gfx/layers/basic/BasicThebesLayer.cpp

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1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5
6 #include "BasicThebesLayer.h"
7 #include <stdint.h> // for uint32_t
8 #include "GeckoProfiler.h" // for PROFILER_LABEL
9 #include "ReadbackLayer.h" // for ReadbackLayer, ReadbackSink
10 #include "ReadbackProcessor.h" // for ReadbackProcessor::Update, etc
11 #include "RenderTrace.h" // for RenderTraceInvalidateEnd, etc
12 #include "BasicLayersImpl.h" // for AutoMaskData, etc
13 #include "gfxContext.h" // for gfxContext, etc
14 #include "gfxRect.h" // for gfxRect
15 #include "gfxUtils.h" // for gfxUtils
16 #include "mozilla/gfx/2D.h" // for DrawTarget
17 #include "mozilla/gfx/BaseRect.h" // for BaseRect
18 #include "mozilla/gfx/Matrix.h" // for Matrix
19 #include "mozilla/gfx/Rect.h" // for Rect, IntRect
20 #include "mozilla/gfx/Types.h" // for Float, etc
21 #include "mozilla/layers/LayersTypes.h"
22 #include "nsAutoPtr.h" // for nsRefPtr
23 #include "nsCOMPtr.h" // for already_AddRefed
24 #include "nsISupportsImpl.h" // for gfxContext::Release, etc
25 #include "nsPoint.h" // for nsIntPoint
26 #include "nsRect.h" // for nsIntRect
27 #include "nsTArray.h" // for nsTArray, nsTArray_Impl
28 #include "AutoMaskData.h"
29 #include "gfx2DGlue.h"
30
31 using namespace mozilla::gfx;
32
33 namespace mozilla {
34 namespace layers {
35
36 static nsIntRegion
37 IntersectWithClip(const nsIntRegion& aRegion, gfxContext* aContext)
38 {
39 gfxRect clip = aContext->GetClipExtents();
40 clip.RoundOut();
41 nsIntRect r(clip.X(), clip.Y(), clip.Width(), clip.Height());
42 nsIntRegion result;
43 result.And(aRegion, r);
44 return result;
45 }
46
47 void
48 BasicThebesLayer::PaintThebes(gfxContext* aContext,
49 Layer* aMaskLayer,
50 LayerManager::DrawThebesLayerCallback aCallback,
51 void* aCallbackData,
52 ReadbackProcessor* aReadback)
53 {
54 PROFILER_LABEL("BasicThebesLayer", "PaintThebes");
55 NS_ASSERTION(BasicManager()->InDrawing(),
56 "Can only draw in drawing phase");
57
58 nsTArray<ReadbackProcessor::Update> readbackUpdates;
59 if (aReadback && UsedForReadback()) {
60 aReadback->GetThebesLayerUpdates(this, &readbackUpdates);
61 }
62
63 float opacity = GetEffectiveOpacity();
64 CompositionOp effectiveOperator = GetEffectiveOperator(this);
65
66 if (!BasicManager()->IsRetained()) {
67 NS_ASSERTION(readbackUpdates.IsEmpty(), "Can't do readback for non-retained layer");
68
69 mValidRegion.SetEmpty();
70 mContentClient->Clear();
71
72 nsIntRegion toDraw = IntersectWithClip(GetEffectiveVisibleRegion(), aContext);
73
74 RenderTraceInvalidateStart(this, "FFFF00", toDraw.GetBounds());
75
76 if (!toDraw.IsEmpty() && !IsHidden()) {
77 if (!aCallback) {
78 BasicManager()->SetTransactionIncomplete();
79 return;
80 }
81
82 aContext->Save();
83
84 bool needsClipToVisibleRegion = GetClipToVisibleRegion();
85 bool needsGroup = opacity != 1.0 ||
86 effectiveOperator != CompositionOp::OP_OVER ||
87 aMaskLayer;
88 nsRefPtr<gfxContext> groupContext;
89 if (needsGroup) {
90 groupContext =
91 BasicManager()->PushGroupForLayer(aContext, this, toDraw,
92 &needsClipToVisibleRegion);
93 if (effectiveOperator != CompositionOp::OP_OVER) {
94 needsClipToVisibleRegion = true;
95 }
96 } else {
97 groupContext = aContext;
98 }
99 SetAntialiasingFlags(this, groupContext);
100 aCallback(this, groupContext, toDraw, DrawRegionClip::CLIP_NONE, nsIntRegion(), aCallbackData);
101 if (needsGroup) {
102 BasicManager()->PopGroupToSourceWithCachedSurface(aContext, groupContext);
103 if (needsClipToVisibleRegion) {
104 gfxUtils::ClipToRegion(aContext, toDraw);
105 }
106 AutoSetOperator setOptimizedOperator(aContext, ThebesOp(effectiveOperator));
107 PaintWithMask(aContext, opacity, aMaskLayer);
108 }
109
110 aContext->Restore();
111 }
112
113 RenderTraceInvalidateEnd(this, "FFFF00");
114 return;
115 }
116
