|
1 <!DOCTYPE html> |
|
2 <html class="reftest-wait"> |
|
3 <head> |
|
4 <meta charset="UTF-8"> |
|
5 |
|
6 <script type="text/javascript" src="webgl-utils.js"></script> |
|
7 <script type="text/javascript"> |
|
8 /* Hanging Scissor Test |
|
9 * |
|
10 * Clear the canvas to green, but create and enable and set scissor values |
|
11 * before returning. This can fail if we blindly blit or read from the screen |
|
12 * without disabling scissor-test. |
|
13 * |
|
14 * Failure should look like only the top-left quadrant is rendered. |
|
15 */ |
|
16 |
|
17 "use strict"; |
|
18 |
|
19 function renderGL(gl) { |
|
20 gl.clearColor(0.0, 1.0, 0.0, 1.0); |
|
21 gl.clear(gl.COLOR_BUFFER_BIT); |
|
22 |
|
23 gl.enable(gl.SCISSOR_TEST); |
|
24 gl.scissor(0, 128, 128, 128); |
|
25 |
|
26 gl.finish(); |
|
27 } |
|
28 |
|
29 function renderFailure(canvas) { |
|
30 // This will also trigger RAF for us. |
|
31 var context = canvas.getContext("2d"); |
|
32 context.fillText('WebGL failed.', 64, 64); |
|
33 } |
|
34 |
|
35 function runTest() { |
|
36 var canvas = document.getElementById("canvas"); |
|
37 var gl = initGL(canvas); |
|
38 |
|
39 if (gl) |
|
40 renderGL(gl); |
|
41 else |
|
42 renderFailure(canvas); |
|
43 |
|
44 waitForComposite(testComplete); |
|
45 } |
|
46 |
|
47 function testComplete() { |
|
48 document.documentElement.removeAttribute("class"); |
|
49 } |
|
50 </script> |
|
51 </head> |
|
52 |
|
53 <body onload="rAF(runTest);"> |
|
54 <canvas id="canvas" width="256" height="256"></canvas> |
|
55 </body> |
|
56 |
|
57 </html> |