browser/devtools/shadereditor/test/browser_webgl-actor-test-07.js

branch
TOR_BUG_3246
changeset 5
4ab42b5ab56c
equal deleted inserted replaced
-1:000000000000 0:c630525ea28d
1 /* Any copyright is dedicated to the Public Domain.
2 http://creativecommons.org/publicdomain/zero/1.0/ */
3
4 /**
5 * Tests that vertex and fragment shader sources can be changed.
6 */
7
8 function ifWebGLSupported() {
9 let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL);
10 front.setup({ reload: true });
11
12 let programActor = yield once(front, "program-linked");
13 let vertexShader = yield programActor.getVertexShader();
14 let fragmentShader = yield programActor.getFragmentShader();
15
16 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
17 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
18 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
19
20 let vertSource = yield vertexShader.getText();
21 let fragSource = yield fragmentShader.getText();
22 ok(!vertSource.contains("2.0"),
23 "The vertex shader source is correct before changing it.");
24 ok(!fragSource.contains("0.5"),
25 "The fragment shader source is correct before changing it.");
26
27 let newVertSource = vertSource.replace("1.0", "2.0");
28 let status = yield vertexShader.compile(newVertSource);
29 ok(!status,
30 "The new vertex shader source was compiled without errors.");
31
32 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
33 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
34 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
35
36 let vertSource = yield vertexShader.getText();
37 let fragSource = yield fragmentShader.getText();
38 ok(vertSource.contains("2.0"),
39 "The vertex shader source is correct after changing it.");
40 ok(!fragSource.contains("0.5"),
41 "The fragment shader source is correct after changing the vertex shader.");
42
43 let newFragSource = fragSource.replace("1.0", "0.5");
44 let status = yield fragmentShader.compile(newFragSource);
45 ok(!status,
46 "The new fragment shader source was compiled without errors.");
47
48 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
49 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
50 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
51
52 let vertSource = yield vertexShader.getText();
53 let fragSource = yield fragmentShader.getText();
54 ok(vertSource.contains("2.0"),
55 "The vertex shader source is correct after changing the fragment shader.");
56 ok(fragSource.contains("0.5"),
57 "The fragment shader source is correct after changing it.");
58
59 yield removeTab(target.tab);
60 finish();
61 }

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