(observer, context, funcName, callbackName = [], timing = -1) { |
|
425 let { cache, proxy } = observer.for(context); |
|
426 let originalFunc = context[funcName]; |
|
427 let beforeFuncName = callbackName[0] || funcName; |
|
428 let afterFuncName = callbackName[1] || callbackName[0] || funcName; |
|
429 |
|
430 context[funcName] = function(...glArgs) { |
|
431 if (timing <= 0 && !observer.suppressHandlers) { |
|
432 let glBreak = observer[beforeFuncName](glArgs, cache, proxy); |
|
433 if (glBreak) return undefined; |
|
434 } |
|
435 |
|
436 let glResult = originalFunc.apply(this, glArgs); |
|
437 |
|
438 if (timing >= 0 && !observer.suppressHandlers) { |
|
439 let glBreak = observer[afterFuncName](glArgs, glResult, cache, proxy); |
|
440 if (glBreak) return undefined; |
|
441 } |
|
442 |
|
443 return glResult; |
|
444 }; |
|
445 }, |
|
446 |
|
447 /** |
|
448 * Override mappings for WebGL methods. |
|
449 */ |
|
450 _methods: [{ |
|
451 timing: 1, // after |
|
452 functions: [ |
|
453 "linkProgram", "getAttribLocation", "getUniformLocation" |
|
454 ] |
|
455 }, { |
|
456 timing: -1, // before |
|
457 callback: [ |
|
458 "toggleVertexAttribArray" |
|
459 ], |
|
460 functions: [ |
|
461 "enableVertexAttribArray", "disableVertexAttribArray" |
|
462 ] |
|
463 }, { |
|
464 timing: -1, // before |
|
465 callback: [ |
|
466 "attribute_" |
|
467 ], |
|
468 functions: [ |
|
469 "vertexAttrib1f", "vertexAttrib2f", "vertexAttrib3f", "vertexAttrib4f", |
|
470 "vertexAttrib1fv", "vertexAttrib2fv", "vertexAttrib3fv", "vertexAttrib4fv", |
|
471 "vertexAttribPointer" |
|
472 ] |
|
473 }, { |
|
474 timing: -1, // before |
|
475 callback: [ |
|
476 "uniform_" |
|
477 ], |
|
478 functions: [ |
|
479 "uniform1i", "uniform2i", "uniform3i", "uniform4i", |
|
480 "uniform1f", "uniform2f", "uniform3f", "uniform4f", |
|
481 "uniform1iv", "uniform2iv", "uniform3iv", "uniform4iv", |
|
482 "uniform1fv", "uniform2fv", "uniform3fv", "uniform4fv", |
|
483 "uniformMatrix2fv", "uniformMatrix3fv", "uniformMatrix4fv" |
|
484 ] |
|
485 }, { |
|
486 timing: -1, // before |
|
487 functions: [ |
|
488 "useProgram", "enable", "disable", "blendColor", |
|
489 "blendEquation", "blendEquationSeparate", |
|
490 "blendFunc", "blendFuncSeparate" |
|
491 ] |
|
492 }, { |
|
493 timing: 0, // before and after |
|
494 callback: [ |
|
495 "beforeDraw_", "afterDraw_" |
|
496 ], |
|
497 functions: [ |
|
498 "drawArrays", "drawElements" |
|
499 ] |
|
500 }] |
|
501 // TODO: It'd be a good idea to handle other functions as well: |
|
502 // - getActiveUniform |
|
503 // - getUniform |
|
504 // - getActiveAttrib |
|
505 // - getVertexAttrib |
|
506 }; |
|
507 |
|
508 /** |
|
509 * An observer that captures a WebGL context's method calls. |
|
510 */ |
|
511 function WebGLObserver() { |
|
512 this._contexts = new Map(); |
|
513 } |
|
514 |
|
515 WebGLObserver.prototype = { |
|
516 _contexts: null, |
|
517 |
|
518 /** |
|
519 * Creates a WebGLCache and a WebGLProxy for the specified window and context. |
|
520 * |
|
521 * @param number id |
|
522 * The id of the window containing the WebGL context. |
|
523 * @param WebGLRenderingContext context |
|
524 * The WebGL context used in the cache and proxy instances. |
|
525 */ |
|
526 registerContextForWindow: function(id, context) { |
|
527 let cache = new WebGLCache(id, context); |
|
528 let proxy = new WebGLProxy(id, context, cache, this); |
|
529 cache.refreshState(proxy); |
|
530 |
|
531 this._contexts.set(context, { |
|
532 ownerWindow: id, |
|
533 cache: cache, |
|
534 proxy: proxy |
|
535 }); |
|
536 }, |
|
537 |
|
538 /** |
|
539 * Removes all WebGLCache and WebGLProxy instances for a particular window. |
|
540 * |
|
541 * @param number id |
|
542 * The id of the window containing the WebGL context. |
|
543 */ |
|
544 unregisterContextsForWindow: function(id) { |
|
545 removeFromMap(this._contexts, e => e.ownerWindow == id); |
|
546 }, |
|
547 |
|
548 /** |
|
549 * Gets the WebGLCache and WebGLProxy instances for a particular context. |
|
550 * |
