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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #ifndef MOZILLA_GFX_TILEDCONTENTCLIENT_H |
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7 #define MOZILLA_GFX_TILEDCONTENTCLIENT_H |
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8 |
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9 #include <stddef.h> // for size_t |
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10 #include <stdint.h> // for uint16_t |
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11 #include <algorithm> // for swap |
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12 #include "Layers.h" // for LayerManager, etc |
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13 #include "TiledLayerBuffer.h" // for TiledLayerBuffer |
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14 #include "Units.h" // for CSSPoint |
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15 #include "gfx3DMatrix.h" // for gfx3DMatrix |
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16 #include "gfxTypes.h" |
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17 #include "mozilla/Attributes.h" // for MOZ_OVERRIDE |
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18 #include "mozilla/RefPtr.h" // for RefPtr |
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19 #include "mozilla/ipc/Shmem.h" // for Shmem |
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20 #include "mozilla/ipc/SharedMemory.h" // for SharedMemory |
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21 #include "mozilla/layers/CompositableClient.h" // for CompositableClient |
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22 #include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc |
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23 #include "mozilla/layers/LayersMessages.h" // for TileDescriptor |
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24 #include "mozilla/layers/TextureClient.h" |
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25 #include "mozilla/layers/TextureClientPool.h" |
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26 #include "ClientLayerManager.h" |
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27 #include "mozilla/mozalloc.h" // for operator delete |
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28 #include "nsAutoPtr.h" // for nsRefPtr |
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29 #include "nsISupportsImpl.h" // for MOZ_COUNT_DTOR |
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30 #include "nsPoint.h" // for nsIntPoint |
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31 #include "nsRect.h" // for nsIntRect |
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32 #include "nsRegion.h" // for nsIntRegion |
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33 #include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc |
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34 #include "mozilla/layers/ISurfaceAllocator.h" |
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35 #include "gfxReusableSurfaceWrapper.h" |
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36 #include "pratom.h" // For PR_ATOMIC_INCREMENT/DECREMENT |
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37 #include "gfxPrefs.h" |
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38 |
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39 namespace mozilla { |
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40 namespace layers { |
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41 |
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42 class BasicTileDescriptor; |
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43 class ClientTiledThebesLayer; |
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44 class ClientLayerManager; |
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45 |
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46 |
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47 // A class to help implement copy-on-write semantics for shared tiles. |
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48 class gfxSharedReadLock { |
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49 protected: |
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50 virtual ~gfxSharedReadLock() {} |
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51 |
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52 public: |
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53 NS_INLINE_DECL_THREADSAFE_REFCOUNTING(gfxSharedReadLock) |
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54 |
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55 virtual int32_t ReadLock() = 0; |
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56 virtual int32_t ReadUnlock() = 0; |
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57 virtual int32_t GetReadCount() = 0; |
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58 virtual bool IsValid() const = 0; |
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59 |
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60 enum gfxSharedReadLockType { |
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61 TYPE_MEMORY, |
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62 TYPE_SHMEM |
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63 }; |
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64 virtual gfxSharedReadLockType GetType() = 0; |
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65 |
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66 protected: |
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67 NS_DECL_OWNINGTHREAD |
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68 }; |
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69 |
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70 class gfxMemorySharedReadLock : public gfxSharedReadLock { |
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71 public: |
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72 gfxMemorySharedReadLock(); |
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73 |
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74 ~gfxMemorySharedReadLock(); |
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75 |
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76 virtual int32_t ReadLock() MOZ_OVERRIDE; |
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77 |
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78 virtual int32_t ReadUnlock() MOZ_OVERRIDE; |
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79 |
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80 virtual int32_t GetReadCount() MOZ_OVERRIDE; |
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81 |
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82 virtual gfxSharedReadLockType GetType() MOZ_OVERRIDE { return TYPE_MEMORY; } |
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83 |
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84 virtual bool IsValid() const MOZ_OVERRIDE { return true; }; |
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85 |
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86 private: |
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87 int32_t mReadCount; |
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88 }; |
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89 |
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90 class gfxShmSharedReadLock : public gfxSharedReadLock { |
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91 private: |
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92 struct ShmReadLockInfo { |
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93 int32_t readCount; |
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94 }; |
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95 |
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96 public: |
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97 gfxShmSharedReadLock(ISurfaceAllocator* aAllocator); |
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98 |
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99 ~gfxShmSharedReadLock(); |
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100 |
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101 virtual int32_t ReadLock() MOZ_OVERRIDE; |
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102 |
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103 virtual int32_t ReadUnlock() MOZ_OVERRIDE; |
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104 |
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105 virtual int32_t GetReadCount() MOZ_OVERRIDE; |
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106 |
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107 virtual bool IsValid() const MOZ_OVERRIDE { return mAllocSuccess; }; |
