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1 /* Any copyright is dedicated to the Public Domain. |
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2 http://creativecommons.org/publicdomain/zero/1.0/ */ |
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3 |
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4 /** |
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5 * Tests if error indicators are shown in the editor's gutter and text area |
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6 * when there's a shader compilation error. |
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7 */ |
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8 |
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9 function ifWebGLSupported() { |
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10 let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL); |
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11 let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin; |
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12 |
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13 reload(target); |
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14 yield promise.all([ |
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15 once(gFront, "program-linked"), |
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16 once(panel.panelWin, EVENTS.SOURCES_SHOWN) |
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17 ]); |
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18 |
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19 let vsEditor = yield ShadersEditorsView._getEditor("vs"); |
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20 let fsEditor = yield ShadersEditorsView._getEditor("fs"); |
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21 |
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22 vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 }); |
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23 let [, vertError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
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24 checkHasVertFirstError(true, vertError); |
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25 checkHasVertSecondError(false, vertError); |
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26 info("Error marks added in the vertex shader editor."); |
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27 |
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28 vsEditor.insertText(" ", { line: 1, ch: 0 }); |
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29 yield once(panel.panelWin, EVENTS.EDITOR_ERROR_MARKERS_REMOVED); |
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30 is(vsEditor.getText(1), " precision lowp float;", "Typed space."); |
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31 checkHasVertFirstError(false, vertError); |
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32 checkHasVertSecondError(false, vertError); |
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33 info("Error marks removed while typing in the vertex shader editor."); |
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34 |
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35 [, vertError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
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36 checkHasVertFirstError(true, vertError); |
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37 checkHasVertSecondError(false, vertError); |
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38 info("Error marks were re-added after recompiling the vertex shader."); |
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39 |
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40 fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 }); |
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41 let [, fragError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
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42 checkHasVertFirstError(true, vertError); |
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43 checkHasVertSecondError(false, vertError); |
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44 checkHasFragError(true, fragError); |
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45 info("Error marks added in the fragment shader editor."); |
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46 |
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47 fsEditor.insertText(" ", { line: 1, ch: 0 }); |
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48 yield once(panel.panelWin, EVENTS.EDITOR_ERROR_MARKERS_REMOVED); |
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49 is(fsEditor.getText(1), " precision lowp float;", "Typed space."); |
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50 checkHasVertFirstError(true, vertError); |
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51 checkHasVertSecondError(false, vertError); |
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52 checkHasFragError(false, fragError); |
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53 info("Error marks removed while typing in the fragment shader editor."); |
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54 |
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55 [, fragError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
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56 checkHasVertFirstError(true, vertError); |
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57 checkHasVertSecondError(false, vertError); |
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58 checkHasFragError(true, fragError); |
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59 info("Error marks were re-added after recompiling the fragment shader."); |
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60 |
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61 vsEditor.replaceText("2", { line: 3, ch: 19 }, { line: 3, ch: 20 }); |
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62 yield once(panel.panelWin, EVENTS.EDITOR_ERROR_MARKERS_REMOVED); |
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63 checkHasVertFirstError(false, vertError); |
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64 checkHasVertSecondError(false, vertError); |
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65 checkHasFragError(true, fragError); |
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66 info("Error marks removed while typing in the vertex shader editor again."); |
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67 |
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68 [, vertError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
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69 checkHasVertFirstError(true, vertError); |
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70 checkHasVertSecondError(true, vertError); |
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71 checkHasFragError(true, fragError); |
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72 info("Error marks were re-added after recompiling the fragment shader again."); |
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73 |
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74 yield teardown(panel); |
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75 finish(); |
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76 |
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77 function checkHasVertFirstError(bool, error) { |
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78 ok(error, "Vertex shader compiled with errors."); |
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79 isnot(error.link, "", "The linkage status should not be empty."); |
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80 |
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81 let line = 7; |
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82 info("Checking first vertex shader error on line " + line + "..."); |
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83 |
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84 is(vsEditor.hasMarker(line, "errors", "error"), bool, |
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85 "Error is " + (bool ? "" : "not ") + "shown in the editor's gutter."); |
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86 is(vsEditor.hasLineClass(line, "error-line"), bool, |
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87 "Error style is " + (bool ? "" : "not ") + "applied to the faulty line."); |
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88 |
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89 let parsed = ShadersEditorsView._errors.vs; |
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90 is(parsed.length >= 1, bool, |
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91 "There's " + (bool ? ">= 1" : "< 1") + " parsed vertex shader error(s)."); |
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92 |
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93 if (bool) { |
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94 is(parsed[0].line, line, |
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95 "The correct line was parsed."); |
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96 is(parsed[0].messages.length, 2, |
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97 "There are 2 parsed messages."); |
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98 ok(parsed[0].messages[0].contains("'constructor' : too many arguments"), |
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99 "The correct first message was parsed."); |
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100 ok(parsed[0].messages[1].contains("'assign' : cannot convert from"), |
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101 "The correct second message was parsed."); |
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102 } |
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103 } |
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104 |
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105 function checkHasVertSecondError(bool, error) { |
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106 ok(error, "Vertex shader compiled with errors."); |
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107 isnot(error.link, "", "The linkage status should not be empty."); |
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108 |
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109 let line = 8; |
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110 info("Checking second vertex shader error on line " + line + "..."); |
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111 |
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112 is(vsEditor.hasMarker(line, "errors", "error"), bool, |
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113 "Error is " + (bool ? "" : "not ") + "shown in the editor's gutter."); |
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114 is(vsEditor.hasLineClass(line, "error-line"), bool, |
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115 "Error style is " + (bool ? "" : "not ") + "applied to the faulty line."); |
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116 |
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117 let parsed = ShadersEditorsView._errors.vs; |
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118 is(parsed.length >= 2, bool, |
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119 "There's " + (bool ? ">= 2" : "< 2") + " parsed vertex shader error(s)."); |
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120 |
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121 if (bool) { |
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122 is(parsed[1].line, line, |
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123 "The correct line was parsed."); |
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124 is(parsed[1].messages.length, 1, |
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125 "There is 1 parsed message."); |
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126 ok(parsed[1].messages[0].contains("'assign' : cannot convert from"), |
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127 "The correct message was parsed."); |
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128 } |
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129 } |
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130 |
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131 function checkHasFragError(bool, error) { |
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132 ok(error, "Fragment shader compiled with errors."); |
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133 isnot(error.link, "", "The linkage status should not be empty."); |
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134 |
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135 let line = 5; |
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136 info("Checking first vertex shader error on line " + line + "..."); |
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137 |
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138 is(fsEditor.hasMarker(line, "errors", "error"), bool, |
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139 "Error is " + (bool ? "" : "not ") + "shown in the editor's gutter."); |
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140 is(fsEditor.hasLineClass(line, "error-line"), bool, |
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141 "Error style is " + (bool ? "" : "not ") + "applied to the faulty line."); |
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142 |
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143 let parsed = ShadersEditorsView._errors.fs; |
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144 is(parsed.length >= 1, bool, |
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145 "There's " + (bool ? ">= 2" : "< 1") + " parsed fragment shader error(s)."); |
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146 |
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147 if (bool) { |
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148 is(parsed[0].line, line, |
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149 "The correct line was parsed."); |
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150 is(parsed[0].messages.length, 1, |
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151 "There is 1 parsed message."); |
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152 ok(parsed[0].messages[0].contains("'constructor' : too many arguments"), |
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153 "The correct message was parsed."); |
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154 } |
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155 } |
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156 } |