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1 <!-- |
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2 Copyright (C) 2009 Apple Computer, Inc. All rights reserved. |
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3 |
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4 Redistribution and use in source and binary forms, with or without |
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5 modification, are permitted provided that the following conditions |
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6 are met: |
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7 1. Redistributions of source code must retain the above copyright |
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8 notice, this list of conditions and the following disclaimer. |
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9 2. Redistributions in binary form must reproduce the above copyright |
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10 notice, this list of conditions and the following disclaimer in the |
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11 documentation and/or other materials provided with the distribution. |
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12 |
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13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 --> |
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25 |
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26 <!DOCTYPE html> |
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27 <html> |
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28 <head> |
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29 <meta charset="utf-8"> |
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30 <title>Canvas Compositing Test</title> |
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31 <link rel="stylesheet" href="../resources/js-test-style.css"/> |
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32 <script src="../resources/js-test-pre.js"></script> |
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33 <script src="../conformance/resources/webgl-test.js"> </script> |
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34 </head> |
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35 <body> |
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36 Below are 2 50x50 pixel canvas but using CSS to display them at 100x100 pixels. <br/> |
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37 They are solid black with a red triangle<br/> |
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38 They each have a 10px CSS solid black border around them.<br/> |
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39 Depending on how the browser composites the canvas with the page they will get |
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40 a white outline<hr/> |
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41 <div> |
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42 2d canvas<br/> |
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43 <canvas id="example2" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas> |
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44 </div> |
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45 <hr/> |
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46 3d canvas<br/> |
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47 <div> |
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48 <canvas id="example" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas> |
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49 </div> |
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50 <hr/> |
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51 img tag<br/> |
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52 <img src="50x50pixel-black-with-red-triangle.png" style="width: 100px; height: 100px; border: 10px solid black;"/> |
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53 <div id="description"></div> |
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54 <div id="console"></div> |
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55 <script id="vshader" type="x-shader/x-vertex"> |
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56 attribute vec4 vPosition; |
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57 void main() |
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58 { |
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59 gl_Position = vPosition; |
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60 } |
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61 </script> |
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62 |
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63 <script id="fshader" type="x-shader/x-fragment"> |
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64 void main() |
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65 { |
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66 gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
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67 } |
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68 </script> |
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69 |
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70 <script> |
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71 function fail(x,y, buf, shouldBe) |
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72 { |
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73 var i = (y*50+x) * 4; |
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74 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
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75 testFailed(reason); |
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76 } |
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77 |
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78 function pass() |
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79 { |
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80 testPassed("drawing is correct"); |
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81 } |
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82 |
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83 function init() |
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84 { |
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85 var canvas2d = document.getElementById("example2"); |
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86 var ctx2d = canvas2d.getContext("2d"); |
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87 ctx2d.fillStyle = "rgba(0, 0, 0, 255)" |
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88 ctx2d.fillRect(0, 0, 50, 50); |
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89 ctx2d.fillStyle = "rgba(255, 0, 0, 255)" |
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90 ctx2d.beginPath(); |
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91 ctx2d.moveTo(25, 12.5); |
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92 ctx2d.lineTo(12.5, 37.5); |
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93 ctx2d.lineTo(37.5, 37.5); |
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94 ctx2d.lineTo(25, 12.5); |
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95 ctx2d.fill(); |
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96 |
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97 |
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98 if (window.initNonKhronosFramework) { |
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99 window.initNonKhronosFramework(false); |
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100 } |
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101 |
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102 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
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103 gl.viewport(0, 0, 50, 50); |
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104 |
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105 var vertexObject = gl.createBuffer(); |
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106 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
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107 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
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108 gl.enableVertexAttribArray(0); |
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109 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
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110 |
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111 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
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112 gl.drawArrays(gl.TRIANGLES, 0, 3); |
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113 } |
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114 |
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115 init(); |
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116 successfullyParsed = true; |
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117 </script> |
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118 </body> |
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119 <script>finishTest();</script> |
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120 |
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121 <script> |
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122 </script> |
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123 |
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124 </body> |
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125 </html> |