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108 |
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109 virtual gfxSharedReadLockType GetType() MOZ_OVERRIDE { return TYPE_SHMEM; } |
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110 |
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111 mozilla::layers::ShmemSection& GetShmemSection() { return mShmemSection; } |
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112 |
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113 static already_AddRefed<gfxShmSharedReadLock> |
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114 Open(mozilla::layers::ISurfaceAllocator* aAllocator, const mozilla::layers::ShmemSection& aShmemSection) |
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115 { |
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116 nsRefPtr<gfxShmSharedReadLock> readLock = new gfxShmSharedReadLock(aAllocator, aShmemSection); |
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117 return readLock.forget(); |
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118 } |
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119 |
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120 private: |
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121 gfxShmSharedReadLock(ISurfaceAllocator* aAllocator, const mozilla::layers::ShmemSection& aShmemSection) |
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122 : mAllocator(aAllocator) |
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123 , mShmemSection(aShmemSection) |
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124 , mAllocSuccess(true) |
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125 { |
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126 MOZ_COUNT_CTOR(gfxShmSharedReadLock); |
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127 } |
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128 |
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129 ShmReadLockInfo* GetShmReadLockInfoPtr() |
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130 { |
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131 return reinterpret_cast<ShmReadLockInfo*> |
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132 (mShmemSection.shmem().get<char>() + mShmemSection.offset()); |
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133 } |
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134 |
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135 RefPtr<ISurfaceAllocator> mAllocator; |
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136 mozilla::layers::ShmemSection mShmemSection; |
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137 bool mAllocSuccess; |
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138 }; |
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139 |
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140 /** |
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141 * Represent a single tile in tiled buffer. The buffer keeps tiles, |
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142 * each tile keeps a reference to a texture client and a read-lock. This |
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143 * read-lock is used to help implement a copy-on-write mechanism. The tile |
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144 * should be locked before being sent to the compositor. The compositor should |
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145 * unlock the read-lock as soon as it has finished with the buffer in the |
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146 * TextureHost to prevent more textures being created than is necessary. |
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147 * Ideal place to store per tile debug information. |
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148 */ |
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149 struct TileClient |
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150 { |
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151 // Placeholder |
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152 TileClient(); |
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153 |
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154 TileClient(const TileClient& o); |
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155 |
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156 TileClient& operator=(const TileClient& o); |
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157 |
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158 bool operator== (const TileClient& o) const |
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159 { |
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160 return mFrontBuffer == o.mFrontBuffer; |
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161 } |
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162 |
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163 bool operator!= (const TileClient& o) const |
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164 { |
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165 return mFrontBuffer != o.mFrontBuffer; |
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166 } |
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167 |
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168 void SetLayerManager(ClientLayerManager *aManager) |
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169 { |
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170 mManager = aManager; |
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171 } |
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172 |
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173 bool IsPlaceholderTile() |
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174 { |
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175 return mBackBuffer == nullptr && mFrontBuffer == nullptr; |
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176 } |
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177 |
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178 void ReadUnlock() |
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179 { |
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180 MOZ_ASSERT(mFrontLock, "ReadLock with no gfxSharedReadLock"); |
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181 if (mFrontLock) { |
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182 mFrontLock->ReadUnlock(); |
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183 } |
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184 } |
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185 |
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186 void ReadLock() |
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187 { |
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188 MOZ_ASSERT(mFrontLock, "ReadLock with no gfxSharedReadLock"); |
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189 if (mFrontLock) { |
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190 mFrontLock->ReadLock(); |
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191 } |
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192 } |
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193 |
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194 void Release() |
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195 { |
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196 DiscardFrontBuffer(); |
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197 DiscardBackBuffer(); |
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198 } |
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199 |
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200 TileDescriptor GetTileDescriptor(); |
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201 |
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202 /** |
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203 * Swaps the front and back buffers. |
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204 */ |
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205 void Flip(); |
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206 |
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207 /** |
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208 * Returns an unlocked TextureClient that can be used for writing new |
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209 * data to the tile. This may flip the front-buffer to the back-buffer if |
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210 * the front-buffer is still locked by the host, or does not have an |
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211 * internal buffer (and so will always be locked). |
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212 */ |
