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1 /* Any copyright is dedicated to the Public Domain. |
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2 http://creativecommons.org/publicdomain/zero/1.0/ */ |
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3 |
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4 /** |
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5 * Make sure that releasing a pause-lifetime actorin a releaseMany returns an |
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6 * error, but releases all the thread-lifetime actors. |
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7 */ |
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8 |
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9 var gDebuggee; |
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10 var gClient; |
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11 var gThreadClient; |
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12 var gPauseGrip; |
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13 |
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14 function run_test() |
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15 { |
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16 initTestDebuggerServer(); |
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17 gDebuggee = addTestGlobal("test-grips"); |
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18 gClient = new DebuggerClient(DebuggerServer.connectPipe()); |
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19 gClient.connect(function() { |
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20 attachTestTabAndResume(gClient, "test-grips", function(aResponse, aTabClient, aThreadClient) { |
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21 gThreadClient = aThreadClient; |
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22 test_thread_lifetime(); |
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23 }); |
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24 }); |
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25 do_test_pending(); |
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26 } |
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27 |
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28 function arg_grips(aFrameArgs, aOnResponse) { |
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29 let grips = []; |
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30 let handler = function (aResponse) { |
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31 if (aResponse.error) { |
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32 grips.push(aResponse.error); |
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33 } else { |
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34 grips.push(aResponse.from); |
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35 } |
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36 if (grips.length == aFrameArgs.length) { |
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37 aOnResponse(grips); |
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38 } |
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39 }; |
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40 for (let i = 0; i < aFrameArgs.length; i++) { |
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41 gClient.request({ to: aFrameArgs[i].actor, type: "threadGrip" }, |
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42 handler); |
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43 } |
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44 } |
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45 |
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46 function test_thread_lifetime() |
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47 { |
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48 // Get two thread-lifetime grips. |
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49 gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { |
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50 |
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51 let frameArgs = [ aPacket.frame.arguments[0], aPacket.frame.arguments[1] ]; |
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52 gPauseGrip = aPacket.frame.arguments[2]; |
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53 arg_grips(frameArgs, function (aGrips) { |
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54 release_grips(frameArgs, aGrips); |
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55 }); |
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56 }); |
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57 |
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58 gDebuggee.eval("(" + function() { |
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59 function stopMe(arg1, arg2, arg3) { |
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60 debugger; |
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61 }; |
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62 stopMe({obj: 1}, {obj: 2}, {obj: 3}); |
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63 } + ")()"); |
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64 } |
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65 |
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66 |
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67 function release_grips(aFrameArgs, aThreadGrips) |
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68 { |
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69 // Release all actors with releaseMany... |
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70 let release = [aThreadGrips[0], aThreadGrips[1], gPauseGrip.actor]; |
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71 gThreadClient.releaseMany(release, function (aResponse) { |
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72 do_check_eq(aResponse.error, "notReleasable"); |
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73 // Now ask for thread grips again, they should not exist. |
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74 arg_grips(aFrameArgs, function (aNewGrips) { |
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75 for (let i = 0; i < aNewGrips.length; i++) { |
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76 do_check_eq(aNewGrips[i], "noSuchActor"); |
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77 } |
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78 gThreadClient.resume(function () { |
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79 finishClient(gClient); |
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80 }); |
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81 }); |
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82 }); |
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83 } |