content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-limited-indexing.frag.html

changeset 0
6474c204b198
equal deleted inserted replaced
-1:000000000000 0:9fdc06717ca3
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test-utils.js"></script>
15 <script src="../../resources/glsl-conformance-test.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vertexShader" type="text/something-not-javascript">
21 // vertex shader should succeed
22 attribute vec4 a_weights;
23 varying vec4 v_weights;
24
25 void main() {
26 v_weights = a_weights;
27 gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
28 }
29 </script>
30 <script id="fragmentShader" type="text/something-not-javascript">
31 // fragment shader with appropriately limited indexing expression should succeed
32 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
33 precision mediump float;
34
35 uniform vec4 u_colors[8];
36 varying vec4 v_weights;
37
38 void main()
39 {
40 vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
41 for (int i = 0; i < 4; i++) {
42 color += u_colors[i] * v_weights[i];
43 }
44 gl_FragColor = color;
45 }
46 </script>
47 <script>
48 GLSLConformanceTester.runTest();
49 successfullyParsed = true;
50 </script>
51 </body>
52 </html>

mercurial