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1 /* Any copyright is dedicated to the Public Domain. |
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2 http://creativecommons.org/publicdomain/zero/1.0/ */ |
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3 |
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4 /** |
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5 * Tests if the shader editor shows the appropriate UI when opened. |
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6 */ |
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7 |
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8 function spawnTest() { |
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9 let [target, debuggee, panel] = yield initWebAudioEditor(SIMPLE_CONTEXT_URL); |
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10 let { gFront, $, $$, EVENTS, WebAudioParamView } = panel.panelWin; |
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11 let gVars = WebAudioParamView._paramsView; |
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12 |
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13 let started = once(gFront, "start-context"); |
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14 |
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15 reload(target); |
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16 |
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17 let [[dest, osc, gain], [[_, destID], [_, oscID], [_, gainID]]] = yield Promise.all([ |
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18 get3(gFront, "create-node"), |
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19 get3Spread(panel.panelWin, EVENTS.UI_ADD_NODE_LIST) |
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20 ]); |
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21 |
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22 |
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23 checkVariableView(gVars, 1, { |
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24 "type": "\"sine\"", |
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25 "frequency": 440, |
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26 "detune": 0 |
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27 }); |
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28 |
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29 checkVariableView(gVars, 2, { |
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30 "gain": 0 |
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31 }); |
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32 |
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33 yield modifyVariableView(panel.panelWin, gVars, 1, "type", "square"); |
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34 |
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35 checkVariableView(gVars, 1, { |
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36 "type": "\"square\"" |
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37 }); |
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38 |
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39 yield teardown(panel); |
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40 finish(); |
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41 } |
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42 |