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1 /* Any copyright is dedicated to the Public Domain. |
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2 http://creativecommons.org/publicdomain/zero/1.0/ */ |
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3 |
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4 /** |
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5 * Tests that the rendering is updated when a uniform variable is |
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6 * changed in one shader of a page with multiple WebGL contexts. |
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7 */ |
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8 |
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9 function ifWebGLSupported() { |
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10 let [target, debuggee, front] = yield initBackend(MULTIPLE_CONTEXTS_URL); |
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11 front.setup({ reload: true }); |
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12 |
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13 let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2); |
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14 |
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15 let firstFragmentShader = yield firstProgramActor.getFragmentShader(); |
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16 let secondFragmentShader = yield secondProgramActor.getFragmentShader(); |
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17 |
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18 let oldFragSource = yield firstFragmentShader.getText(); |
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19 let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25"); |
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20 let status = yield firstFragmentShader.compile(newFragSource); |
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21 ok(!status, |
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22 "The first new fragment shader source was compiled without errors."); |
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23 |
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24 yield waitForFrame(debuggee); |
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25 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); |
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26 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); |
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27 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); |
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28 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); |
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29 ok(true, "The first fragment shader was changed."); |
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30 |
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31 let oldFragSource = yield secondFragmentShader.getText(); |
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32 let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75"); |
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33 let status = yield secondFragmentShader.compile(newFragSource); |
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34 ok(!status, |
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35 "The second new fragment shader source was compiled without errors."); |
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36 |
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37 yield waitForFrame(debuggee); |
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38 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); |
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39 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); |
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40 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); |
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41 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); |
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42 ok(true, "The second fragment shader was changed."); |
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43 |
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44 yield removeTab(target.tab); |
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45 finish(); |
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46 } |