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1 /* Any copyright is dedicated to the Public Domain. |
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2 http://creativecommons.org/publicdomain/zero/1.0/ */ |
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3 |
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4 /** |
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5 * Tests that the highlight/unhighlight and blackbox/unblackbox operations on |
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6 * program actors work as expected. |
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7 */ |
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8 |
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9 function ifWebGLSupported() { |
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10 let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL); |
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11 front.setup({ reload: true }); |
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12 |
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13 let programActor = yield once(front, "program-linked"); |
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14 let vertexShader = yield programActor.getVertexShader(); |
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15 let fragmentShader = yield programActor.getFragmentShader(); |
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16 |
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17 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
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18 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
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19 yield checkShaderSource("The shader sources are correct before highlighting."); |
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20 ok(true, "The corner pixel colors are correct before highlighting."); |
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21 |
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22 yield programActor.highlight([0, 1, 0, 1]); |
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23 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); |
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24 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
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25 yield checkShaderSource("The shader sources are preserved after highlighting."); |
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26 ok(true, "The corner pixel colors are correct after highlighting."); |
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27 |
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28 yield programActor.unhighlight(); |
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29 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
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30 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
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31 yield checkShaderSource("The shader sources are correct after unhighlighting."); |
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32 ok(true, "The corner pixel colors are correct after unhighlighting."); |
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33 |
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34 yield programActor.blackbox(); |
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35 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); |
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36 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); |
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37 yield checkShaderSource("The shader sources are preserved after blackboxing."); |
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38 ok(true, "The corner pixel colors are correct after blackboxing."); |
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39 |
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40 yield programActor.unblackbox(); |
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41 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
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42 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
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43 yield checkShaderSource("The shader sources are correct after unblackboxing."); |
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44 ok(true, "The corner pixel colors are correct after unblackboxing."); |
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45 |
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46 function checkShaderSource(aMessage) { |
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47 return Task.spawn(function() { |
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48 let newVertexShader = yield programActor.getVertexShader(); |
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49 let newFragmentShader = yield programActor.getFragmentShader(); |
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50 is(vertexShader, newVertexShader, |
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51 "The same vertex shader actor was retrieved."); |
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52 is(fragmentShader, newFragmentShader, |
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53 "The same fragment shader actor was retrieved."); |
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54 |
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55 let vertSource = yield newVertexShader.getText(); |
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56 let fragSource = yield newFragmentShader.getText(); |
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57 ok(vertSource.contains("I'm special!") && |
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58 fragSource.contains("I'm also special!"), aMessage); |
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59 }); |
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60 } |
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61 |
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62 yield removeTab(target.tab); |
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63 finish(); |
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64 } |