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1 /* |
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2 * Copyright (C) 2010 The Android Open Source Project |
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3 * |
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4 * Licensed under the Apache License, Version 2.0 (the "License"); |
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5 * you may not use this file except in compliance with the License. |
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6 * You may obtain a copy of the License at |
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7 * |
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8 * http://www.apache.org/licenses/LICENSE-2.0 |
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9 * |
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10 * Unless required by applicable law or agreed to in writing, software |
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11 * distributed under the License is distributed on an "AS IS" BASIS, |
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12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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13 * See the License for the specific language governing permissions and |
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14 * limitations under the License. |
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15 */ |
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16 |
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17 #define LOG_TAG "PointerController" |
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18 |
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19 //#define LOG_NDEBUG 0 |
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20 |
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21 // Log debug messages about pointer updates |
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22 #define DEBUG_POINTER_UPDATES 0 |
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23 |
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24 #include "PointerController.h" |
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25 |
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26 #include "cutils_log.h" |
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27 |
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28 #include <SkBitmap.h> |
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29 #include <SkCanvas.h> |
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30 #include <SkColor.h> |
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31 #include <SkPaint.h> |
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32 #include <SkXfermode.h> |
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33 |
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34 namespace android { |
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35 |
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36 // --- PointerController --- |
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37 |
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38 // Time to wait before starting the fade when the pointer is inactive. |
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39 static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds |
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40 static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds |
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41 |
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42 // Time to wait between animation frames. |
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43 static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60; |
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44 |
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45 // Time to spend fading out the spot completely. |
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46 static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms |
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47 |
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48 // Time to spend fading out the pointer completely. |
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49 static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms |
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50 |
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51 |
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52 // --- PointerController --- |
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53 |
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54 PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy, |
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55 const sp<Looper>& looper, const sp<SpriteController>& spriteController) : |
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56 mPolicy(policy), mLooper(looper), mSpriteController(spriteController) { |
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57 mHandler = new WeakMessageHandler(this); |
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58 |
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59 AutoMutex _l(mLock); |
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60 |
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61 mLocked.animationPending = false; |
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62 |
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63 mLocked.displayWidth = -1; |
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64 mLocked.displayHeight = -1; |
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65 mLocked.displayOrientation = DISPLAY_ORIENTATION_0; |
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66 |
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67 mLocked.presentation = PRESENTATION_POINTER; |
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68 mLocked.presentationChanged = false; |
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69 |
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70 mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL; |
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71 |
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72 mLocked.pointerFadeDirection = 0; |
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73 mLocked.pointerX = 0; |
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74 mLocked.pointerY = 0; |
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75 mLocked.pointerAlpha = 0.0f; // pointer is initially faded |
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76 mLocked.pointerSprite = mSpriteController->createSprite(); |
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77 mLocked.pointerIconChanged = false; |
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78 |
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79 mLocked.buttonState = 0; |
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80 |
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81 loadResources(); |
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82 } |
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83 |
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84 PointerController::~PointerController() { |
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85 mLooper->removeMessages(mHandler); |
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86 |
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87 AutoMutex _l(mLock); |
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88 |
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89 mLocked.pointerSprite.clear(); |
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90 |
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91 for (size_t i = 0; i < mLocked.spots.size(); i++) { |
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92 delete mLocked.spots.itemAt(i); |
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93 } |
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94 mLocked.spots.clear(); |
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95 mLocked.recycledSprites.clear(); |
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96 } |
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97 |
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98 bool PointerController::getBounds(float* outMinX, float* outMinY, |
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99 float* outMaxX, float* outMaxY) const { |
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100 AutoMutex _l(mLock); |
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101 |
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102 return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY); |
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103 } |
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104 |
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105 bool PointerController::getBoundsLocked(float* outMinX, float* outMinY, |
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106 float* outMaxX, float* outMaxY) const { |
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107 if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) { |
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108 return false; |
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109 } |
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110 |
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111 *outMinX = 0; |
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112 *outMinY = 0; |
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113 switch (mLocked.displayOrientation) { |
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114 case DISPLAY_ORIENTATION_90: |
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115 case DISPLAY_ORIENTATION_270: |
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116 *outMaxX = mLocked.displayHeight - 1; |
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117 *outMaxY = mLocked.displayWidth - 1; |
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118 break; |
