content/canvas/test/webgl-conformance/conformance/glsl/functions/glsl-function-mod-float.html

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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>GLSL mod-float function test</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test.js"> </script>
15 <script src="../../resources/webgl-test-utils.js"> </script>
16 <script src="../../resources/glsl-generator.js"> </script>
17 </head>
18 <body>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script>
22 GLSLGenerator.runFeatureTest({
23 feature: "mod",
24 args: "$(type) value, float divisor",
25 baseArgs: "value$(field), divisor",
26 testFunc: "$(func)($(arg0), float)",
27 fragmentTolerance: 1,
28 emuFunc: ["float $(func)_base(float value, float divisor) {",
29 " return value - divisor * floor(value / divisor);",
30 "}"].join("\n"),
31 gridRes: 8,
32 tests: [
33 ["$(output) = vec4(",
34 " $(func)($(input).x * 6.0 - 3.0, 1.5) / 1.5,",
35 " $(func)($(input).y * 6.0 - 3.0, 1.5) / 1.5,",
36 " 0,",
37 " 1);"].join("\n"),
38 ["$(output) = vec4(",
39 " $(func)($(input).xy * 6.0 - vec2(3, 3), 1.5) / 1.5,",
40 " 0, 1);"].join("\n"),
41 ["$(output) = vec4(",
42 " $(func)($(input).xyz * 6.0 - vec3(3, 3, 3), 1.5) / 1.5,",
43 " 1);"].join("\n"),
44 ["$(output) = ",
45 " $(func)($(input) * 6.0 - vec4(3, 3, 3, 3), 1.5) / 1.5;"].join("\n")
46 ]
47 });
48 successfullyParsed = true;
49 </script>
50 </body>
51 </html>
52

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