|
551 * @param WebGLRenderingContext context |
|
552 * The WebGL context used in the cache and proxy instances. |
|
553 * @return object |
|
554 * An object containing the corresponding { cache, proxy } instances. |
|
555 */ |
|
556 for: function(context) { |
|
557 return this._contexts.get(context); |
|
558 }, |
|
559 |
|
560 /** |
|
561 * Set this flag to true to stop observing any context function calls. |
|
562 */ |
|
563 suppressHandlers: false, |
|
564 |
|
565 /** |
|
566 * Called immediately *after* 'linkProgram' is requested in the context. |
|
567 * |
|
568 * @param array glArgs |
|
569 * Overridable arguments with which the function is called. |
|
570 * @param void glResult |
|
571 * The returned value of the original function call. |
|
572 * @param WebGLCache cache |
|
573 * The state storage for the WebGL context initiating this call. |
|
574 * @param WebGLProxy proxy |
|
575 * The proxy methods for the WebGL context initiating this call. |
|
576 */ |
|
577 linkProgram: function(glArgs, glResult, cache, proxy) { |
|
578 let program = glArgs[0]; |
|
579 let shaders = proxy.getAttachedShaders(program); |
|
580 cache.addProgram(program, PROGRAM_DEFAULT_TRAITS); |
|
581 emit(this, "program-linked", program, shaders, cache, proxy); |
|
582 }, |
|
583 |
|
584 /** |
|
585 * Called immediately *after* 'getAttribLocation' is requested in the context. |
|
586 * |
|
587 * @param array glArgs |
|
588 * Overridable arguments with which the function is called. |
|
589 * @param GLint glResult |
|
590 * The returned value of the original function call. |
|
591 * @param WebGLCache cache |
|
592 * The state storage for the WebGL context initiating this call. |
|
593 */ |
|
594 getAttribLocation: function(glArgs, glResult, cache) { |
|
595 // Make sure the attribute's value is legal before caching. |
|
596 if (glResult < 0) { |
|
597 return; |
|
598 } |
|
599 let [program, name] = glArgs; |
|
600 cache.addAttribute(program, name, glResult); |
|
601 }, |
|
602 |
|
603 /** |
|
604 * Called immediately *after* 'getUniformLocation' is requested in the context. |
|
605 * |
|
606 * @param array glArgs |
|
607 * Overridable arguments with which the function is called. |
|
608 * @param WebGLUniformLocation glResult |
|
609 * The returned value of the original function call. |
|
610 * @param WebGLCache cache |
|
611 * The state storage for the WebGL context initiating this call. |
|
612 */ |
|
613 getUniformLocation: function(glArgs, glResult, cache) { |
|
614 // Make sure the uniform's value is legal before caching. |
|
615 if (!glResult) { |
|
616 return; |
|
617 } |
|
618 let [program, name] = glArgs; |
|
619 cache.addUniform(program, name, glResult); |
|
620 }, |
|
621 |
|
622 /** |
|
623 * Called immediately *before* 'enableVertexAttribArray' or |
|
624 * 'disableVertexAttribArray'is requested in the context. |
|
625 * |
|
626 * @param array glArgs |
|
627 * Overridable arguments with which the function is called. |
|
628 * @param WebGLCache cache |
|
629 * The state storage for the WebGL context initiating this call. |
|
630 */ |
|
631 toggleVertexAttribArray: function(glArgs, cache) { |
|
632 glArgs[0] = cache.getCurrentAttributeLocation(glArgs[0]); |
|
633 return glArgs[0] < 0; // Return true to break original function call. |
|
634 }, |
|
635 |
|
636 /** |
|
637 * Called immediately *before* 'attribute_' is requested in the context. |
|
638 * |
|
639 * @param array glArgs |
|
640 * Overridable arguments with which the function is called. |
|
641 * @param WebGLCache cache |
|
642 * The state storage for the WebGL context initiating this call. |
|
643 */ |
|
644 attribute_: function(glArgs, cache) { |
|
645 glArgs[0] = cache.getCurrentAttributeLocation(glArgs[0]); |
|
646 return glArgs[0] < 0; // Return true to break original function call. |
|
647 }, |
|
648 |
|
649 /** |
|
650 * Called immediately *before* 'uniform_' is requested in the context. |
|
651 * |
|
652 * @param array glArgs |
|
653 * Overridable arguments with which the function is called. |
