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1 // A breakpoint cleared during dispatch does not fire. |
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2 // (Breakpoint dispatch is well-behaved even when breakpoint handlers clear other breakpoints.) |
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3 |
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4 var g = newGlobal(); |
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5 var dbg = Debugger(g); |
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6 var log = ''; |
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7 dbg.onDebuggerStatement = function (frame) { |
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8 var s = frame.script; |
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9 function handler(i) { |
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10 if (i === 1) |
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11 return function () { log += i; s.clearBreakpoint(h[1]); s.clearBreakpoint(h[2]); }; |
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12 return function () { log += i; }; |
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13 } |
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14 var offs = s.getLineOffsets(g.line0 + 2); |
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15 var h = []; |
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16 for (var i = 0; i < 4; i++) { |
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17 h[i] = {hit: handler(i)}; |
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18 for (var j = 0; j < offs.length; j++) |
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19 s.setBreakpoint(offs[j], h[i]); |
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20 } |
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21 }; |
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22 |
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23 g.eval("var line0 = Error().lineNumber;\n" + |
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24 "debugger;\n" + // line0 + 1 |
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25 "result = 'ok';\n"); // line0 + 2 |
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26 assertEq(log, '013'); |