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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "RadialGradientEffectD2D1.h" |
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7 |
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8 #include "Logging.h" |
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9 |
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10 #include "ShadersD2D1.h" |
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11 #include "HelpersD2D.h" |
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12 |
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13 #include <vector> |
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14 |
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15 #define TEXTW(x) L##x |
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16 #define XML(X) TEXTW(#X) // This macro creates a single string from multiple lines of text. |
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17 |
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18 static const PCWSTR kXmlDescription = |
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19 XML( |
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20 <?xml version='1.0'?> |
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21 <Effect> |
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22 <!-- System Properties --> |
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23 <Property name='DisplayName' type='string' value='RadialGradientEffect'/> |
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24 <Property name='Author' type='string' value='Mozilla'/> |
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25 <Property name='Category' type='string' value='Pattern effects'/> |
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26 <Property name='Description' type='string' value='This effect is used to render radial gradients in a manner compliant with the 2D Canvas specification.'/> |
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27 <Inputs> |
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28 <Input name='Geometry'/> |
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29 </Inputs> |
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30 <Property name='StopCollection' type='iunknown'> |
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31 <Property name='DisplayName' type='string' value='Gradient stop collection'/> |
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32 </Property> |
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33 <Property name='Center1' type='vector2'> |
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34 <Property name='DisplayName' type='string' value='Inner circle center'/> |
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35 </Property> |
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36 <Property name='Center2' type='vector2'> |
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37 <Property name='DisplayName' type='string' value='Outer circle center'/> |
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38 </Property> |
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39 <Property name='Radius1' type='float'> |
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40 <Property name='DisplayName' type='string' value='Inner circle radius'/> |
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41 </Property> |
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42 <Property name='Radius2' type='float'> |
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43 <Property name='DisplayName' type='string' value='Outer circle radius'/> |
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44 </Property> |
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45 <Property name='Transform' type='matrix3x2'> |
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46 <Property name='DisplayName' type='string' value='Transform applied to the pattern'/> |
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47 </Property> |
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48 |
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49 </Effect> |
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50 ); |
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51 |
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52 // {FB947CDA-718E-40CC-AE7B-D255830D7D14} |
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53 static const GUID GUID_SampleRadialGradientPS = |
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54 {0xfb947cda, 0x718e, 0x40cc, {0xae, 0x7b, 0xd2, 0x55, 0x83, 0xd, 0x7d, 0x14}}; |
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55 // {2C468128-6546-453C-8E25-F2DF0DE10A0F} |
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56 static const GUID GUID_SampleRadialGradientA0PS = |
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57 {0x2c468128, 0x6546, 0x453c, {0x8e, 0x25, 0xf2, 0xdf, 0xd, 0xe1, 0xa, 0xf}}; |
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58 |
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59 namespace mozilla { |
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60 namespace gfx { |
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61 |
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62 RadialGradientEffectD2D1::RadialGradientEffectD2D1() |
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63 : mRefCount(0) |
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64 , mCenter1(D2D1::Vector2F(0, 0)) |
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65 , mCenter2(D2D1::Vector2F(0, 0)) |
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66 , mRadius1(0) |
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67 , mRadius2(0) |
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68 , mTransform(D2D1::IdentityMatrix()) |
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69 |
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70 { |
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71 } |
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72 |
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73 IFACEMETHODIMP |
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74 RadialGradientEffectD2D1::Initialize(ID2D1EffectContext* pContextInternal, ID2D1TransformGraph* pTransformGraph) |
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75 { |
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76 HRESULT hr; |
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77 |
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78 hr = pContextInternal->LoadPixelShader(GUID_SampleRadialGradientPS, SampleRadialGradientPS, sizeof(SampleRadialGradientPS)); |
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79 |
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80 if (FAILED(hr)) { |
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81 return hr; |
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82 } |
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83 |
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84 hr = pContextInternal->LoadPixelShader(GUID_SampleRadialGradientA0PS, SampleRadialGradientA0PS, sizeof(SampleRadialGradientA0PS)); |
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85 |
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86 if (FAILED(hr)) { |
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87 return hr; |
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88 } |
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89 |
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90 hr = pTransformGraph->SetSingleTransformNode(this); |
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91 |
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92 if (FAILED(hr)) { |
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93 return hr; |
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94 } |
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95 |
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96 mEffectContext = pContextInternal; |
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97 |
