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1 /* Any copyright is dedicated to the Public Domain. |
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2 http://creativecommons.org/publicdomain/zero/1.0/ */ |
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3 |
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4 /** |
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5 * Tests that the correct vertex and fragment shader sources are retrieved |
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6 * regardless of the order in which they were compiled and attached. |
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7 */ |
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8 |
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9 function ifWebGLSupported() { |
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10 let [target, debuggee, front] = yield initBackend(SHADER_ORDER_URL); |
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11 front.setup({ reload: true }); |
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12 |
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13 let programActor = yield once(front, "program-linked"); |
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14 let vertexShader = yield programActor.getVertexShader(); |
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15 let fragmentShader = yield programActor.getFragmentShader(); |
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16 |
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17 let vertSource = yield vertexShader.getText(); |
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18 let fragSource = yield fragmentShader.getText(); |
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19 |
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20 ok(vertSource.contains("I'm a vertex shader!"), |
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21 "The correct vertex shader text was retrieved."); |
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22 ok(fragSource.contains("I'm a fragment shader!"), |
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23 "The correct fragment shader text was retrieved."); |
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24 |
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25 yield removeTab(target.tab); |
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26 finish(); |
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27 } |