|
654 * @param WebGLCache cache |
|
655 * The state storage for the WebGL context initiating this call. |
|
656 */ |
|
657 uniform_: function(glArgs, cache) { |
|
658 glArgs[0] = cache.getCurrentUniformLocation(glArgs[0]); |
|
659 return !glArgs[0]; // Return true to break original function call. |
|
660 }, |
|
661 |
|
662 /** |
|
663 * Called immediately *before* 'useProgram' is requested in the context. |
|
664 * |
|
665 * @param array glArgs |
|
666 * Overridable arguments with which the function is called. |
|
667 * @param WebGLCache cache |
|
668 * The state storage for the WebGL context initiating this call. |
|
669 */ |
|
670 useProgram: function(glArgs, cache) { |
|
671 // Manually keeping a cache and not using gl.getParameter(CURRENT_PROGRAM) |
|
672 // because gl.get* functions are slow as potatoes. |
|
673 cache.currentProgram = glArgs[0]; |
|
674 }, |
|
675 |
|
676 /** |
|
677 * Called immediately *before* 'enable' is requested in the context. |
|
678 * |
|
679 * @param array glArgs |
|
680 * Overridable arguments with which the function is called. |
|
681 * @param WebGLCache cache |
|
682 * The state storage for the WebGL context initiating this call. |
|
683 */ |
|
684 enable: function(glArgs, cache) { |
|
685 cache.currentState[glArgs[0]] = true; |
|
686 }, |
|
687 |
|
688 /** |
|
689 * Called immediately *before* 'disable' is requested in the context. |
|
690 * |
|
691 * @param array glArgs |
|
692 * Overridable arguments with which the function is called. |
|
693 * @param WebGLCache cache |
|
694 * The state storage for the WebGL context initiating this call. |
|
695 */ |
|
696 disable: function(glArgs, cache) { |
|
697 cache.currentState[glArgs[0]] = false; |
|
698 }, |
|
699 |
|
700 /** |
|
701 * Called immediately *before* 'blendColor' is requested in the context. |
|
702 * |
|
703 * @param array glArgs |
|
704 * Overridable arguments with which the function is called. |
|
705 * @param WebGLCache cache |
|
706 * The state storage for the WebGL context initiating this call. |
|
707 */ |
|
708 blendColor: function(glArgs, cache) { |
|
709 let blendColor = cache.currentState.blendColor; |
|
710 blendColor[0] = glArgs[0]; |
|
711 blendColor[1] = glArgs[1]; |
|
712 blendColor[2] = glArgs[2]; |
|
713 blendColor[3] = glArgs[3]; |
|
714 }, |
|
715 |
|
716 /** |
|
717 * Called immediately *before* 'blendEquation' is requested in the context. |
|
718 * |
|
719 * @param array glArgs |
|
720 * Overridable arguments with which the function is called. |
|
721 * @param WebGLCache cache |
|
722 * The state storage for the WebGL context initiating this call. |
|
723 */ |
|
724 blendEquation: function(glArgs, cache) { |
|
725 let state = cache.currentState; |
|
726 state.blendEquationRgb = state.blendEquationAlpha = glArgs[0]; |
|
727 }, |
|
728 |
|
729 /** |
|
730 * Called immediately *before* 'blendEquationSeparate' is requested in the context. |
|
731 * |
|
732 * @param array glArgs |
|
733 * Overridable arguments with which the function is called. |
|
734 * @param WebGLCache cache |
|
735 * The state storage for the WebGL context initiating this call. |
|
736 */ |
|
737 blendEquationSeparate: function(glArgs, cache) { |
|
738 let state = cache.currentState; |
|
739 state.blendEquationRgb = glArgs[0]; |
|
740 state.blendEquationAlpha = glArgs[1]; |
|
741 }, |
|
742 |
|
743 /** |
|
744 * Called immediately *before* 'blendFunc' is requested in the context. |
|
745 * |
|
746 * @param array glArgs |
|
747 * Overridable arguments with which the function is called. |
|
748 * @param WebGLCache cache |
|
749 * The state storage for the WebGL context initiating this call. |
|
750 */ |
|
751 blendFunc: function(glArgs, cache) { |
|
752 let state = cache.currentState; |
|
753 state.blendSrcRgb = state.blendSrcAlpha = glArgs[0]; |
|
754 state.blendDstRgb = state.blendDstAlpha = glArgs[1]; |
|
755 }, |
|
756 |
|
757 /** |
|
758 * Called immediately *before* 'blendFuncSeparate' is requested in the context. |
|
759 * |
|
760 * @param array glArgs |
|
761 * Overridable arguments with which the function is called. |
|
762 * @param WebGLCache cache |
|
763 * The state storage for the WebGL context initiating this call. |
|
764 */ |
|
765 blendFuncSeparate: function(glArgs, cache) { |
|
766 let state = cache.currentState; |
|
767 state.blendSrcRgb = glArgs[0]; |
|
768 state.blendDstRgb = glArgs[1]; |
|
769 state.blendSrcAlpha = glArgs[2]; |
|
770 state.blendDstAlpha = glArgs[3]; |
|
771 }, |
|
772 |
|
773 /** |
|
774 * Called immediately *before* 'drawArrays' or 'drawElements' is requested |
|
775 * in the context. |
|
776 * |
|
777 * @param array glArgs |
|
778 * Overridable arguments with which the function is called. |
|
779 * @param WebGLCache cache |
|
780 * The state storage for the WebGL context initiating this call. |
|
781 * @param WebGLProxy proxy |
|
782 * The proxy methods for the WebGL context initiating this call. |
|
783 */ |
|
784 beforeDraw_: function(glArgs, cache, proxy) { |
|
785 let traits = cache.currentProgramTraits; |
|
786 |
|
787 // Handle program blackboxing. |
|
788 if (traits & PROGRAM_BLACKBOX_TRAIT) { |
|
789 return true; // Return true to break original function call. |
|
790 } |
|
791 // Handle program highlighting. |
|
792 if (traits & PROGRAM_HIGHLIGHT_TRAIT) { |
|
793 proxy.enableHighlighting(); |
|
794 } |
|
795 |
|
796 return false; |
|
797 }, |
|
798 |
|
799 /** |
|
800 * Called immediately *after* 'drawArrays' or 'drawElements' is requested |
|
801 * in the context. |
|
802 * |
|
803 * @param array glArgs |
|
804 * Overridable arguments with which the function is called. |
|
805 * @param void glResult |
|
806 * The returned value of the original function call. |
|
807 * @param WebGLCache cache |
|
808 * The state storage for the WebGL context initiating this call. |
|
809 * @param WebGLProxy proxy |
|
810 * The proxy methods for the WebGL context initiating this call. |
|
811 */ |
|
812 afterDraw_: function(glArgs, glResult, cache, proxy) { |
|
813 let traits = cache.currentProgramTraits; |
|
814 |
|
815 // Handle program highlighting. |
|
816 if (traits & PROGRAM_HIGHLIGHT_TRAIT) { |
|
817 proxy.disableHighlighting(); |
|
818 } |
|
819 } |
|
820 }; |
|
821 |
|
822 /** |
|
823 * A mechanism for storing a single WebGL context's state, programs, shaders, |
|
824 * attributes or uniforms. |
|
825 * |
|
826 * @param number id |
|
827 * The id of the window containing the WebGL context. |
|
828 * @param WebGLRenderingContext context |
|
829 * The WebGL context for which the state is stored. |
|
830 */ |
|
831 function WebGLCache(id, context) { |
|
832 this._id = id; |
|
833 this._gl = context; |
|
834 this._programs = new Map(); |
|
835 this.currentState = {}; |
|
836 } |
|
837 |
|
838 WebGLCache.prototype = { |
|
839 _id: 0, |
|
840 _gl: null, |
|
841 _programs: null, |
|
842 _currentProgramInfo: null, |
|
843 _currentAttributesMap: null, |
|
844 _currentUniformsMap: null, |
|
845 |
|
846 get ownerWindow() this._id, |
|
847 get ownerContext() this._gl, |
|
848 |
|
849 /** |
|
850 * A collection of flags or properties representing the context's state. |
|
851 * Implemented as an object hash and not a Map instance because keys are |
|
852 * always either strings or numbers. |
|
853 */ |
|
854 currentState: null, |
|
855 |
|
856 /** |
|
857 * Populates the current state with values retrieved from the context. |
|
858 * |
|
859 * @param WebGLProxy proxy |
|
860 * The proxy methods for the WebGL context owning the state. |
|
861 */ |
|
862 refreshState: function(proxy) { |
|
863 let gl = this._gl; |
|
864 let s = this.currentState; |
|
865 |
|
866 // Populate only with the necessary parameters. Not all default WebGL |
|
867 // state values are required. |
|
868 s[gl.BLEND] = proxy.isEnabled("BLEND"); |
|
869 s.blendColor = proxy.getParameter("BLEND_COLOR"); |
|
870 s.blendEquationRgb = proxy.getParameter("BLEND_EQUATION_RGB"); |
|
871 s.blendEquationAlpha = proxy.getParameter("BLEND_EQUATION_ALPHA"); |
|
872 s.blendSrcRgb = proxy.getParameter("BLEND_SRC_RGB"); |
