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1 // |
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2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 #ifndef COMPILER_UNIFORM_H_ |
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8 #define COMPILER_UNIFORM_H_ |
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9 |
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10 #include <string> |
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11 #include <vector> |
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12 |
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13 #define GL_APICALL |
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14 #include <GLES2/gl2.h> |
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15 |
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16 namespace sh |
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17 { |
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18 |
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19 struct Uniform |
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20 { |
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21 Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex); |
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22 |
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23 GLenum type; |
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24 GLenum precision; |
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25 std::string name; |
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26 unsigned int arraySize; |
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27 |
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28 int registerIndex; |
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29 }; |
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30 |
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31 typedef std::vector<Uniform> ActiveUniforms; |
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32 |
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33 } |
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34 |
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35 #endif // COMPILER_UNIFORM_H_ |