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1 // |
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2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 #include "compiler/TranslatorGLSL.h" |
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8 |
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9 #include "compiler/OutputGLSL.h" |
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10 #include "compiler/VersionGLSL.h" |
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11 |
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12 static void writeVersion(ShShaderType type, TIntermNode* root, |
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13 TInfoSinkBase& sink) { |
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14 TVersionGLSL versionGLSL(type); |
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15 root->traverse(&versionGLSL); |
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16 int version = versionGLSL.getVersion(); |
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17 // We need to write version directive only if it is greater than 110. |
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18 // If there is no version directive in the shader, 110 is implied. |
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19 if (version > 110) { |
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20 sink << "#version " << version << "\n"; |
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21 } |
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22 } |
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23 |
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24 TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec) |
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25 : TCompiler(type, spec) { |
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26 } |
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27 |
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28 void TranslatorGLSL::translate(TIntermNode* root) { |
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29 TInfoSinkBase& sink = getInfoSink().obj; |
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30 |
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31 // Write GLSL version. |
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32 writeVersion(getShaderType(), root, sink); |
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33 |
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34 // Write emulated built-in functions if needed. |
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35 getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition( |
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36 sink, false); |
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37 |
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38 // Write array bounds clamping emulation if needed. |
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39 getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); |
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40 |
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41 // Write translated shader. |
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42 TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable()); |
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43 root->traverse(&outputGLSL); |
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44 } |