|
873 s.blendSrcAlpha = proxy.getParameter("BLEND_SRC_ALPHA"); |
|
874 s.blendDstRgb = proxy.getParameter("BLEND_DST_RGB"); |
|
875 s.blendDstAlpha = proxy.getParameter("BLEND_DST_ALPHA"); |
|
876 }, |
|
877 |
|
878 /** |
|
879 * Adds a program to the cache. |
|
880 * |
|
881 * @param WebGLProgram program |
|
882 * The shader for which the traits are to be cached. |
|
883 * @param number traits |
|
884 * A default properties mask set for the program. |
|
885 */ |
|
886 addProgram: function(program, traits) { |
|
887 this._programs.set(program, { |
|
888 traits: traits, |
|
889 attributes: [], // keys are GLints (numbers) |
|
890 uniforms: new Map() // keys are WebGLUniformLocations (objects) |
|
891 }); |
|
892 }, |
|
893 |
|
894 /** |
|
895 * Adds a specific trait to a program. The effect of such properties is |
|
896 * determined by the consumer of this cache. |
|
897 * |
|
898 * @param WebGLProgram program |
|
899 * The program to add the trait to. |
|
900 * @param number trait |
|
901 * The property added to the program. |
|
902 */ |
|
903 setProgramTrait: function(program, trait) { |
|
904 this._programs.get(program).traits |= trait; |
|
905 }, |
|
906 |
|
907 /** |
|
908 * Removes a specific trait from a program. |
|
909 * |
|
910 * @param WebGLProgram program |
|
911 * The program to remove the trait from. |
|
912 * @param number trait |
|
913 * The property removed from the program. |
|
914 */ |
|
915 unsetProgramTrait: function(program, trait) { |
|
916 this._programs.get(program).traits &= ~trait; |
|
917 }, |
|
918 |
|
919 /** |
|
920 * Sets the currently used program in the context. |
|
921 * @param WebGLProgram program |
|
922 */ |
|
923 set currentProgram(program) { |
|
924 let programInfo = this._programs.get(program); |
|
925 if (programInfo == null) { |
|
926 return; |
|
927 } |
|
928 this._currentProgramInfo = programInfo; |
|
929 this._currentAttributesMap = programInfo.attributes; |
|
930 this._currentUniformsMap = programInfo.uniforms; |
|
931 }, |
|
932 |
|
933 /** |
|
934 * Gets the traits for the currently used program. |
|
935 * @return number |
|
936 */ |
|
937 get currentProgramTraits() { |
|
938 return this._currentProgramInfo.traits; |
|
939 }, |
|
940 |
|
941 /** |
|
942 * Adds an attribute to the cache. |
|
943 * |
|
944 * @param WebGLProgram program |
|
945 * The program for which the attribute is bound. |
|
946 * @param string name |
|
947 * The attribute name. |
|
948 * @param GLint value |
|
949 * The attribute value. |
|
950 */ |
|
951 addAttribute: function(program, name, value) { |
|
952 this._programs.get(program).attributes[value] = { |
|
953 name: name, |
|
954 value: value |
|
955 }; |
|
956 }, |
|
957 |
|
958 /** |
|
959 * Adds a uniform to the cache. |
|
960 * |
|
961 * @param WebGLProgram program |
|
962 * The program for which the uniform is bound. |
|
963 * @param string name |
|
964 * The uniform name. |
|
965 * @param WebGLUniformLocation value |
|
966 * The uniform value. |
|
967 */ |
|
968 addUniform: function(program, name, value) { |
|
969 this._programs.get(program).uniforms.set(new XPCNativeWrapper(value), { |
|
970 name: name, |
|
971 value: value |
|
972 }); |
|
973 }, |
|
974 |
|
975 /** |
|
976 * Updates the attribute locations for a specific program. |
|
977 * This is necessary, for example, when the shader is relinked and all the |
|
978 * attribute locations become obsolete. |
|
979 * |
|
980 * @param WebGLProgram program |
|
981 * The program for which the attributes need updating. |
|
982 */ |
|
983 updateAttributesForProgram: function(program) { |
|
984 let attributes = this._programs.get(program).attributes; |
|
985 for (let attribute of attributes) { |
|
986 attribute.value = this._gl.getAttribLocation(program, attribute.name); |
|
987 } |
|
988 }, |
|
989 |
|
990 /** |
|
991 * Updates the uniform locations for a specific program. |
|
992 * This is necessary, for example, when the shader is relinked and all the |
|
993 * uniform locations become obsolete. |