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119 default: |
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120 *outMaxX = mLocked.displayWidth - 1; |
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121 *outMaxY = mLocked.displayHeight - 1; |
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122 break; |
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123 } |
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124 return true; |
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125 } |
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126 |
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127 void PointerController::move(float deltaX, float deltaY) { |
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128 #if DEBUG_POINTER_UPDATES |
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129 ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); |
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130 #endif |
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131 if (deltaX == 0.0f && deltaY == 0.0f) { |
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132 return; |
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133 } |
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134 |
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135 AutoMutex _l(mLock); |
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136 |
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137 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); |
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138 } |
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139 |
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140 void PointerController::setButtonState(int32_t buttonState) { |
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141 #if DEBUG_POINTER_UPDATES |
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142 ALOGD("Set button state 0x%08x", buttonState); |
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143 #endif |
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144 AutoMutex _l(mLock); |
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145 |
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146 if (mLocked.buttonState != buttonState) { |
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147 mLocked.buttonState = buttonState; |
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148 } |
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149 } |
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150 |
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151 int32_t PointerController::getButtonState() const { |
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152 AutoMutex _l(mLock); |
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153 |
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154 return mLocked.buttonState; |
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155 } |
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156 |
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157 void PointerController::setPosition(float x, float y) { |
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158 #if DEBUG_POINTER_UPDATES |
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159 ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); |
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160 #endif |
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161 AutoMutex _l(mLock); |
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162 |
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163 setPositionLocked(x, y); |
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164 } |
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165 |
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166 void PointerController::setPositionLocked(float x, float y) { |
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167 float minX, minY, maxX, maxY; |
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168 if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { |
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169 if (x <= minX) { |
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170 mLocked.pointerX = minX; |
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171 } else if (x >= maxX) { |
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172 mLocked.pointerX = maxX; |
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173 } else { |
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174 mLocked.pointerX = x; |
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175 } |
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176 if (y <= minY) { |
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177 mLocked.pointerY = minY; |
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178 } else if (y >= maxY) { |
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179 mLocked.pointerY = maxY; |
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180 } else { |
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181 mLocked.pointerY = y; |
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182 } |
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183 updatePointerLocked(); |
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184 } |
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185 } |
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186 |
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187 void PointerController::getPosition(float* outX, float* outY) const { |
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188 AutoMutex _l(mLock); |
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189 |
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190 *outX = mLocked.pointerX; |
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191 *outY = mLocked.pointerY; |
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192 } |
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193 |
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194 void PointerController::fade(Transition transition) { |
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195 AutoMutex _l(mLock); |
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196 |
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197 // Remove the inactivity timeout, since we are fading now. |
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198 removeInactivityTimeoutLocked(); |
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199 |
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200 // Start fading. |
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201 if (transition == TRANSITION_IMMEDIATE) { |
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202 mLocked.pointerFadeDirection = 0; |
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203 mLocked.pointerAlpha = 0.0f; |
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204 updatePointerLocked(); |
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205 } else { |
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206 mLocked.pointerFadeDirection = -1; |
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207 startAnimationLocked(); |
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208 } |
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209 } |
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210 |
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211 void PointerController::unfade(Transition transition) { |
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212 AutoMutex _l(mLock); |
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213 |
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214 // Always reset the inactivity timer. |
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215 resetInactivityTimeoutLocked(); |
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216 |
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217 // Start unfading. |
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218 if (transition == TRANSITION_IMMEDIATE) { |
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219 mLocked.pointerFadeDirection = 0; |
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220 mLocked.pointerAlpha = 1.0f; |
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221 updatePointerLocked(); |
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222 } else { |
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223 mLocked.pointerFadeDirection = 1; |
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224 startAnimationLocked(); |
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225 } |
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226 } |
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227 |
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228 void PointerController::setPresentation(Presentation presentation) { |
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229 AutoMutex _l(mLock); |
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230 |
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231 if (mLocked.presentation != presentation) { |
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232 mLocked.presentation = presentation; |
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233 mLocked.presentationChanged = true; |
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234 |
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235 if (presentation != PRESENTATION_SPOT) { |
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236 fadeOutAndReleaseAllSpotsLocked(); |
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237 } |
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238 |
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239 updatePointerLocked(); |
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240 } |
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241 } |
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242 |
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243 void PointerController::setSpots(const PointerCoords* spotCoords, |
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244 const uint32_t* spotIdToIndex, BitSet32 spotIdBits) { |