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98 return S_OK; |
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99 } |
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100 |
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101 IFACEMETHODIMP |
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102 RadialGradientEffectD2D1::PrepareForRender(D2D1_CHANGE_TYPE changeType) |
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103 { |
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104 if (changeType == D2D1_CHANGE_TYPE_NONE) { |
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105 return S_OK; |
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106 } |
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107 |
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108 // We'll need to inverse transform our pixel, precompute inverse here. |
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109 Matrix mat = ToMatrix(mTransform); |
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110 if (!mat.Invert()) { |
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111 // Singular |
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112 return S_OK; |
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113 } |
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114 |
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115 if (!mStopCollection) { |
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116 return S_OK; |
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117 } |
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118 |
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119 D2D1_POINT_2F dc = D2D1::Point2F(mCenter2.x - mCenter1.x, mCenter2.y - mCenter2.y); |
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120 float dr = mRadius2 - mRadius1; |
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121 float A = dc.x * dc.x + dc.y * dc.y - dr * dr; |
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122 |
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123 HRESULT hr; |
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124 |
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125 if (A == 0) { |
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126 hr = mDrawInfo->SetPixelShader(GUID_SampleRadialGradientA0PS); |
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127 } else { |
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128 hr = mDrawInfo->SetPixelShader(GUID_SampleRadialGradientPS); |
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129 } |
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130 |
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131 if (FAILED(hr)) { |
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132 return hr; |
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133 } |
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134 |
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135 RefPtr<ID2D1ResourceTexture> tex = CreateGradientTexture(); |
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136 hr = mDrawInfo->SetResourceTexture(1, tex); |
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137 |
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138 if (FAILED(hr)) { |
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139 return hr; |
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140 } |
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141 |
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142 struct PSConstantBuffer |
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143 { |
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144 float diff[3]; |
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145 float padding; |
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146 float center1[2]; |
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147 float A; |
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148 float radius1; |
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149 float sq_radius1; |
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150 float padding2[3]; |
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151 float transform[8]; |
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152 }; |
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153 |
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154 PSConstantBuffer buffer = { { dc.x, dc.y, dr }, 0, |
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155 { mCenter1.x, mCenter1.y }, |
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156 A, mRadius1, mRadius1 * mRadius1, |
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157 { 0, 0, 0 }, { mat._11, mat._21, mat._31, 0, |
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158 mat._12, mat._22, mat._32, 0 } }; |
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159 |
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160 hr = mDrawInfo->SetPixelShaderConstantBuffer((BYTE*)&buffer, sizeof(buffer)); |
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161 |
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162 if (FAILED(hr)) { |
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163 return hr; |
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164 } |
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165 |
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166 return S_OK; |
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167 } |
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168 |
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169 IFACEMETHODIMP |
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170 RadialGradientEffectD2D1::SetGraph(ID2D1TransformGraph* pGraph) |
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171 { |
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172 return pGraph->SetSingleTransformNode(this); |
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173 } |
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174 |
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175 IFACEMETHODIMP_(ULONG) |
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176 RadialGradientEffectD2D1::AddRef() |
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177 { |
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178 return ++mRefCount; |
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179 } |
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180 |
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181 IFACEMETHODIMP_(ULONG) |
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182 RadialGradientEffectD2D1::Release() |
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183 { |
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184 if (!--mRefCount) { |
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185 delete this; |
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186 return 0; |
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187 } |
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188 return mRefCount; |
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189 } |
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190 |
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191 IFACEMETHODIMP |
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192 RadialGradientEffectD2D1::QueryInterface(const IID &aIID, void **aPtr) |
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193 { |
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194 if (!aPtr) { |
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195 return E_POINTER; |
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196 } |
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197 |
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198 if (aIID == IID_IUnknown) { |
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199 *aPtr = static_cast<IUnknown*>(static_cast<ID2D1EffectImpl*>(this)); |
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200 } else if (aIID == IID_ID2D1EffectImpl) { |
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201 *aPtr = static_cast<ID2D1EffectImpl*>(this); |