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213 TextureClient* GetBackBuffer(const nsIntRegion& aDirtyRegion, |
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214 TextureClientPool *aPool, |
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215 bool *aCreatedTextureClient, |
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216 bool aCanRerasterizeValidRegion); |
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217 |
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218 void DiscardFrontBuffer(); |
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219 |
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220 void DiscardBackBuffer(); |
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221 |
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222 RefPtr<TextureClient> mBackBuffer; |
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223 RefPtr<TextureClient> mFrontBuffer; |
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224 RefPtr<gfxSharedReadLock> mBackLock; |
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225 RefPtr<gfxSharedReadLock> mFrontLock; |
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226 RefPtr<ClientLayerManager> mManager; |
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227 #ifdef GFX_TILEDLAYER_DEBUG_OVERLAY |
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228 TimeStamp mLastUpdate; |
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229 #endif |
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230 nsIntRegion mInvalidFront; |
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231 nsIntRegion mInvalidBack; |
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232 |
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233 private: |
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234 void ValidateBackBufferFromFront(const nsIntRegion &aDirtyRegion, |
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235 bool aCanRerasterizeValidRegion); |
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236 }; |
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237 |
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238 /** |
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239 * This struct stores all the data necessary to perform a paint so that it |
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240 * doesn't need to be recalculated on every repeated transaction. |
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241 */ |
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242 struct BasicTiledLayerPaintData { |
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243 /* |
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244 * The scroll offset of the content from the nearest ancestor layer that |
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245 * represents scrollable content with a display port set. |
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246 */ |
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247 ParentLayerPoint mScrollOffset; |
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248 |
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249 /* |
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250 * The scroll offset of the content from the nearest ancestor layer that |
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251 * represents scrollable content with a display port set, for the last |
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252 * layer update transaction. |
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253 */ |
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254 ParentLayerPoint mLastScrollOffset; |
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255 |
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256 /* |
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257 * The transform matrix to go from Screen units to ParentLayer units. |
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258 */ |
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259 gfx3DMatrix mTransformParentLayerToLayoutDevice; |
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260 |
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261 /* |
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262 * The critical displayport of the content from the nearest ancestor layer |
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263 * that represents scrollable content with a display port set. Empty if a |
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264 * critical displayport is not set. |
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265 * |
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266 * This is in LayoutDevice coordinates, but is stored as an nsIntRect for |
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267 * convenience when intersecting with the layer's mValidRegion. |
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268 */ |
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269 nsIntRect mCriticalDisplayPort; |
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270 |
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271 /* |
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272 * The viewport of the content from the nearest ancestor layer that |
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273 * represents scrollable content with a display port set. |
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274 */ |
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275 LayoutDeviceRect mViewport; |
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276 |
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277 /* |
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278 * The render resolution of the document that the content this layer |
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279 * represents is in. |
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280 */ |
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281 CSSToParentLayerScale mResolution; |
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282 |
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283 /* |
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284 * The composition bounds of the layer, in LayoutDevice coordinates. This is |
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285 * used to make sure that tiled updates to regions that are visible to the |
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286 * user are grouped coherently. |
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287 */ |
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288 LayoutDeviceRect mCompositionBounds; |
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289 |
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290 /* |
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291 * Low precision updates are always executed a tile at a time in repeated |
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292 * transactions. This counter is set to 1 on the first transaction of a low |
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293 * precision update, and incremented for each subsequent transaction. |
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294 */ |
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295 uint16_t mLowPrecisionPaintCount; |
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296 |
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297 /* |
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298 * Whether this is the first time this layer is painting |
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299 */ |
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300 bool mFirstPaint : 1; |
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301 |
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302 /* |
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303 * Whether there is further work to complete this paint. This is used to |
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304 * determine whether or not to repeat the transaction when painting |
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305 * progressively. |
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306 */ |
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307 bool mPaintFinished : 1; |
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308 }; |
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309 |
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310 class SharedFrameMetricsHelper |
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311 { |
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312 public: |
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313 SharedFrameMetricsHelper(); |
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314 ~SharedFrameMetricsHelper(); |
