dom/tests/mochitest/chrome/test_docshell_swap.xul

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1 <?xml version="1.0"?>
2 <?xml-stylesheet type="text/css" href="chrome://global/skin"?>
3 <?xml-stylesheet type="text/css" href="chrome://mochikit/content/tests/SimpleTest/test.css"?>
4 <window title="Docshell swap test"
5 xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
6 <script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"/>
7
8 <!-- test results are displayed in the html:body -->
9 <body xmlns="http://www.w3.org/1999/xhtml">
10
11 </body>
12
13 <!-- test code goes here -->
14 <script type="application/javascript">
15 <![CDATA[
16
17 SimpleTest.waitForExplicitFinish();
18
19 // Create two identical windows, each with a <browser> element.
20 let win1 = window.openDialog("window_docshell_swap.xul", "_blank","chrome,width=300,height=200");
21 let win2 = window.openDialog("window_docshell_swap.xul", "_blank","chrome,width=300,height=200");
22
23 let loadCount = 0;
24 function loadHandler() {
25 loadCount++;
26 if (loadCount < 2)
27 return;
28
29 let browser1 = win1.document.getElementById("browser");
30 let browser2 = win2.document.getElementById("browser");
31
32 let flo1 = browser1.QueryInterface(Components.interfaces.nsIFrameLoaderOwner);
33 let flo2 = browser2.QueryInterface(Components.interfaces.nsIFrameLoaderOwner);
34
35 let pongCount = 0;
36
37 function gotPong(target_ok) {
38 pongCount++;
39 ok(target_ok, "message went to correct target");
40 if (pongCount == 1) {
41 win1.close();
42 win2.close();
43 SimpleTest.finish();
44 }
45 }
46
47 let mm1 = flo1.frameLoader.messageManager;
48 let mm2 = flo2.frameLoader.messageManager;
49 mm1.addMessageListener("pong", () => { gotPong(true); });
50 mm2.addMessageListener("pong", () => { gotPong(false); });
51
52 // Swap docshells. Everything should be identical to before, since there was nothing to
53 // distinguish these docshells.
54 flo1.swapFrameLoaders(flo2);
55
56 // mm1 shouldn't change here, but we update it in case it does due to a bug.
57 mm1 = flo1.frameLoader.messageManager;
58
59 // Load ping-pong code into first window.
60 mm1.loadFrameScript("data:,addMessageListener('ping', () => sendAsyncMessage('pong'));", false);
61
62 // A pong message received in win1 means success.
63 win1.messageManager.addMessageListener("pong", () => { gotPong(true); });
64
65 // A pong message received in win2 means failure!
66 win2.messageManager.addMessageListener("pong", () => { gotPong(false); });
67
68 // Send the ping to win1.
69 mm1.sendAsyncMessage("ping");
70 }
71
72 win1.addEventListener("load", loadHandler, false);
73 win2.addEventListener("load", loadHandler, false);
74 ]]>
75 </script>
76 </window>

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