117 if (BasicManager()->IsTransactionIncomplete())
118 return;
119
120 gfxRect clipExtents;
121 clipExtents = aContext->GetClipExtents();
122
123 // Pull out the mask surface and transform here, because the mask
124 // is internal to basic layers
125 AutoMoz2DMaskData mask;
126 SourceSurface* maskSurface = nullptr;
127 Matrix maskTransform;
128 if (GetMaskData(aMaskLayer, Point(), &mask)) {
129 maskSurface = mask.GetSurface();
130 maskTransform = mask.GetTransform();
131 }
132
133 if (!IsHidden() && !clipExtents.IsEmpty()) {
134 mContentClient->DrawTo(this, aContext->GetDrawTarget(), opacity,
135 GetOperator(),
136 maskSurface, &maskTransform);
137 }
138
139 for (uint32_t i = 0; i < readbackUpdates.Length(); ++i) {
140 ReadbackProcessor::Update& update = readbackUpdates[i];
141 nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
142 nsRefPtr<gfxContext> ctx =
143 update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset,
144 update.mSequenceCounter);
145 if (ctx) {
146 NS_ASSERTION(opacity == 1.0, "Should only read back opaque layers");
147 ctx->Translate(gfxPoint(offset.x, offset.y));
148 mContentClient->DrawTo(this, ctx->GetDrawTarget(), 1.0,
149 CompositionOpForOp(ctx->CurrentOperator()),
150 maskSurface, &maskTransform);
151 update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset);
152 }
153 }
154 }
155
156 void
157 BasicThebesLayer::Validate(LayerManager::DrawThebesLayerCallback aCallback,
158 void* aCallbackData)
159 {
160 if (!mContentClient) {
161 // This client will have a null Forwarder, which means it will not have
162 // a ContentHost on the other side.
163 mContentClient = new ContentClientBasic();
164 }
165
166 if (!BasicManager()->IsRetained()) {
167 return;
168 }
169
170 uint32_t flags = 0;
171 #ifndef MOZ_WIDGET_ANDROID
172 if (BasicManager()->CompositorMightResample()) {
173 flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
174 }
175 if (!(flags & RotatedContentBuffer::PAINT_WILL_RESAMPLE)) {
176 if (MayResample()) {
177 flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
178 }
179 }
180 #endif
181 if (mDrawAtomically) {
182 flags |= RotatedContentBuffer::PAINT_NO_ROTATION;
183 }
184 PaintState state =
185 mContentClient->BeginPaintBuffer(this, flags);
186 mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
187
188 if (DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state)) {
189 // The area that became invalid and is visible needs to be repainted
190 // (this could be the whole visible area if our buffer switched
191 // from RGB to RGBA, because we might need to repaint with
192 // subpixel AA)
193 state.mRegionToInvalidate.And(state.mRegionToInvalidate,
194 GetEffectiveVisibleRegion());
195 SetAntialiasingFlags(this, target);
196
197 RenderTraceInvalidateStart(this, "FFFF00", state.mRegionToDraw.GetBounds());
198
199 nsRefPtr<gfxContext> ctx = gfxContext::ContextForDrawTarget(target);
200 PaintBuffer(ctx,
201 state.mRegionToDraw, state.mRegionToDraw, state.mRegionToInvalidate,
202 state.mDidSelfCopy,
203 state.mClip,
204 aCallback, aCallbackData);
205 MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PaintThebes", this));
206 Mutated();
207 ctx = nullptr;
208 mContentClient->ReturnDrawTargetToBuffer(target);
209
210 RenderTraceInvalidateEnd(this, "FFFF00");
211 } else {
212 // It's possible that state.mRegionToInvalidate is nonempty here,
213 // if we are shrinking the valid region to nothing. So use mRegionToDraw
214 // instead.
215 NS_WARN_IF_FALSE(state.mRegionToDraw.IsEmpty(),
216 "No context when we have something to draw, resource exhaustion?");
217 }
218 }
219
220 already_AddRefed<ThebesLayer>
221 BasicLayerManager::CreateThebesLayer()
222 {
223 NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
224 nsRefPtr<ThebesLayer> layer = new BasicThebesLayer(this);
225 return layer.forget();
226 }
227
228 }
229 }

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