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315 |
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316 /** |
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317 * This is called by the BasicTileLayer to determine if it is still interested |
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318 * in the update of this display-port to continue. We can return true here |
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319 * to abort the current update and continue with any subsequent ones. This |
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320 * is useful for slow-to-render pages when the display-port starts lagging |
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321 * behind enough that continuing to draw it is wasted effort. |
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322 */ |
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323 bool UpdateFromCompositorFrameMetrics(ContainerLayer* aLayer, |
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324 bool aHasPendingNewThebesContent, |
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325 bool aLowPrecision, |
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326 ParentLayerRect& aCompositionBounds, |
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327 CSSToParentLayerScale& aZoom); |
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328 |
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329 /** |
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330 * When a shared FrameMetrics can not be found for a given layer, |
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331 * this function is used to find the first non-empty composition bounds |
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332 * by traversing up the layer tree. |
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333 */ |
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334 void FindFallbackContentFrameMetrics(ContainerLayer* aLayer, |
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335 ParentLayerRect& aCompositionBounds, |
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336 CSSToParentLayerScale& aZoom); |
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337 /** |
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338 * Determines if the compositor's upcoming composition bounds has fallen |
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339 * outside of the contents display port. If it has then the compositor |
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340 * will start to checker board. Checker boarding is when the compositor |
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341 * tries to composite a tile and it is not available. Historically |
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342 * a tile with a checker board pattern was used. Now a blank tile is used. |
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343 */ |
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344 bool AboutToCheckerboard(const FrameMetrics& aContentMetrics, |
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345 const FrameMetrics& aCompositorMetrics); |
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346 private: |
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347 bool mLastProgressiveUpdateWasLowPrecision; |
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348 bool mProgressiveUpdateWasInDanger; |
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349 }; |
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350 |
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351 /** |
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352 * Provide an instance of TiledLayerBuffer backed by drawable TextureClients. |
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353 * This buffer provides an implementation of ValidateTile using a |
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354 * thebes callback and can support painting using a single paint buffer. |
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355 * Whether a single paint buffer is used is controlled by |
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356 * gfxPrefs::PerTileDrawing(). |
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357 */ |
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358 class ClientTiledLayerBuffer |
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359 : public TiledLayerBuffer<ClientTiledLayerBuffer, TileClient> |
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360 { |
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361 friend class TiledLayerBuffer<ClientTiledLayerBuffer, TileClient>; |
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362 |
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363 public: |
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364 ClientTiledLayerBuffer(ClientTiledThebesLayer* aThebesLayer, |
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365 CompositableClient* aCompositableClient, |
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366 ClientLayerManager* aManager, |
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367 SharedFrameMetricsHelper* aHelper); |
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368 ClientTiledLayerBuffer() |
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369 : mThebesLayer(nullptr) |
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370 , mCompositableClient(nullptr) |
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371 , mManager(nullptr) |
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372 , mLastPaintOpaque(false) |
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373 , mSharedFrameMetricsHelper(nullptr) |
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374 {} |
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375 |
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376 void PaintThebes(const nsIntRegion& aNewValidRegion, |
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377 const nsIntRegion& aPaintRegion, |
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378 LayerManager::DrawThebesLayerCallback aCallback, |
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379 void* aCallbackData); |
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380 |
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381 void ReadUnlock(); |
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382 |
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383 void ReadLock(); |
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384 |
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385 void Release(); |
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386 |
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387 void DiscardBackBuffers(); |
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388 |
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389 const CSSToParentLayerScale& GetFrameResolution() { return mFrameResolution; } |
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390 |
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391 void SetFrameResolution(const CSSToParentLayerScale& aResolution) { mFrameResolution = aResolution; } |
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392 |
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393 bool HasFormatChanged() const; |
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394 |
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395 /** |
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396 * Performs a progressive update of a given tiled buffer. |
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397 * See ComputeProgressiveUpdateRegion below for parameter documentation. |
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398 */ |
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399 bool ProgressiveUpdate(nsIntRegion& aValidRegion, |
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400 nsIntRegion& aInvalidRegion, |
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401 const nsIntRegion& aOldValidRegion, |
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402 BasicTiledLayerPaintData* aPaintData, |
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403 LayerManager::DrawThebesLayerCallback aCallback, |
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404 void* aCallbackData); |
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405 |
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406 SurfaceDescriptorTiles GetSurfaceDescriptorTiles(); |
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407 |
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408 protected: |
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409 TileClient ValidateTile(TileClient aTile, |