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245 #if DEBUG_POINTER_UPDATES |
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246 ALOGD("setSpots: idBits=%08x", spotIdBits.value); |
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247 for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { |
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248 uint32_t id = idBits.firstMarkedBit(); |
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249 idBits.clearBit(id); |
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250 const PointerCoords& c = spotCoords[spotIdToIndex[id]]; |
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251 ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id, |
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252 c.getAxisValue(AMOTION_EVENT_AXIS_X), |
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253 c.getAxisValue(AMOTION_EVENT_AXIS_Y), |
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254 c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE)); |
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255 } |
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256 #endif |
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257 |
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258 AutoMutex _l(mLock); |
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259 |
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260 mSpriteController->openTransaction(); |
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261 |
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262 // Add or move spots for fingers that are down. |
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263 for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { |
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264 uint32_t id = idBits.clearFirstMarkedBit(); |
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265 const PointerCoords& c = spotCoords[spotIdToIndex[id]]; |
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266 const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0 |
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267 ? mResources.spotTouch : mResources.spotHover; |
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268 float x = c.getAxisValue(AMOTION_EVENT_AXIS_X); |
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269 float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y); |
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270 |
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271 Spot* spot = getSpotLocked(id); |
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272 if (!spot) { |
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273 spot = createAndAddSpotLocked(id); |
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274 } |
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275 |
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276 spot->updateSprite(&icon, x, y); |
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277 } |
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278 |
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279 // Remove spots for fingers that went up. |
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280 for (size_t i = 0; i < mLocked.spots.size(); i++) { |
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281 Spot* spot = mLocked.spots.itemAt(i); |
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282 if (spot->id != Spot::INVALID_ID |
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283 && !spotIdBits.hasBit(spot->id)) { |
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284 fadeOutAndReleaseSpotLocked(spot); |
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285 } |
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286 } |
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287 |
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288 mSpriteController->closeTransaction(); |
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289 } |
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290 |
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291 void PointerController::clearSpots() { |
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292 #if DEBUG_POINTER_UPDATES |
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293 ALOGD("clearSpots"); |
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294 #endif |
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295 |
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296 AutoMutex _l(mLock); |
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297 |
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298 fadeOutAndReleaseAllSpotsLocked(); |
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299 } |
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300 |
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301 void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) { |
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302 AutoMutex _l(mLock); |
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303 |
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304 if (mLocked.inactivityTimeout != inactivityTimeout) { |
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305 mLocked.inactivityTimeout = inactivityTimeout; |
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306 resetInactivityTimeoutLocked(); |
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307 } |
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308 } |
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309 |
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310 void PointerController::setDisplayViewport(int32_t width, int32_t height, int32_t orientation) { |
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311 AutoMutex _l(mLock); |
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312 |
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313 // Adjust to use the display's unrotated coordinate frame. |
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314 if (orientation == DISPLAY_ORIENTATION_90 |
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315 || orientation == DISPLAY_ORIENTATION_270) { |
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316 int32_t temp = height; |
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317 height = width; |
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318 width = temp; |
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319 } |
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320 |
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321 if (mLocked.displayWidth != width || mLocked.displayHeight != height) { |
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322 mLocked.displayWidth = width; |
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323 mLocked.displayHeight = height; |
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324 |
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325 float minX, minY, maxX, maxY; |
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326 if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { |
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327 mLocked.pointerX = (minX + maxX) * 0.5f; |
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328 mLocked.pointerY = (minY + maxY) * 0.5f; |
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329 } else { |
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330 mLocked.pointerX = 0; |
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331 mLocked.pointerY = 0; |
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332 } |
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333 |
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334 fadeOutAndReleaseAllSpotsLocked(); |
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335 } |
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336 |
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337 if (mLocked.displayOrientation != orientation) { |
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338 // Apply offsets to convert from the pixel top-left corner position to the pixel center. |
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339 // This creates an invariant frame of reference that we can easily rotate when |
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340 // taking into account that the pointer may be located at fractional pixel offsets. |
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341 float x = mLocked.pointerX + 0.5f; |
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342 float y = mLocked.pointerY + 0.5f; |
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343 float temp; |
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344 |
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345 // Undo the previous rotation. |
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346 switch (mLocked.displayOrientation) { |
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347 case DISPLAY_ORIENTATION_90: |
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348 temp = x; |
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349 x = mLocked.displayWidth - y; |
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350 y = temp; |
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351 break; |
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352 case DISPLAY_ORIENTATION_180: |
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353 x = mLocked.displayWidth - x; |
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354 y = mLocked.displayHeight - y; |
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355 break; |
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356 case DISPLAY_ORIENTATION_270: |
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357 temp = x; |
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358 x = y; |
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359 y = mLocked.displayHeight - temp; |
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360 break; |
