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1 // Script.prototype.getBreakpoints returns breakpoints for the current Debugger object only. |
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2 |
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3 var g = newGlobal(); |
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4 |
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5 var debuggers = []; |
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6 var hits = 0; |
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7 function attach(g, i) { |
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8 var dbg = Debugger(g); |
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9 dbg.onDebuggerStatement = function (frame) { |
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10 var s = frame.script; |
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11 var offs = s.getLineOffsets(g.line0 + 2); |
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12 var hitAny = false; |
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13 var handler = { |
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14 hit: function (frame) { |
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15 assertEq(this, handler); |
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16 assertEq(frame.script, s); |
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17 var bps = s.getBreakpoints(); |
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18 assertEq(bps.length, offs.length); |
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19 for (var i = 0; i < bps.length; i++) |
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20 assertEq(bps[i], handler); |
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21 |
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22 if (!hitAny) { |
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23 hitAny = true; |
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24 hits++; |
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25 } |
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26 } |
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27 }; |
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28 for (var i = 0; i < offs.length; i++) |
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29 s.setBreakpoint(offs[i], handler); |
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30 hits++; |
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31 }; |
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32 debuggers[i] = dbg; |
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33 } |
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34 |
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35 for (var i = 0; i < 3; i++) |
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36 attach(g, i); |
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37 g.done = false; |
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38 g.eval("var line0 = Error().lineNumber;\n" + |
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39 "debugger;\n" + // line0 + 1 |
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40 "done = true;\n"); // line0 + 2 |
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41 assertEq(hits, 6); |
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42 assertEq(g.done, true); |