|
994 * |
|
995 * @param WebGLProgram program |
|
996 * The program for which the uniforms need updating. |
|
997 */ |
|
998 updateUniformsForProgram: function(program) { |
|
999 let uniforms = this._programs.get(program).uniforms; |
|
1000 for (let [, uniform] of uniforms) { |
|
1001 uniform.value = this._gl.getUniformLocation(program, uniform.name); |
|
1002 } |
|
1003 }, |
|
1004 |
|
1005 /** |
|
1006 * Gets the actual attribute location in a specific program. |
|
1007 * When relinked, all the attribute locations become obsolete and are updated |
|
1008 * in the cache. This method returns the (current) real attribute location. |
|
1009 * |
|
1010 * @param GLint initialValue |
|
1011 * The initial attribute value. |
|
1012 * @return GLint |
|
1013 * The current attribute value, or the initial value if it's already |
|
1014 * up to date with its corresponding program. |
|
1015 */ |
|
1016 getCurrentAttributeLocation: function(initialValue) { |
|
1017 let attributes = this._currentAttributesMap; |
|
1018 let currentInfo = attributes ? attributes[initialValue] : null; |
|
1019 return currentInfo ? currentInfo.value : initialValue; |
|
1020 }, |
|
1021 |
|
1022 /** |
|
1023 * Gets the actual uniform location in a specific program. |
|
1024 * When relinked, all the uniform locations become obsolete and are updated |
|
1025 * in the cache. This method returns the (current) real uniform location. |
|
1026 * |
|
1027 * @param WebGLUniformLocation initialValue |
|
1028 * The initial uniform value. |
|
1029 * @return WebGLUniformLocation |
|
1030 * The current uniform value, or the initial value if it's already |
|
1031 * up to date with its corresponding program. |
|
1032 */ |
|
1033 getCurrentUniformLocation: function(initialValue) { |
|
1034 let uniforms = this._currentUniformsMap; |
|
1035 let currentInfo = uniforms ? uniforms.get(initialValue) : null; |
|
1036 return currentInfo ? currentInfo.value : initialValue; |
|
1037 } |
|
1038 }; |
|
1039 |
|
1040 /** |
|
1041 * A mechanism for injecting or qureying state into/from a single WebGL context. |
|
1042 * |
|
1043 * Any interaction with a WebGL context should go through this proxy. |
|
1044 * Otherwise, the corresponding observer would register the calls as coming |
|
1045 * from content, which is usually not desirable. Infinite call stacks are bad. |
|
1046 * |
|
1047 * @param number id |
|
1048 * The id of the window containing the WebGL context. |
|
1049 * @param WebGLRenderingContext context |
|
1050 * The WebGL context used for the proxy methods. |
|
1051 * @param WebGLCache cache |
|
1052 * The state storage for the corresponding context. |
|
1053 * @param WebGLObserver observer |
|
1054 * The observer watching function calls in the corresponding context. |
|
1055 */ |
|
1056 function WebGLProxy(id, context, cache, observer) { |
|
1057 this._id = id; |
|
1058 this._gl = context; |
|
1059 this._cache = cache; |
|
1060 this._observer = observer; |
|
1061 |
|
1062 let exports = [ |
|
1063 "isEnabled", |
|
1064 "getParameter", |
|
1065 "getAttachedShaders", |
|
1066 "getShaderSource", |
|
1067 "getShaderOfType", |
|
1068 "compileShader", |
|
1069 "enableHighlighting", |
|
1070 "disableHighlighting" |
|
1071 ]; |
|
1072 exports.forEach(e => this[e] = (...args) => this._call(e, args)); |
|
1073 } |
|
1074 |
|
1075 WebGLProxy.prototype = { |
|
1076 _id: 0, |
|
1077 _gl: null, |
|
1078 _cache: null, |
|
1079 _observer: null, |
|
1080 |
|
1081 get ownerWindow() this._id, |
|
1082 get ownerContext() this._gl, |
|
1083 |
|
1084 /** |
|
1085 * Test whether a WebGL capability is enabled. |
|
1086 * |
|
1087 * @param string name |
|
1088 * The WebGL capability name, for example "BLEND". |
|
1089 * @return boolean |
|
1090 * True if enabled, false otherwise. |
|
1091 */ |
|
1092 _isEnabled: function(name) { |
|
1093 return this._gl.isEnabled(this._gl[name]); |
|
1094 }, |
|
1095 |
|
1096 /** |
|
1097 * Returns the value for the specified WebGL parameter name. |
|
1098 * |
|
1099 * @param string name |
