content/canvas/test/webgl-conformance/conformance/programs/gl-shader-test.html

changeset 0
6474c204b198
equal deleted inserted replaced
-1:000000000000 0:36b83b73121e
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL ShaderL Conformance Tests</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
13 <script src="../../resources/js-test-pre.js"></script>
14 <script src="../resources/webgl-test.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19 <canvas id="canvas" width="2" height="2"> </canvas>
20 <script>
21 description("This test checks a few things about WebGL Shaders.");
22
23 debug("");
24 debug("Canvas.getContext");
25
26 var gl = create3DContext(document.getElementById("canvas"));
27 if (!gl) {
28 testFailed("context does not exist");
29 } else {
30 testPassed("context exists");
31
32 debug("");
33 debug("Checking shaders.");
34
35 // Create the shader object
36 var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']);
37 assertMsg(shader == null,
38 "should not be able to create GEOMETRY shader");
39 }
40
41 debug("");
42 successfullyParsed = true;
43
44 </script>
45 <script>finishTest();</script>
46
47 </body>
48 </html>

mercurial