|
1 // frame.live is false for frames discarded during uncatchable error unwinding. |
|
2 |
|
3 var g = newGlobal(); |
|
4 var dbg = Debugger(g); |
|
5 var hits = 0; |
|
6 var snapshot; |
|
7 dbg.onDebuggerStatement = function (frame) { |
|
8 var stack = []; |
|
9 for (var f = frame; f; f = f.older) { |
|
10 if (f.type === "call" && f.script !== null) |
|
11 stack.push(f); |
|
12 } |
|
13 snapshot = stack; |
|
14 if (hits++ === 0) |
|
15 assertEq(frame.eval("x();"), null); |
|
16 else |
|
17 return null; |
|
18 }; |
|
19 |
|
20 g.eval("function z() { debugger; }"); |
|
21 g.eval("function y() { z(); }"); |
|
22 g.eval("function x() { y(); }"); |
|
23 assertEq(g.eval("debugger; 'ok';"), "ok"); |
|
24 assertEq(hits, 2); |
|
25 assertEq(snapshot.length, 3); |
|
26 for (var i = 0; i < snapshot.length; i++) |
|
27 assertEq(snapshot[i].live, false); |