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361 } |
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362 |
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363 // Perform the new rotation. |
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364 switch (orientation) { |
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365 case DISPLAY_ORIENTATION_90: |
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366 temp = x; |
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367 x = y; |
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368 y = mLocked.displayWidth - temp; |
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369 break; |
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370 case DISPLAY_ORIENTATION_180: |
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371 x = mLocked.displayWidth - x; |
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372 y = mLocked.displayHeight - y; |
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373 break; |
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374 case DISPLAY_ORIENTATION_270: |
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375 temp = x; |
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376 x = mLocked.displayHeight - y; |
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377 y = temp; |
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378 break; |
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379 } |
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380 |
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381 // Apply offsets to convert from the pixel center to the pixel top-left corner position |
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382 // and save the results. |
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383 mLocked.pointerX = x - 0.5f; |
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384 mLocked.pointerY = y - 0.5f; |
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385 mLocked.displayOrientation = orientation; |
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386 } |
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387 |
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388 updatePointerLocked(); |
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389 } |
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390 |
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391 void PointerController::setPointerIcon(const SpriteIcon& icon) { |
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392 AutoMutex _l(mLock); |
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393 |
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394 mLocked.pointerIcon = icon.copy(); |
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395 mLocked.pointerIconChanged = true; |
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396 |
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397 updatePointerLocked(); |
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398 } |
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399 |
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400 void PointerController::handleMessage(const Message& message) { |
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401 switch (message.what) { |
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402 case MSG_ANIMATE: |
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403 doAnimate(); |
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404 break; |
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405 case MSG_INACTIVITY_TIMEOUT: |
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406 doInactivityTimeout(); |
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407 break; |
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408 } |
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409 } |
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410 |
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411 void PointerController::doAnimate() { |
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412 AutoMutex _l(mLock); |
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413 |
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414 bool keepAnimating = false; |
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415 mLocked.animationPending = false; |
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416 nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime; |
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417 |
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418 // Animate pointer fade. |
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419 if (mLocked.pointerFadeDirection < 0) { |
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420 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; |
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421 if (mLocked.pointerAlpha <= 0.0f) { |
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422 mLocked.pointerAlpha = 0.0f; |
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423 mLocked.pointerFadeDirection = 0; |
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424 } else { |
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425 keepAnimating = true; |
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426 } |
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427 updatePointerLocked(); |
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428 } else if (mLocked.pointerFadeDirection > 0) { |
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429 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; |
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430 if (mLocked.pointerAlpha >= 1.0f) { |
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431 mLocked.pointerAlpha = 1.0f; |
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432 mLocked.pointerFadeDirection = 0; |
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433 } else { |
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434 keepAnimating = true; |
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435 } |
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436 updatePointerLocked(); |
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437 } |
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438 |
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439 // Animate spots that are fading out and being removed. |
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440 for (size_t i = 0; i < mLocked.spots.size(); i++) { |
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441 Spot* spot = mLocked.spots.itemAt(i); |
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442 if (spot->id == Spot::INVALID_ID) { |
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443 spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION; |
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444 if (spot->alpha <= 0) { |
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445 mLocked.spots.removeAt(i--); |
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446 releaseSpotLocked(spot); |
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447 } else { |
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448 spot->sprite->setAlpha(spot->alpha); |
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449 keepAnimating = true; |
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450 } |
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451 } |
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452 } |
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453 |
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454 if (keepAnimating) { |
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455 startAnimationLocked(); |
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456 } |
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457 } |
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458 |
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459 void PointerController::doInactivityTimeout() { |
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460 fade(TRANSITION_GRADUAL); |
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461 } |
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462 |
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463 void PointerController::startAnimationLocked() { |
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464 if (!mLocked.animationPending) { |
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465 mLocked.animationPending = true; |
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466 mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC); |
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467 mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE)); |
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468 } |
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469 } |
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470 |
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471 void PointerController::resetInactivityTimeoutLocked() { |
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472 mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); |
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473 |
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474 nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT |
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475 ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL; |
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476 mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT); |
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477 } |
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478 |
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479 void PointerController::removeInactivityTimeoutLocked() { |
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480 mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); |
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481 } |
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482 |