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410 const nsIntPoint& aTileRect, |
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411 const nsIntRegion& dirtyRect); |
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412 |
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413 // If this returns true, we perform the paint operation into a single large |
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414 // buffer and copy it out to the tiles instead of calling PaintThebes() on |
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415 // each tile individually. Somewhat surprisingly, this turns out to be faster |
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416 // on Android. |
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417 bool UseSinglePaintBuffer() { return !gfxPrefs::PerTileDrawing(); } |
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418 |
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419 void ReleaseTile(TileClient aTile) { aTile.Release(); } |
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420 |
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421 void SwapTiles(TileClient& aTileA, TileClient& aTileB) { std::swap(aTileA, aTileB); } |
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422 |
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423 TileClient GetPlaceholderTile() const { return TileClient(); } |
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424 |
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425 private: |
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426 gfxContentType GetContentType() const; |
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427 ClientTiledThebesLayer* mThebesLayer; |
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428 CompositableClient* mCompositableClient; |
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429 ClientLayerManager* mManager; |
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430 LayerManager::DrawThebesLayerCallback mCallback; |
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431 void* mCallbackData; |
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432 CSSToParentLayerScale mFrameResolution; |
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433 bool mLastPaintOpaque; |
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434 |
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435 // The DrawTarget we use when UseSinglePaintBuffer() above is true. |
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436 RefPtr<gfx::DrawTarget> mSinglePaintDrawTarget; |
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437 nsIntPoint mSinglePaintBufferOffset; |
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438 SharedFrameMetricsHelper* mSharedFrameMetricsHelper; |
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439 |
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440 /** |
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441 * Calculates the region to update in a single progressive update transaction. |
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442 * This employs some heuristics to update the most 'sensible' region to |
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443 * update at this point in time, and how large an update should be performed |
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444 * at once to maintain visual coherency. |
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445 * |
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446 * aInvalidRegion is the current invalid region. |
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447 * aOldValidRegion is the valid region of mTiledBuffer at the beginning of the |
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448 * current transaction. |
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449 * aRegionToPaint will be filled with the region to update. This may be empty, |
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450 * which indicates that there is no more work to do. |
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451 * aIsRepeated should be true if this function has already been called during |
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452 * this transaction. |
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453 * |
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454 * Returns true if it should be called again, false otherwise. In the case |
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455 * that aRegionToPaint is empty, this will return aIsRepeated for convenience. |
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456 */ |
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457 bool ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion, |
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458 const nsIntRegion& aOldValidRegion, |
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459 nsIntRegion& aRegionToPaint, |
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460 BasicTiledLayerPaintData* aPaintData, |
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461 bool aIsRepeated); |
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462 }; |
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463 |
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464 class TiledContentClient : public CompositableClient |
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465 { |
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466 // XXX: for now the layer which owns us interacts directly with our buffers. |
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467 // We should have a content client for each tiled buffer which manages its |
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468 // own valid region, resolution, etc. Then we could have a much cleaner |
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469 // interface and tidy up BasicTiledThebesLayer::PaintThebes (bug 862547). |
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470 friend class ClientTiledThebesLayer; |
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471 |
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472 public: |
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473 TiledContentClient(ClientTiledThebesLayer* aThebesLayer, |
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474 ClientLayerManager* aManager); |
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475 |
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476 ~TiledContentClient() |
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477 { |
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478 MOZ_COUNT_DTOR(TiledContentClient); |
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479 |
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480 mTiledBuffer.Release(); |
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481 mLowPrecisionTiledBuffer.Release(); |
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482 } |
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483 |
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484 virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE |
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485 { |
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486 return TextureInfo(BUFFER_TILED); |
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487 } |
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488 |
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489 virtual void ClearCachedResources() MOZ_OVERRIDE; |
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490 |
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491 enum TiledBufferType { |
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492 TILED_BUFFER, |
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493 LOW_PRECISION_TILED_BUFFER |
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494 }; |
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495 void UseTiledLayerBuffer(TiledBufferType aType); |
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496 |
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497 private: |
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498 SharedFrameMetricsHelper mSharedFrameMetricsHelper; |
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499 ClientTiledLayerBuffer mTiledBuffer; |
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500 ClientTiledLayerBuffer mLowPrecisionTiledBuffer; |
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501 }; |
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502 |
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503 } |
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504 } |
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505 |
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506 #endif |