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1 /* GRAPHITE2 LICENSING |
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2 |
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3 Copyright 2011, SIL International |
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4 All rights reserved. |
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5 |
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6 This library is free software; you can redistribute it and/or modify |
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7 it under the terms of the GNU Lesser General Public License as published |
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8 by the Free Software Foundation; either version 2.1 of License, or |
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9 (at your option) any later version. |
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10 |
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11 This program is distributed in the hope that it will be useful, |
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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14 Lesser General Public License for more details. |
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15 |
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16 You should also have received a copy of the GNU Lesser General Public |
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17 License along with this library in the file named "LICENSE". |
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18 If not, write to the Free Software Foundation, 51 Franklin Street, |
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19 Suite 500, Boston, MA 02110-1335, USA or visit their web page on the |
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20 internet at http://www.fsf.org/licenses/lgpl.html. |
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21 |
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22 Alternatively, the contents of this file may be used under the terms of the |
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23 Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public |
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24 License, as published by the Free Software Foundation, either version 2 |
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25 of the License or (at your option) any later version. |
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26 */ |
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27 |
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28 #pragma once |
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29 |
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30 #include "inc/Code.h" |
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31 #include "inc/Slot.h" |
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32 |
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33 namespace graphite2 { |
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34 |
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35 struct Rule { |
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36 const vm::Machine::Code * constraint, |
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37 * action; |
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38 unsigned short sort; |
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39 byte preContext; |
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40 #ifndef NDEBUG |
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41 uint16 rule_idx; |
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42 #endif |
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43 |
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44 Rule() : constraint(0), action(0), sort(0), preContext(0) {} |
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45 ~Rule(); |
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46 |
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47 CLASS_NEW_DELETE; |
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48 |
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49 private: |
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50 Rule(const Rule &); |
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51 Rule & operator = (const Rule &); |
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52 }; |
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53 |
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54 inline Rule::~Rule() |
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55 { |
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56 delete constraint; |
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57 delete action; |
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58 } |
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59 |
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60 |
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61 struct RuleEntry |
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62 { |
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63 const Rule * rule; |
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64 |
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65 inline |
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66 bool operator < (const RuleEntry &r) const |
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67 { |
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68 const unsigned short lsort = rule->sort, rsort = r.rule->sort; |
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69 return lsort > rsort || (lsort == rsort && rule < r.rule); |
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70 } |
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71 |
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72 inline |
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73 bool operator == (const RuleEntry &r) const |
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74 { |
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75 return rule == r.rule; |
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76 } |
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77 }; |
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78 |
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79 |
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80 struct State |
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81 { |
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82 const RuleEntry * rules, |
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83 * rules_end; |
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84 |
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85 bool empty() const; |
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86 }; |
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87 |
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88 inline |
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89 bool State::empty() const |
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90 { |
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91 return rules_end == rules; |
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92 } |
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93 |
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94 |
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95 class SlotMap |
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96 { |
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97 public: |
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98 enum {MAX_SLOTS=64}; |
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99 SlotMap(Segment & seg); |
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100 |
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101 Slot * * begin(); |
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102 Slot * * end(); |
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103 size_t size() const; |
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104 unsigned short context() const; |
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105 void reset(Slot &, unsigned short); |
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106 |
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107 Slot * const & operator[](int n) const; |
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108 Slot * & operator [] (int); |
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109 void pushSlot(Slot * const slot); |
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110 void collectGarbage(); |
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111 |
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112 Slot * highwater() { return m_highwater; } |
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113 void highwater(Slot *s) { m_highwater = s; m_highpassed = false; } |
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114 bool highpassed() const { return m_highpassed; } |
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115 void highpassed(bool v) { m_highpassed = v; } |
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116 |
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117 Segment & segment; |
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118 private: |
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119 Slot * m_slot_map[MAX_SLOTS+1]; |
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120 unsigned short m_size; |
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121 unsigned short m_precontext; |
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122 Slot * m_highwater; |
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123 bool m_highpassed; |
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124 }; |
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125 |
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126 |
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127 class FiniteStateMachine |
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128 { |
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129 public: |
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130 enum {MAX_RULES=128}; |
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131 |
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132 private: |
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133 class Rules |
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134 { |
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135 public: |
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136 Rules(); |
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137 void clear(); |
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138 const RuleEntry * begin() const; |
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139 const RuleEntry * end() const; |
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140 size_t size() const; |
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141 |
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142 void accumulate_rules(const State &state); |
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143 |
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144 private: |
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145 RuleEntry * m_begin, |
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146 * m_end, |
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147 m_rules[MAX_RULES*2]; |
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148 }; |
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149 |
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150 public: |
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151 FiniteStateMachine(SlotMap & map, json * logger); |
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152 void reset(Slot * & slot, const short unsigned int max_pre_ctxt); |
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153 |
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154 Rules rules; |
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155 SlotMap & slots; |
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156 json * const dbgout; |
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157 }; |
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158 |
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159 |
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160 inline |
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161 FiniteStateMachine::FiniteStateMachine(SlotMap& map, json * logger) |
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162 : slots(map), |
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163 dbgout(logger) |
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164 { |
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165 } |
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166 |
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167 inline |
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168 void FiniteStateMachine::reset(Slot * & slot, const short unsigned int max_pre_ctxt) |
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169 { |
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170 rules.clear(); |
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171 int ctxt = 0; |
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172 for (; ctxt != max_pre_ctxt && slot->prev(); ++ctxt, slot = slot->prev()); |
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173 slots.reset(*slot, ctxt); |
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174 } |
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175 |
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176 inline |
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177 FiniteStateMachine::Rules::Rules() |
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178 : m_begin(m_rules), m_end(m_rules) |
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179 { |
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180 } |
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181 |
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182 inline |
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183 void FiniteStateMachine::Rules::clear() |
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184 { |
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185 m_end = m_begin; |
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186 } |
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187 |
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188 inline |
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189 const RuleEntry * FiniteStateMachine::Rules::begin() const |
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190 { |
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191 return m_begin; |
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192 } |
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193 |
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194 inline |
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195 const RuleEntry * FiniteStateMachine::Rules::end() const |
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196 { |
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197 return m_end; |
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198 } |
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199 |
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200 inline |
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201 size_t FiniteStateMachine::Rules::size() const |
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202 { |
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203 return m_end - m_begin; |
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204 } |
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205 |
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206 inline |
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207 void FiniteStateMachine::Rules::accumulate_rules(const State &state) |
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208 { |
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209 // Only bother if there are rules in the State object. |
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210 if (state.empty()) return; |
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211 |
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212 // Merge the new sorted rules list into the current sorted result set. |
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213 const RuleEntry * lre = begin(), * rre = state.rules; |
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214 RuleEntry * out = m_rules + (m_begin == m_rules)*MAX_RULES; |
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215 const RuleEntry * const lrend = out + MAX_RULES, |
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216 * const rrend = state.rules_end; |
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217 m_begin = out; |
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218 while (lre != end() && out != lrend) |
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219 { |
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220 if (*lre < *rre) *out++ = *lre++; |
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221 else if (*rre < *lre) { *out++ = *rre++; } |
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222 else { *out++ = *lre++; ++rre; } |
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223 |
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224 if (rre == rrend) |
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225 { |
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226 while (lre != end() && out != lrend) { *out++ = *lre++; } |
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227 m_end = out; |
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228 return; |
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229 } |
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230 } |
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231 while (rre != rrend && out != lrend) { *out++ = *rre++; } |
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232 m_end = out; |
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233 } |
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234 |
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235 inline |
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236 SlotMap::SlotMap(Segment & seg) |
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237 : segment(seg), m_size(0), m_precontext(0), m_highwater(0), m_highpassed(false) |
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238 { |
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239 m_slot_map[0] = 0; |
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240 } |
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241 |
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242 inline |
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243 Slot * * SlotMap::begin() |
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244 { |
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245 return &m_slot_map[1]; // allow map to go 1 before slot_map when inserting |
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246 // at start of segment. |
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247 } |
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248 |
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249 inline |
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250 Slot * * SlotMap::end() |
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251 { |
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252 return m_slot_map + m_size + 1; |
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253 } |
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254 |
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255 inline |
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256 size_t SlotMap::size() const |
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257 { |
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258 return m_size; |
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259 } |
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260 |
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261 inline |
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262 short unsigned int SlotMap::context() const |
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263 { |
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264 return m_precontext; |
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265 } |
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266 |
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267 inline |
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268 void SlotMap::reset(Slot & slot, short unsigned int ctxt) |
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269 { |
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270 m_size = 0; |
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271 m_precontext = ctxt; |
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272 *m_slot_map = slot.prev(); |
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273 } |
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274 |
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275 inline |
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276 void SlotMap::pushSlot(Slot*const slot) |
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277 { |
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278 m_slot_map[++m_size] = slot; |
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279 } |
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280 |
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281 inline |
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282 Slot * const & SlotMap::operator[](int n) const |
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283 { |
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284 return m_slot_map[n + 1]; |
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285 } |
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286 |
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287 inline |
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288 Slot * & SlotMap::operator[](int n) |
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289 { |
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290 return m_slot_map[n + 1]; |
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291 } |
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292 |
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293 } // namespace graphite2 |