|
1 <!DOCTYPE html> |
|
2 <html> |
|
3 <head> |
|
4 <meta charset="utf-8"> |
|
5 <!-- |
|
6 Copyright (c) 2011 Ilmari Heikkinen. All rights reserved. |
|
7 Use of this source code is governed by a BSD-style license that can be |
|
8 found in the LICENSE file. |
|
9 --> |
|
10 <title>WebGL Methods Test</title> |
|
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
|
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
|
13 <script src="../../resources/js-test-pre.js"></script> |
|
14 <script src="../resources/webgl-test.js"></script> |
|
15 </head> |
|
16 <body> |
|
17 <div id="description"></div> |
|
18 <div id="console"></div> |
|
19 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
|
20 <script> |
|
21 description("This test ensures that the WebGL context has all the methods in the specification."); |
|
22 |
|
23 var methods = [ |
|
24 "canvas", |
|
25 "getContextAttributes", |
|
26 "activeTexture", |
|
27 "attachShader", |
|
28 "bindAttribLocation", |
|
29 "bindBuffer", |
|
30 "bindFramebuffer", |
|
31 "bindRenderbuffer", |
|
32 "bindTexture", |
|
33 "blendColor", |
|
34 "blendEquation", |
|
35 "blendEquationSeparate", |
|
36 "blendFunc", |
|
37 "blendFuncSeparate", |
|
38 "bufferData", |
|
39 "bufferSubData", |
|
40 "checkFramebufferStatus", |
|
41 "clear", |
|
42 "clearColor", |
|
43 "clearDepth", |
|
44 "clearStencil", |
|
45 "colorMask", |
|
46 "compileShader", |
|
47 "copyTexImage2D", |
|
48 "copyTexSubImage2D", |
|
49 "createBuffer", |
|
50 "createFramebuffer", |
|
51 "createProgram", |
|
52 "createRenderbuffer", |
|
53 "createShader", |
|
54 "createTexture", |
|
55 "cullFace", |
|
56 "deleteBuffer", |
|
57 "deleteFramebuffer", |
|
58 "deleteProgram", |
|
59 "deleteRenderbuffer", |
|
60 "deleteShader", |
|
61 "deleteTexture", |
|
62 "depthFunc", |
|
63 "depthMask", |
|
64 "depthRange", |
|
65 "detachShader", |
|
66 "disable", |
|
67 "disableVertexAttribArray", |
|
68 "drawArrays", |
|
69 "drawElements", |
|
70 "enable", |
|
71 "enableVertexAttribArray", |
|
72 "finish", |
|
73 "flush", |
|
74 "framebufferRenderbuffer", |
|
75 "framebufferTexture2D", |
|
76 "frontFace", |
|
77 "generateMipmap", |
|
78 "getActiveAttrib", |
|
79 "getActiveUniform", |
|
80 "getAttachedShaders", |
|
81 "getAttribLocation", |
|
82 "getParameter", |
|
83 "getBufferParameter", |
|
84 "getError", |
|
85 "getFramebufferAttachmentParameter", |
|
86 "getProgramParameter", |
|
87 "getProgramInfoLog", |
|
88 "getRenderbufferParameter", |
|
89 "getShaderParameter", |
|
90 "getShaderInfoLog", |
|
91 "getShaderSource", |
|
92 "getTexParameter", |
|
93 "getUniform", |
|
94 "getUniformLocation", |
|
95 "getVertexAttrib", |
|
96 "getVertexAttribOffset", |
|
97 "hint", |
|
98 "isBuffer", |
|
99 "isEnabled", |
|
100 "isFramebuffer", |
|
101 "isProgram", |
|
102 "isRenderbuffer", |
|
103 "isShader", |
|
104 "isTexture", |
|
105 "lineWidth", |
|
106 "linkProgram", |
|
107 "pixelStorei", |
|
108 "polygonOffset", |
|
109 "readPixels", |
|
110 "renderbufferStorage", |
|
111 "sampleCoverage", |
|
112 "scissor", |
|
113 "shaderSource", |
|
114 "stencilFunc", |
|
115 "stencilFuncSeparate", |
|
116 "stencilMask", |
|
117 "stencilMaskSeparate", |
|
118 "stencilOp", |
|
119 "stencilOpSeparate", |
|
120 "texImage2D", |
|
121 "texParameterf", |
|
122 "texParameteri", |
|
123 "texSubImage2D", |
|
124 "uniform1f", |
|
125 "uniform1fv", |
|
126 "uniform1i", |
|
127 "uniform1iv", |
|
128 "uniform2f", |
|
129 "uniform2fv", |
|
130 "uniform2i", |
|
131 "uniform2iv", |
|
132 "uniform3f", |
|
133 "uniform3fv", |
|
134 "uniform3i", |
|
135 "uniform3iv", |
|
136 "uniform4f", |
|
137 "uniform4fv", |
|
138 "uniform4i", |
|
139 "uniform4iv", |
|
140 "uniformMatrix2fv", |
|
141 "uniformMatrix3fv", |
|
142 "uniformMatrix4fv", |
|
143 "useProgram", |
|
144 "validateProgram", |
|
145 "vertexAttrib1f", |
|
146 "vertexAttrib1fv", |
|
147 "vertexAttrib2f", |
|
148 "vertexAttrib2fv", |
|
149 "vertexAttrib3f", |
|
150 "vertexAttrib3fv", |
|
151 "vertexAttrib4f", |
|
152 "vertexAttrib4fv", |
|
153 "vertexAttribPointer", |
|
154 "viewport" |
|
155 ] |
|
156 |
|
157 function assertProperty(v, p) { |
|
158 try { |
|
159 if (v[p] == null) { |
|
160 testFailed("Property does not exist: " + p) |
|
161 return false; |
|
162 } else { |
|
163 return true; |
|
164 } |
|
165 } catch(e) { |
|
166 testFailed("Trying to access the property '"+p+"' threw an error: "+e.toString()); |
|
167 } |
|
168 } |
|
169 |
|
170 debug(""); |
|
171 debug("Canvas.getContext"); |
|
172 |
|
173 var canvas = document.getElementById("canvas"); |
|
174 var gl = create3DContext(canvas); |
|
175 var passed = true; |
|
176 for (var i=0; i<methods.length; i++) { |
|
177 var r = assertProperty(gl, methods[i]); |
|
178 passed = passed && r; |
|
179 } |
|
180 if (passed) { |
|
181 testPassed("All WebGL methods found."); |
|
182 } |
|
183 var extended = false; |
|
184 for (var i in gl) { |
|
185 if (i.match(/^[a-z]/) && methods.indexOf(i) == -1) { |
|
186 if (!extended) { |
|
187 extended = true; |
|
188 debug("Also found the following extra methods:"); |
|
189 } |
|
190 debug(i); |
|
191 } |
|
192 } |
|
193 |
|
194 debug(""); |
|
195 successfullyParsed = true; |
|
196 </script> |
|
197 <script>finishTest();</script> |
|
198 |
|
199 </body> |
|
200 </html> |