|
1100 * The WebGL parameter name, for example "BLEND_COLOR". |
|
1101 * @return any |
|
1102 * The corresponding parameter's value. |
|
1103 */ |
|
1104 _getParameter: function(name) { |
|
1105 return this._gl.getParameter(this._gl[name]); |
|
1106 }, |
|
1107 |
|
1108 /** |
|
1109 * Returns the renderbuffer property value for the specified WebGL parameter. |
|
1110 * If no renderbuffer binding is available, null is returned. |
|
1111 * |
|
1112 * @param string name |
|
1113 * The WebGL parameter name, for example "BLEND_COLOR". |
|
1114 * @return any |
|
1115 * The corresponding parameter's value. |
|
1116 */ |
|
1117 _getRenderbufferParameter: function(name) { |
|
1118 if (!this._getParameter("RENDERBUFFER_BINDING")) { |
|
1119 return null; |
|
1120 } |
|
1121 let gl = this._gl; |
|
1122 return gl.getRenderbufferParameter(gl.RENDERBUFFER, gl[name]); |
|
1123 }, |
|
1124 |
|
1125 /** |
|
1126 * Returns the framebuffer property value for the specified WebGL parameter. |
|
1127 * If no framebuffer binding is available, null is returned. |
|
1128 * |
|
1129 * @param string type |
|
1130 * The framebuffer object attachment point, for example "COLOR_ATTACHMENT0". |
|
1131 * @param string name |
|
1132 * The WebGL parameter name, for example "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME". |
|
1133 * If unspecified, defaults to "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE". |
|
1134 * @return any |
|
1135 * The corresponding parameter's value. |
|
1136 */ |
|
1137 _getFramebufferAttachmentParameter: function(type, name = "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE") { |
|
1138 if (!this._getParameter("FRAMEBUFFER_BINDING")) { |
|
1139 return null; |
|
1140 } |
|
1141 let gl = this._gl; |
|
1142 return gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl[type], gl[name]); |
|
1143 }, |
|
1144 |
|
1145 /** |
|
1146 * Returns the shader objects attached to a program object. |
|
1147 * |
|
1148 * @param WebGLProgram program |
|
1149 * The program for which to retrieve the attached shaders. |
|
1150 * @return array |
|
1151 * The attached vertex and fragment shaders. |
|
1152 */ |
|
1153 _getAttachedShaders: function(program) { |
|
1154 return this._gl.getAttachedShaders(program); |
|
1155 }, |
|
1156 |
|
1157 /** |
|
1158 * Returns the source code string from a shader object. |
|
1159 * |
|
1160 * @param WebGLShader shader |
|
1161 * The shader for which to retrieve the source code. |
|
1162 * @return string |
|
1163 * The shader's source code. |
|
1164 */ |
|
1165 _getShaderSource: function(shader) { |
|
1166 return this._gl.getShaderSource(shader); |
|
1167 }, |
|
1168 |
|
1169 /** |
|
1170 * Finds a shader of the specified type in a list. |
|
1171 * |
|
1172 * @param WebGLShader[] shaders |
|
1173 * The shaders for which to check the type. |
|
1174 * @param string type |
|
1175 * Either "vertex" or "fragment". |
|
1176 * @return WebGLShader | null |
|
1177 * The shader of the specified type, or null if nothing is found. |
|
1178 */ |
|
1179 _getShaderOfType: function(shaders, type) { |
|
1180 let gl = this._gl; |
|
1181 let shaderTypeEnum = { |
|
1182 vertex: gl.VERTEX_SHADER, |
|
1183 fragment: gl.FRAGMENT_SHADER |
|
1184 }[type]; |
|
1185 |
|
1186 for (let shader of shaders) { |
|
1187 if (gl.getShaderParameter(shader, gl.SHADER_TYPE) == shaderTypeEnum) { |
|
1188 return shader; |
|
1189 } |
|
1190 } |
|
1191 return null; |
|
1192 }, |
|
1193 |
|
1194 /** |
|
1195 * Changes a shader's source code and relinks the respective program. |
|
1196 * |
|
1197 * @param WebGLProgram program |
|
1198 * The program who's linked shader is to be modified. |
|
1199 * @param WebGLShader shader |
|
1200 * The shader to be modified. |
|
1201 * @param string text |
|
1202 * The new shader source code. |
|
1203 * @return object |
|
1204 * An object containing the compilation and linking status. |
|
1205 */ |
|
1206 _compileShader: function(program, shader, text) { |
|
1207 let gl = this._gl; |
|
