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1 |
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2 /* |
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3 * Copyright 2011 Google Inc. |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 |
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9 #include "gl/SkNativeGLContext.h" |
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10 #include "SkWGL.h" |
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11 |
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12 #define WIN32_LEAN_AND_MEAN |
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13 #include <windows.h> |
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14 |
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15 SkNativeGLContext::AutoContextRestore::AutoContextRestore() { |
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16 fOldHGLRC = wglGetCurrentContext(); |
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17 fOldHDC = wglGetCurrentDC(); |
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18 } |
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19 |
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20 SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { |
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21 wglMakeCurrent(fOldHDC, fOldHGLRC); |
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22 } |
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23 |
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24 /////////////////////////////////////////////////////////////////////////////// |
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25 |
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26 ATOM SkNativeGLContext::gWC = 0; |
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27 |
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28 SkNativeGLContext::SkNativeGLContext() |
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29 : fWindow(NULL) |
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30 , fDeviceContext(NULL) |
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31 , fGlRenderContext(0) { |
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32 } |
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33 |
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34 SkNativeGLContext::~SkNativeGLContext() { |
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35 this->destroyGLContext(); |
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36 } |
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37 |
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38 void SkNativeGLContext::destroyGLContext() { |
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39 if (fGlRenderContext) { |
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40 wglDeleteContext(fGlRenderContext); |
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41 } |
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42 if (fWindow && fDeviceContext) { |
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43 ReleaseDC(fWindow, fDeviceContext); |
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44 } |
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45 if (fWindow) { |
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46 DestroyWindow(fWindow); |
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47 } |
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48 } |
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49 |
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50 const GrGLInterface* SkNativeGLContext::createGLContext() { |
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51 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); |
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52 |
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53 if (!gWC) { |
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54 WNDCLASS wc; |
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55 wc.cbClsExtra = 0; |
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56 wc.cbWndExtra = 0; |
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57 wc.hbrBackground = NULL; |
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58 wc.hCursor = LoadCursor(NULL, IDC_ARROW); |
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59 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); |
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60 wc.hInstance = hInstance; |
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61 wc.lpfnWndProc = (WNDPROC) DefWindowProc; |
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62 wc.lpszClassName = TEXT("Griffin"); |
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63 wc.lpszMenuName = NULL; |
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64 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; |
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65 |
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66 gWC = RegisterClass(&wc); |
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67 if (!gWC) { |
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68 SkDebugf("Could not register window class.\n"); |
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69 return NULL; |
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70 } |
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71 } |
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72 |
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73 if (!(fWindow = CreateWindow(TEXT("Griffin"), |
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74 TEXT("The Invisible Man"), |
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75 WS_OVERLAPPEDWINDOW, |
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76 0, 0, 1, 1, |
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77 NULL, NULL, |
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78 hInstance, NULL))) { |
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79 SkDebugf("Could not create window.\n"); |
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80 return NULL; |
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81 } |
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82 |
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83 if (!(fDeviceContext = GetDC(fWindow))) { |
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84 SkDebugf("Could not get device context.\n"); |
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85 this->destroyGLContext(); |
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86 return NULL; |
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87 } |
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88 |
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89 // Requesting a Core profile would bar us from using NVPR. So we pass false. |
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90 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false))) { |
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91 SkDebugf("Could not create rendering context.\n"); |
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92 this->destroyGLContext(); |
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93 return NULL; |
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94 } |
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95 |
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96 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { |
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97 SkDebugf("Could not set the context.\n"); |
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98 this->destroyGLContext(); |
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99 return NULL; |
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100 } |
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101 const GrGLInterface* interface = GrGLCreateNativeInterface(); |
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102 if (NULL == interface) { |
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103 SkDebugf("Could not create GL interface.\n"); |
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104 this->destroyGLContext(); |
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105 return NULL; |
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106 } |
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107 |
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108 return interface; |
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109 } |
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110 |
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111 void SkNativeGLContext::makeCurrent() const { |
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112 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { |
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113 SkDebugf("Could not create rendering context.\n"); |
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114 } |
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115 } |
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116 |
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117 void SkNativeGLContext::swapBuffers() const { |
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118 if (!SwapBuffers(fDeviceContext)) { |
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119 SkDebugf("Could not complete SwapBuffers.\n"); |
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120 } |
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121 } |