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202 } else if (aIID == IID_ID2D1DrawTransform) { |
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203 *aPtr = static_cast<ID2D1DrawTransform*>(this); |
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204 } else if (aIID == IID_ID2D1Transform) { |
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205 *aPtr = static_cast<ID2D1Transform*>(this); |
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206 } else if (aIID == IID_ID2D1TransformNode) { |
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207 *aPtr = static_cast<ID2D1TransformNode*>(this); |
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208 } else { |
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209 return E_NOINTERFACE; |
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210 } |
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211 |
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212 static_cast<IUnknown*>(*aPtr)->AddRef(); |
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213 return S_OK; |
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214 } |
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215 |
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216 IFACEMETHODIMP |
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217 RadialGradientEffectD2D1::MapInputRectsToOutputRect(const D2D1_RECT_L* pInputRects, |
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218 const D2D1_RECT_L* pInputOpaqueSubRects, |
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219 UINT32 inputRectCount, |
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220 D2D1_RECT_L* pOutputRect, |
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221 D2D1_RECT_L* pOutputOpaqueSubRect) |
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222 { |
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223 if (inputRectCount != 1) { |
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224 return E_INVALIDARG; |
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225 } |
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226 |
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227 *pOutputRect = *pInputRects; |
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228 *pOutputOpaqueSubRect = *pInputOpaqueSubRects; |
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229 return S_OK; |
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230 } |
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231 |
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232 IFACEMETHODIMP |
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233 RadialGradientEffectD2D1::MapOutputRectToInputRects(const D2D1_RECT_L* pOutputRect, |
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234 D2D1_RECT_L* pInputRects, |
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235 UINT32 inputRectCount) const |
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236 { |
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237 if (inputRectCount != 1) { |
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238 return E_INVALIDARG; |
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239 } |
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240 |
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241 *pInputRects = *pOutputRect; |
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242 return S_OK; |
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243 } |
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244 |
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245 IFACEMETHODIMP |
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246 RadialGradientEffectD2D1::MapInvalidRect(UINT32 inputIndex, |
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247 D2D1_RECT_L invalidInputRect, |
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248 D2D1_RECT_L* pInvalidOutputRect) const |
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249 { |
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250 MOZ_ASSERT(inputIndex = 0); |
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251 |
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252 *pInvalidOutputRect = invalidInputRect; |
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253 return S_OK; |
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254 } |
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255 |
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256 IFACEMETHODIMP |
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257 RadialGradientEffectD2D1::SetDrawInfo(ID2D1DrawInfo *pDrawInfo) |
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258 { |
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259 mDrawInfo = pDrawInfo; |
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260 return S_OK; |
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261 } |
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262 |
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263 HRESULT |
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264 RadialGradientEffectD2D1::Register(ID2D1Factory1 *aFactory) |
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265 { |
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266 D2D1_PROPERTY_BINDING bindings[] = { |
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267 D2D1_VALUE_TYPE_BINDING(L"StopCollection", &RadialGradientEffectD2D1::SetStopCollection, |
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268 &RadialGradientEffectD2D1::GetStopCollection), |
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269 D2D1_VALUE_TYPE_BINDING(L"Center1", &RadialGradientEffectD2D1::SetCenter1, &RadialGradientEffectD2D1::GetCenter1), |
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270 D2D1_VALUE_TYPE_BINDING(L"Center2", &RadialGradientEffectD2D1::SetCenter2, &RadialGradientEffectD2D1::GetCenter2), |
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271 D2D1_VALUE_TYPE_BINDING(L"Radius1", &RadialGradientEffectD2D1::SetRadius1, &RadialGradientEffectD2D1::GetRadius1), |
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272 D2D1_VALUE_TYPE_BINDING(L"Radius2", &RadialGradientEffectD2D1::SetRadius2, &RadialGradientEffectD2D1::GetRadius2), |
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273 D2D1_VALUE_TYPE_BINDING(L"Transform", &RadialGradientEffectD2D1::SetTransform, &RadialGradientEffectD2D1::GetTransform) |
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274 }; |
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275 HRESULT hr = aFactory->RegisterEffectFromString(CLSID_RadialGradientEffect, kXmlDescription, bindings, ARRAYSIZE(bindings), CreateEffect); |
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276 |
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277 if (FAILED(hr)) { |
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278 gfxWarning() << "Failed to register radial gradient effect."; |
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279 } |
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280 return hr; |
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281 } |
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282 |
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283 HRESULT __stdcall |
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284 RadialGradientEffectD2D1::CreateEffect(IUnknown **aEffectImpl) |
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285 { |
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286 *aEffectImpl = static_cast<ID2D1EffectImpl*>(new RadialGradientEffectD2D1()); |
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287 (*aEffectImpl)->AddRef(); |
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288 |
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289 return S_OK; |
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290 } |
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291 |
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292 HRESULT |
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293 RadialGradientEffectD2D1::SetStopCollection(IUnknown *aStopCollection) |
