widget/cocoa/nsWindowMap.h

changeset 2
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1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5
6 #ifndef nsWindowMap_h_
7 #define nsWindowMap_h_
8
9 #import <Cocoa/Cocoa.h>
10
11 // WindowDataMap
12 //
13 // In both mozilla and embedding apps, we need to have a place to put
14 // per-top-level-window logic and data, to handle such things as IME
15 // commit when the window gains/loses focus. We can't use a window
16 // delegate, because an embeddor probably already has one. Nor can we
17 // subclass NSWindow, again because we can't impose that burden on the
18 // embeddor.
19 //
20 // So we have a global map of NSWindow -> TopLevelWindowData, and set
21 // up TopLevelWindowData as a notification observer etc.
22
23 @interface WindowDataMap : NSObject
24 {
25 @private
26 NSMutableDictionary* mWindowMap; // dict of TopLevelWindowData keyed by address of NSWindow
27 }
28
29 + (WindowDataMap*)sharedWindowDataMap;
30
31 - (void)ensureDataForWindow:(NSWindow*)inWindow;
32 - (id)dataForWindow:(NSWindow*)inWindow;
33
34 // set data for a given window. inData is retained (and any previously set data
35 // is released).
36 - (void)setData:(id)inData forWindow:(NSWindow*)inWindow;
37
38 // remove the data for the given window. the data is released.
39 - (void)removeDataForWindow:(NSWindow*)inWindow;
40
41 @end
42
43 @class ChildView;
44
45 // TopLevelWindowData
46 //
47 // Class to hold per-window data, and handle window state changes.
48
49 @interface TopLevelWindowData : NSObject
50 {
51 @private
52 }
53
54 - (id)initWithWindow:(NSWindow*)inWindow;
55 + (void)activateInWindow:(NSWindow*)aWindow;
56 + (void)deactivateInWindow:(NSWindow*)aWindow;
57 + (void)activateInWindowViews:(NSWindow*)aWindow;
58 + (void)deactivateInWindowViews:(NSWindow*)aWindow;
59
60 @end
61
62 #endif // nsWindowMap_h_

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