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1 // |
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2 // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 #ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ |
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8 #define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ |
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9 |
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10 #include "GLSLANG/ShaderLang.h" |
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11 |
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12 #include "compiler/InfoSink.h" |
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13 #include "compiler/intermediate.h" |
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14 |
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15 // |
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16 // This class decides which built-in functions need to be replaced with the |
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17 // emulated ones. |
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18 // It's only a workaround for OpenGL driver bugs, and isn't needed in general. |
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19 // |
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20 class BuiltInFunctionEmulator { |
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21 public: |
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22 BuiltInFunctionEmulator(ShShaderType shaderType); |
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23 // Records that a function is called by the shader and might needs to be |
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24 // emulated. If the function's group is not in mFunctionGroupFilter, this |
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25 // becomes an no-op. |
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26 // Returns true if the function call needs to be replaced with an emulated |
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27 // one. |
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28 bool SetFunctionCalled(TOperator op, const TType& param); |
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29 bool SetFunctionCalled( |
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30 TOperator op, const TType& param1, const TType& param2); |
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31 bool SetFunctionCalled( |
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32 TOperator op, const TType& param1, const TType& param2, const TType& param3); |
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33 |
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34 // Output function emulation definition. This should be before any other |
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35 // shader source. |
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36 void OutputEmulatedFunctionDefinition(TInfoSinkBase& out, bool withPrecision) const; |
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37 |
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38 void MarkBuiltInFunctionsForEmulation(TIntermNode* root); |
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39 |
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40 void Cleanup(); |
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41 |
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42 // "name(" becomes "webgl_name_emu(". |
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43 static TString GetEmulatedFunctionName(const TString& name); |
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44 |
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45 private: |
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46 // |
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47 // Built-in functions. |
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48 // |
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49 enum TBuiltInFunction { |
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50 TFunctionCos1 = 0, // float cos(float); |
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51 TFunctionCos2, // vec2 cos(vec2); |
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52 TFunctionCos3, // vec3 cos(vec3); |
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53 TFunctionCos4, // vec4 cos(vec4); |
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54 |
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55 TFunctionDistance1_1, // float distance(float, float); |
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56 TFunctionDistance2_2, // vec2 distance(vec2, vec2); |
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57 TFunctionDistance3_3, // vec3 distance(vec3, vec3); |
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58 TFunctionDistance4_4, // vec4 distance(vec4, vec4); |
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59 |
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60 TFunctionDot1_1, // float dot(float, float); |
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61 TFunctionDot2_2, // vec2 dot(vec2, vec2); |
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62 TFunctionDot3_3, // vec3 dot(vec3, vec3); |
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63 TFunctionDot4_4, // vec4 dot(vec4, vec4); |
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64 |
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65 TFunctionFaceForward1_1_1, // float faceforward(float, float, float); |
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66 TFunctionFaceForward2_2_2, // vec2 faceforward(vec2, vec2, vec2); |
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67 TFunctionFaceForward3_3_3, // vec3 faceforward(vec3, vec3, vec3); |
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68 TFunctionFaceForward4_4_4, // vec4 faceforward(vec4, vec4, vec4); |
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69 |
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70 TFunctionLength1, // float length(float); |
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71 TFunctionLength2, // float length(vec2); |
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72 TFunctionLength3, // float length(vec3); |
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73 TFunctionLength4, // float length(vec4); |
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74 |
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75 TFunctionNormalize1, // float normalize(float); |
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76 TFunctionNormalize2, // vec2 normalize(vec2); |
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77 TFunctionNormalize3, // vec3 normalize(vec3); |
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78 TFunctionNormalize4, // vec4 normalize(vec4); |
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79 |
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80 TFunctionReflect1_1, // float reflect(float, float); |
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81 TFunctionReflect2_2, // vec2 reflect(vec2, vec2); |
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82 TFunctionReflect3_3, // vec3 reflect(vec3, vec3); |
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83 TFunctionReflect4_4, // vec4 reflect(vec4, vec4); |
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84 |
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85 TFunctionUnknown |
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86 }; |
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87 |
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88 TBuiltInFunction IdentifyFunction(TOperator op, const TType& param); |
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89 TBuiltInFunction IdentifyFunction( |
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90 TOperator op, const TType& param1, const TType& param2); |
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91 TBuiltInFunction IdentifyFunction( |
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92 TOperator op, const TType& param1, const TType& param2, const TType& param3); |
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93 |
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94 bool SetFunctionCalled(TBuiltInFunction function); |
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95 |
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96 std::vector<TBuiltInFunction> mFunctions; |
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97 |
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98 const bool* mFunctionMask; // a boolean flag for each function. |
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99 const char** mFunctionSource; |
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100 }; |
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101 |
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102 #endif // COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ |