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1 // Hitting a breakpoint with no hit method does nothing. |
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2 |
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3 var g = newGlobal(); |
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4 g.s = ''; |
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5 g.eval("var line0 = Error().lineNumber;\n" + |
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6 "function f() {\n" + // line0 + 1 |
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7 " debugger;\n" + // line0 + 2 |
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8 " s += 'x';\n" + // line0 + 3 |
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9 "}\n") |
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10 var dbg = Debugger(g); |
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11 var bp = []; |
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12 dbg.onDebuggerStatement = function (frame) { |
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13 g.s += 'D'; |
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14 var arr = frame.script.getLineOffsets(g.line0 + 3); |
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15 for (var i = 0; i < arr.length; i++) { |
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16 var obj = {}; |
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17 bp[i] = obj; |
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18 frame.script.setBreakpoint(arr[i], obj); |
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19 } |
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20 }; |
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21 |
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22 g.f(); |
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23 assertEq(g.s, "Dx"); |
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24 |
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25 dbg.onDebuggerStatement = undefined; |
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26 |
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27 for (var i = 0; i < bp.length; i++) |
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28 bp[i].hit = function () { g.s += 'B'; }; |
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29 g.f(); |
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30 assertEq(g.s, "DxBx"); |