1208 gl.shaderSource(shader, text); |
|
1209 gl.compileShader(shader); |
|
1210 gl.linkProgram(program); |
|
1211 |
|
1212 let error = { compile: "", link: "" }; |
|
1213 |
|
1214 if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { |
|
1215 error.compile = gl.getShaderInfoLog(shader); |
|
1216 } |
|
1217 if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { |
|
1218 error.link = gl.getShaderInfoLog(shader); |
|
1219 } |
|
1220 |
|
1221 this._cache.updateAttributesForProgram(program); |
|
1222 this._cache.updateUniformsForProgram(program); |
|
1223 |
|
1224 return error; |
|
1225 }, |
|
1226 |
|
1227 /** |
|
1228 * Enables color blending based on the geometry highlight tint. |
|
1229 */ |
|
1230 _enableHighlighting: function() { |
|
1231 let gl = this._gl; |
|
1232 |
|
1233 // Avoid changing the blending params when "rendering to texture". |
|
1234 |
|
1235 // Check drawing to a custom framebuffer bound to the default renderbuffer. |
|
1236 let hasFramebuffer = this._getParameter("FRAMEBUFFER_BINDING"); |
|
1237 let hasRenderbuffer = this._getParameter("RENDERBUFFER_BINDING"); |
|
1238 if (hasFramebuffer && !hasRenderbuffer) { |
|
1239 return; |
|
1240 } |
|
1241 |
|
1242 // Check drawing to a depth or stencil component of the framebuffer. |
|
1243 let writesDepth = this._getFramebufferAttachmentParameter("DEPTH_ATTACHMENT"); |
|
1244 let writesStencil = this._getFramebufferAttachmentParameter("STENCIL_ATTACHMENT"); |
|
1245 if (writesDepth || writesStencil) { |
|
1246 return; |
|
1247 } |
|
1248 |
|
1249 // Non-premultiplied alpha blending based on a predefined constant color. |
|
1250 // Simply using gl.colorMask won't work, because we want non-tinted colors |
|
1251 // to be drawn as black, not ignored. |
|
1252 gl.enable(gl.BLEND); |
|
1253 gl.blendColor.apply(gl, this.highlightTint); |
|
1254 gl.blendEquation(gl.FUNC_ADD); |
|
1255 gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.CONSTANT_COLOR, gl.ZERO); |
|
1256 this.wasHighlighting = true; |
|
1257 }, |
|
1258 |
|
1259 /** |
|
1260 * Disables color blending based on the geometry highlight tint, by |
|
1261 * reverting the corresponding params back to their original values. |
|
1262 */ |
|
1263 _disableHighlighting: function() { |
|
1264 let gl = this._gl; |
|
1265 let s = this._cache.currentState; |
|
1266 |
|
1267 gl[s[gl.BLEND] ? "enable" : "disable"](gl.BLEND); |
|
1268 gl.blendColor.apply(gl, s.blendColor); |
|
1269 gl.blendEquationSeparate(s.blendEquationRgb, s.blendEquationAlpha); |
|
1270 gl.blendFuncSeparate(s.blendSrcRgb, s.blendDstRgb, s.blendSrcAlpha, s.blendDstAlpha); |
|
1271 }, |
|
1272 |
|
1273 /** |
|
1274 * The color tint used for highlighting geometry. |
|
1275 * @see _enableHighlighting and _disableHighlighting. |
|
1276 */ |
|
1277 highlightTint: [0, 0, 0, 0], |
|
1278 |
|
1279 /** |
|
1280 * Executes a function in this object. |
|
1281 * |
|
1282 * This method makes sure that any handlers in the context observer are |
|
1283 * suppressed, hence stopping observing any context function calls. |
|
1284 * |
|
1285 * @param string funcName |
|
1286 * The function to call. |
|
1287 * @param array args |
|
1288 * An array of arguments. |
|
1289 * @return any |
|
1290 * The called function result. |
|
1291 */ |
|
1292 _call: function(funcName, args) { |
|
1293 let prevState = this._observer.suppressHandlers; |
|
1294 |
|
1295 this._observer.suppressHandlers = true; |
|
1296 let result = this["_" + funcName].apply(this, args); |
|
1297 this._observer.suppressHandlers = prevState; |
|
1298 |
|
1299 return result; |
|
1300 } |
|
1301 }; |
|
1302 |
|
1303 // Utility functions. |
|
1304 |
|
1305 function removeFromMap(map, predicate) { |
|
1306 for (let [key, value] of map) { |
|
1307 if (predicate(value)) { |
|
1308 map.delete(key); |
|
1309 } |
|
1310 } |
|
1311 }; |
|
1312 |
|
1313 function removeFromArray(array, predicate) { |
|
1314 for (let value of array) { |
|
1315 if (predicate(value)) { |
|
1316 array.splice(array.indexOf(value), 1); |
|
1317 } |
|
1318 } |
|
1319 } |