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1 // If frame.onStep returns null, debuggee catch and finally blocks are skipped. |
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2 |
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3 var g = newGlobal(); |
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4 g.eval("function h() { debugger; }"); |
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5 |
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6 var dbg = Debugger(g); |
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7 var hits = 0; |
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8 dbg.onDebuggerStatement = function (frame) { |
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9 hits++; |
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10 if (hits == 1) { |
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11 var rv = frame.eval("try {\n" + |
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12 " h();\n" + |
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13 " throw 'fail';\n" + |
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14 "} catch (exc) {\n" + |
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15 " caught = exc;\n" + |
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16 "} finally {\n" + |
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17 " finallyHit = true;\n" + |
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18 "}\n"); |
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19 assertEq(rv, null); |
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20 } else { |
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21 frame.older.onStep = function () { |
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22 this.onStep = undefined; |
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23 return null; |
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24 }; |
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25 } |
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26 }; |
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27 |
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28 g.h(); |
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29 assertEq(hits, 2); |
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30 assertEq("caught" in g, false); |
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31 assertEq("finallyHit" in g, false); |