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483 void PointerController::updatePointerLocked() { |
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484 mSpriteController->openTransaction(); |
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485 |
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486 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); |
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487 mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY); |
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488 |
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489 if (mLocked.pointerAlpha > 0) { |
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490 mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha); |
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491 mLocked.pointerSprite->setVisible(true); |
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492 } else { |
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493 mLocked.pointerSprite->setVisible(false); |
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494 } |
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495 |
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496 if (mLocked.pointerIconChanged || mLocked.presentationChanged) { |
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497 mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER |
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498 ? mLocked.pointerIcon : mResources.spotAnchor); |
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499 mLocked.pointerIconChanged = false; |
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500 mLocked.presentationChanged = false; |
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501 } |
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502 |
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503 mSpriteController->closeTransaction(); |
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504 } |
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505 |
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506 PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { |
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507 for (size_t i = 0; i < mLocked.spots.size(); i++) { |
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508 Spot* spot = mLocked.spots.itemAt(i); |
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509 if (spot->id == id) { |
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510 return spot; |
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511 } |
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512 } |
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513 return NULL; |
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514 } |
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515 |
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516 PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { |
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517 // Remove spots until we have fewer than MAX_SPOTS remaining. |
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518 while (mLocked.spots.size() >= MAX_SPOTS) { |
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519 Spot* spot = removeFirstFadingSpotLocked(); |
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520 if (!spot) { |
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521 spot = mLocked.spots.itemAt(0); |
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522 mLocked.spots.removeAt(0); |
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523 } |
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524 releaseSpotLocked(spot); |
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525 } |
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526 |
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527 // Obtain a sprite from the recycled pool. |
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528 sp<Sprite> sprite; |
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529 if (! mLocked.recycledSprites.isEmpty()) { |
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530 sprite = mLocked.recycledSprites.top(); |
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531 mLocked.recycledSprites.pop(); |
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532 } else { |
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533 sprite = mSpriteController->createSprite(); |
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534 } |
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535 |
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536 // Return the new spot. |
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537 Spot* spot = new Spot(id, sprite); |
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538 mLocked.spots.push(spot); |
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539 return spot; |
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540 } |
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541 |
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542 PointerController::Spot* PointerController::removeFirstFadingSpotLocked() { |
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543 for (size_t i = 0; i < mLocked.spots.size(); i++) { |
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544 Spot* spot = mLocked.spots.itemAt(i); |
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545 if (spot->id == Spot::INVALID_ID) { |
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546 mLocked.spots.removeAt(i); |
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547 return spot; |
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548 } |
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549 } |
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550 return NULL; |
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551 } |
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552 |
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553 void PointerController::releaseSpotLocked(Spot* spot) { |
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554 spot->sprite->clearIcon(); |
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555 |
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556 if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) { |
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557 mLocked.recycledSprites.push(spot->sprite); |
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558 } |
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559 |
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560 delete spot; |
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561 } |
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562 |
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563 void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) { |
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564 if (spot->id != Spot::INVALID_ID) { |
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565 spot->id = Spot::INVALID_ID; |
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566 startAnimationLocked(); |
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567 } |
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568 } |
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569 |
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570 void PointerController::fadeOutAndReleaseAllSpotsLocked() { |
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571 for (size_t i = 0; i < mLocked.spots.size(); i++) { |
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572 Spot* spot = mLocked.spots.itemAt(i); |
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573 fadeOutAndReleaseSpotLocked(spot); |
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574 } |
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575 } |
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576 |
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577 void PointerController::loadResources() { |
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578 mPolicy->loadPointerResources(&mResources); |
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579 } |
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580 |
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581 |
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582 // --- PointerController::Spot --- |
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583 |
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584 void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) { |
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585 sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); |
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586 sprite->setAlpha(alpha); |
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587 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); |
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588 sprite->setPosition(x, y); |
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589 |
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590 this->x = x; |
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591 this->y = y; |
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592 |
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593 if (icon != lastIcon) { |
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594 lastIcon = icon; |
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595 if (icon) { |
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596 sprite->setIcon(*icon); |
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597 sprite->setVisible(true); |
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598 } else { |
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599 sprite->setVisible(false); |
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600 } |
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601 } |
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602 } |
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603 |
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604 } // namespace android |