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1 /* Any copyright is dedicated to the Public Domain. |
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2 http://creativecommons.org/publicdomain/zero/1.0/ */ |
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3 |
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4 /** |
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5 * Tests if the programs list contains an entry after vertex and fragment |
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6 * shaders are linked. |
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7 */ |
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8 |
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9 function ifWebGLSupported() { |
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10 let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL); |
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11 let { gFront, EVENTS, L10N, ShadersListView, ShadersEditorsView } = panel.panelWin; |
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12 |
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13 is(ShadersListView.itemCount, 0, |
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14 "The shaders list should initially be empty."); |
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15 is(ShadersListView.selectedItem, null, |
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16 "The shaders list has no selected item."); |
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17 is(ShadersListView.selectedIndex, -1, |
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18 "The shaders list has a negative index."); |
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19 |
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20 reload(target); |
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21 |
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22 let [firstProgramActor, secondProgramActor] = yield promise.all([ |
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23 getPrograms(gFront, 2, (actors) => { |
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24 // Fired upon each actor addition, we want to check only |
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25 // after the first actor has been added so we can test state |
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26 if (actors.length === 1) |
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27 checkFirstProgram(); |
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28 if (actors.length === 2) |
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29 checkSecondProgram(); |
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30 }), |
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31 once(panel.panelWin, EVENTS.SOURCES_SHOWN) |
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32 ]).then(([programs, ]) => programs); |
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33 |
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34 is(ShadersListView.attachments[0].label, L10N.getFormatStr("shadersList.programLabel", 0), |
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35 "The correct first label is shown in the shaders list."); |
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36 is(ShadersListView.attachments[1].label, L10N.getFormatStr("shadersList.programLabel", 1), |
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37 "The correct second label is shown in the shaders list."); |
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38 |
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39 let vertexShader = yield firstProgramActor.getVertexShader(); |
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40 let fragmentShader = yield firstProgramActor.getFragmentShader(); |
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41 let vertSource = yield vertexShader.getText(); |
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42 let fragSource = yield fragmentShader.getText(); |
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43 |
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44 let vsEditor = yield ShadersEditorsView._getEditor("vs"); |
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45 let fsEditor = yield ShadersEditorsView._getEditor("fs"); |
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46 |
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47 is(vertSource, vsEditor.getText(), |
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48 "The vertex shader editor contains the correct text."); |
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49 is(fragSource, fsEditor.getText(), |
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50 "The vertex shader editor contains the correct text."); |
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51 |
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52 let compiled = once(panel.panelWin, EVENTS.SHADER_COMPILED).then(() => { |
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53 ok(false, "Selecting a different program shouldn't recompile its shaders."); |
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54 }); |
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55 |
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56 let shown = once(panel.panelWin, EVENTS.SOURCES_SHOWN).then(() => { |
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57 ok(true, "The vertex and fragment sources have changed in the editors."); |
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58 }); |
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59 |
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60 EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target); |
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61 yield shown; |
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62 |
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63 is(ShadersListView.selectedItem, ShadersListView.items[1], |
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64 "The shaders list has a correct item selected."); |
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65 is(ShadersListView.selectedIndex, 1, |
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66 "The shaders list has a correct index selected."); |
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67 |
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68 yield teardown(panel); |
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69 finish(); |
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70 |
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71 function checkFirstProgram () { |
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72 is(ShadersListView.itemCount, 1, |
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73 "The shaders list contains one entry."); |
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74 is(ShadersListView.selectedItem, ShadersListView.items[0], |
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75 "The shaders list has a correct item selected."); |
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76 is(ShadersListView.selectedIndex, 0, |
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77 "The shaders list has a correct index selected."); |
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78 } |
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79 function checkSecondProgram () { |
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80 is(ShadersListView.itemCount, 2, |
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81 "The shaders list contains two entries."); |
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82 is(ShadersListView.selectedItem, ShadersListView.items[0], |
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83 "The shaders list has a correct item selected."); |
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84 is(ShadersListView.selectedIndex, 0, |
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85 "The shaders list has a correct index selected."); |
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86 } |
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87 } |