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1 Name |
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2 |
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3 ANGLE_program_binary |
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4 |
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5 Name Strings |
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6 |
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7 GL_ANGLE_program_binary |
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8 |
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9 Contributors |
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10 |
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11 Alastair Patrick, Google Inc. |
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12 Daniel Koch, TransGaming Inc. |
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13 |
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14 Contact |
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15 |
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16 Alastair Patrick, Google Inc. (apatrick 'at' google 'dot' com) |
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17 |
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18 Status |
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19 |
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20 Under development. |
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21 |
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22 Version |
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23 |
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24 Last Modifed Date: June 6, 2012 |
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25 Revision: #1 |
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26 |
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27 Number |
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28 |
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29 TBD |
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30 |
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31 Dependencies |
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32 |
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33 OpenGL ES 2.0 is required. |
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34 OES_get_program_binary is required. |
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35 This extension is written against the OpenGL ES 2.0.25 specification. |
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36 |
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37 Overview |
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38 |
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39 This extension makes available a program binary format, |
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40 PROGRAM_BINARY_ANGLE. It enables retrieving and loading of pre-linked |
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41 ANGLE program objects. |
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42 |
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43 New Procedures and Functions |
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44 |
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45 None |
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46 |
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47 New Tokens |
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48 |
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49 Accepted by the <binaryFormat> parameter of ProgramBinaryOES: |
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50 |
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51 PROGRAM_BINARY_ANGLE 0x93A6 |
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52 |
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53 Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) |
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54 |
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55 Add the following paragraph to the end of section 2.15.4, Program Binaries: |
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56 |
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57 "PROGRAM_BINARY_ANGLE, returned in the list of PROGRAM_BINARY_FORMATS_OES, |
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58 is a format that may be loaded into a program object via ProgramBinaryOES." |
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59 |
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60 Additions to Chapter 3 of the OpenGL ES 2.0 specification (Rasterizatoin) |
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61 |
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62 None. |
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63 |
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64 Additions to Chapter 4 of the OpenGL ES 2.0 specification (Per-Fragment |
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65 Operations and the Framebuffer) |
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66 |
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67 None. |
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68 |
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69 Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special |
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70 Functions) |
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71 |
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72 None. |
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73 |
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74 Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State |
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75 Requests) |
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76 |
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77 None. |
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78 |
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79 Errors |
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80 |
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81 None |
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82 |
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83 New State |
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84 |
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85 None. |
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86 |
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87 Issues |
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88 |
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89 None |
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90 |
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91 Revision History |
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92 |
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93 06/06/2012 apatrick intial revision |
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94 |