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294 { |
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295 if (SUCCEEDED(aStopCollection->QueryInterface((ID2D1GradientStopCollection**)byRef(mStopCollection)))) { |
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296 return S_OK; |
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297 } |
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298 |
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299 return E_INVALIDARG; |
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300 } |
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301 |
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302 TemporaryRef<ID2D1ResourceTexture> |
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303 RadialGradientEffectD2D1::CreateGradientTexture() |
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304 { |
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305 std::vector<D2D1_GRADIENT_STOP> rawStops; |
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306 rawStops.resize(mStopCollection->GetGradientStopCount()); |
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307 mStopCollection->GetGradientStops(&rawStops.front(), rawStops.size()); |
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308 |
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309 std::vector<unsigned char> textureData; |
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310 textureData.resize(4096 * 4); |
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311 unsigned char *texData = &textureData.front(); |
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312 |
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313 float prevColorPos = 0; |
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314 float nextColorPos = 1.0f; |
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315 D2D1_COLOR_F prevColor = rawStops[0].color; |
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316 D2D1_COLOR_F nextColor = prevColor; |
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317 |
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318 if (rawStops.size() >= 2) { |
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319 nextColor = rawStops[1].color; |
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320 nextColorPos = rawStops[1].position; |
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321 } |
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322 |
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323 uint32_t stopPosition = 2; |
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324 |
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325 // Not the most optimized way but this will do for now. |
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326 for (int i = 0; i < 4096; i++) { |
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327 // The 4095 seems a little counter intuitive, but we want the gradient |
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328 // color at offset 0 at the first pixel, and at offset 1.0f at the last |
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329 // pixel. |
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330 float pos = float(i) / 4095; |
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331 |
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332 while (pos > nextColorPos) { |
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333 prevColor = nextColor; |
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334 prevColorPos = nextColorPos; |
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335 if (rawStops.size() > stopPosition) { |
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336 nextColor = rawStops[stopPosition].color; |
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337 nextColorPos = rawStops[stopPosition++].position; |
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338 } else { |
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339 nextColorPos = 1.0f; |
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340 } |
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341 } |
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342 |
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343 float interp; |
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344 |
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345 if (nextColorPos != prevColorPos) { |
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346 interp = (pos - prevColorPos) / (nextColorPos - prevColorPos); |
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347 } else { |
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348 interp = 0; |
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349 } |
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350 |
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351 Color newColor(prevColor.r + (nextColor.r - prevColor.r) * interp, |
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352 prevColor.g + (nextColor.g - prevColor.g) * interp, |
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353 prevColor.b + (nextColor.b - prevColor.b) * interp, |
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354 prevColor.a + (nextColor.a - prevColor.a) * interp); |
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355 |
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356 // Note D2D expects RGBA here!! |
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357 texData[i * 4] = (char)(255.0f * newColor.r); |
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358 texData[i * 4 + 1] = (char)(255.0f * newColor.g); |
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359 texData[i * 4 + 2] = (char)(255.0f * newColor.b); |
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360 texData[i * 4 + 3] = (char)(255.0f * newColor.a); |
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361 } |
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362 |
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363 RefPtr<ID2D1ResourceTexture> tex; |
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364 |
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365 UINT32 width = 4096; |
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366 UINT32 stride = 4096 * 4; |
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367 D2D1_RESOURCE_TEXTURE_PROPERTIES props; |
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368 props.dimensions = 1; |
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369 props.extents = &width; |
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370 props.channelDepth = D2D1_CHANNEL_DEPTH_4; |
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371 props.bufferPrecision = D2D1_BUFFER_PRECISION_8BPC_UNORM; |
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372 props.filter = D2D1_FILTER_MIN_MAG_MIP_LINEAR; |
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373 D2D1_EXTEND_MODE extendMode = mStopCollection->GetExtendMode(); |
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374 props.extendModes = &extendMode; |
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375 |
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376 HRESULT hr = mEffectContext->CreateResourceTexture(nullptr, &props, &textureData.front(), &stride, 4096 * 4, byRef(tex)); |
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377 |
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378 if (FAILED(hr)) { |
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379 gfxWarning() << "Failed to create resource texture: " << hr; |
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380 } |
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381 |
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382 return tex; |
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383 } |
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384 |
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385 } |
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386 } |