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1 |
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2 /* |
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3 * Copyright 2011 Google Inc. |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 #include "SkBitmapProcState.h" |
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9 |
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10 /* A platform may optionally overwrite any of these with accelerated |
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11 versions. On input, these will already have valid function pointers, |
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12 so a platform need only overwrite the ones it chooses, based on the |
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13 current state (e.g. fBitmap, fInvMatrix, etc.) |
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14 |
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15 fShaderProc32 |
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16 fShaderProc16 |
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17 fMatrixProc |
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18 fSampleProc32 |
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19 fSampleProc32 |
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20 */ |
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21 |
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22 // empty implementation just uses default supplied function pointers |
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23 void SkBitmapProcState::platformProcs() {} |
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24 |
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25 // empty implementation just uses default supplied function pointers |
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26 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs*) {} |