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1 |
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2 var emptyArray = []; |
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3 var denseArray = [1, 2, 3, 4]; |
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4 var sparseArray = [1,,2,,3,,4]; |
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5 var bigArray = new Array(); |
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6 for (var i = 0; i < 128; i++) { |
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7 bigArray.push(i); |
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8 } |
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9 var nonArray = {0:1, 1:2, 2:3, 3:4, length:2}; |
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10 var indexedGetterArray = new Array(); |
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11 Object.defineProperty(indexedGetterArray, '2', {get:function () { return 51; }}); |
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12 |
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13 var ARRAYS = [emptyArray, denseArray, sparseArray, bigArray, nonArray, indexedGetterArray]; |
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14 |
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15 var targetFun = function (a, b, c, d) { |
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16 if (a === undefined) |
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17 a = 0; |
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18 if (b === undefined) |
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19 b = 0; |
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20 if (c === undefined) |
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21 c = 0; |
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22 if (d === undefined) |
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23 d = 0; |
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24 this.count += arguments.length + a + b + c + d; |
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25 } |
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26 |
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27 var PERMUTATIONS = ARRAYS.length * ARRAYS.length; |
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28 function arrayPermutation(num) { |
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29 var idx1 = num % ARRAYS.length; |
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30 var idx2 = ((num / ARRAYS.length)|0) % ARRAYS.length; |
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31 var resultArray = []; |
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32 resultArray.push(ARRAYS[idx1]); |
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33 resultArray.push(ARRAYS[idx2]); |
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34 return resultArray; |
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35 } |
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36 var EXPECTED_RESULTS = { |
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37 0:0, 1:280, 2:200, 3:2680, 4:100, 5:1080, 6:280, 7:560, 8:480, 9:2960, |
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38 10:380, 11:1360, 12:200, 13:480, 14:400, 15:2880, 16:300, 17:1280, 18:2680, |
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39 19:2960, 20:2880, 21:5360, 22:2780, 23:3760, 24:100, 25:380, 26:300, 27:2780, |
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40 28:200, 29:1180, 30:1080, 31:1360, 32:1280, 33:3760, 34:1180, 35:2160 |
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41 }; |
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42 |
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43 var callerNo = 0; |
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44 function generateCaller() { |
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45 var fn; |
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46 |
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47 // Salt eval-string with callerNo to make sure eval caching doesn't take effect. |
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48 var s = "function caller" + callerNo + "(fn, thisObj, arrays) {" + |
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49 " for (var i = 0; i < arrays.length; i++) {" + |
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50 " fn.apply(thisObj, arrays[i]);" + |
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51 " }" + |
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52 "}" + |
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53 "fn = caller" + callerNo + ";"; |
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54 eval(s); |
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55 return fn; |
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56 }; |
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57 |
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58 function main() { |
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59 for (var i = 0; i < PERMUTATIONS; i++) { |
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60 var obj = {count:0}; |
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61 var arrs = arrayPermutation(i); |
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62 var fn = generateCaller(arrs.length); |
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63 // Loop 20 times so baseline compiler has chance to kick in and compile the scripts. |
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64 for (var j = 0; j < 20; j++) |
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65 fn(targetFun, obj, arrs); |
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66 assertEq(obj.count, EXPECTED_RESULTS[i]); |
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67 } |
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68 } |
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69 |
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70 main(); |