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1 var M4x4 = {}; |
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2 M4x4.mul = function M4x4_mul(a, b, r) { |
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3 a11 = a[0] |
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4 a21 = a[1] |
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5 a31 = a[2] |
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6 a12 = a[4] |
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7 a22 = a[5] |
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8 a32 = a[6] |
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9 a13 = a[8] |
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10 a23 = a[9] |
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11 a33 = a[10] |
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12 a14 = a[12] |
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13 a24 = a[13] |
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14 a34 = a[14] |
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15 b[3] |
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16 b[4] |
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17 b13 = b[8] |
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18 b23 = b[9] |
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19 b33 = b[10] |
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20 b43 = b[11] |
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21 r[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43 |
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22 r[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43 |
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23 r[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43 |
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24 return r; |
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25 }; |
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26 M4x4.scale3 = function M4x4_scale3(x, y, z, m) { |
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27 m[0] *= x; |
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28 m[3] *= x; |
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29 m[4] *= y; |
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30 m[11] *= z; |
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31 }; |
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32 M4x4.makeLookAt = function M4x4_makeLookAt() { |
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33 tm1 = new Float32Array(16); |
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34 tm2 = new Float32Array(16); |
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35 r = new Float32Array(16) |
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36 return M4x4.mul(tm1, tm2, r); |
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37 }; |
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38 var jellyfish = {}; |
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39 jellyfish.order = []; |
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40 function jellyfishInstance() {} |
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41 jellyfishInstance.prototype.drawShadow = function () { |
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42 pMatrix = M4x4.makeLookAt(); |
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43 M4x4.mul(M4x4.makeLookAt(), pMatrix, pMatrix); |
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44 M4x4.scale3(6, 180, 0, pMatrix); |
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45 } |
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46 function drawScene() { |
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47 jellyfish.order.push([0, 0]) |
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48 jellyfish[0] = new jellyfishInstance() |
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49 for (var i = 0, j = 0; i < jellyfish.count, j < 30; ++j) { |
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50 jellyfish.order[i][0] |
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51 jellyfish[0].drawShadow(); |
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52 } |
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53 } |
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54 drawScene(); |
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55 |