js/src/jit-test/tests/debug/gc-05.js

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1 // If a Debugger survives its debuggee, its object cache must still be swept.
2
3 var g2arr = []; // non-debuggee globals
4 var xarr = []; // debuggee objects
5
6 var N = 4, M = 4;
7 for (var i = 0; i < N; i++) {
8 var g1 = newGlobal();
9 g1.M = M;
10 var dbg = new Debugger(g1);
11 var g2 = g1.eval("newGlobal('same-compartment')");
12 g1.x = g2.eval("x = {};");
13
14 dbg.onDebuggerStatement = function (frame) { xarr.push(frame.eval("x").return); };
15 g1.eval("debugger;");
16 g2arr.push(g2);
17
18 g1 = null;
19 gc();
20 }
21
22 // At least some of the debuggees have probably been collected at this
23 // point. It is nondeterministic, though.
24 assertEq(g2arr.length, N);
25 assertEq(xarr.length, N);
26
27 // Try to make g2arr[i].eval eventually allocate a new object in the same
28 // location as a previously gc'd object. If the object caches are not being
29 // swept, the pointer coincidence will cause a Debugger.Object to be erroneously
30 // reused.
31 for (var i = 0; i < N; i++) {
32 var obj = xarr[i];
33 for (j = 0; j < M; j++) {
34 assertEq(obj instanceof Debugger.Object, true);
35 g2arr[i].eval("x = x.prop = {};");
36 obj = obj.getOwnPropertyDescriptor("prop").value;;
37 assertEq("seen" in obj, false);
38 obj.seen = true;
39 gc();
40 }
41 }

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