content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-arbitrary-indexing.vert.html

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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test-utils.js"></script>
15 <script src="../../resources/glsl-conformance-test.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vertexShader" type="text/something-not-javascript">
21 // vertex shader with arbitrary indexing expression should succeed
22 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
23 uniform mat4 u_matrices[8];
24 attribute vec4 a_vertex;
25 attribute float a_index;
26
27 void main()
28 {
29 int index = int(floor(a_index));
30 gl_Position = u_matrices[index] * a_vertex;
31 }
32 </script>
33 <script>
34 GLSLConformanceTester.runTest();
35 successfullyParsed = true;
36 </script>
37 </body>
38 </html>

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