|
1 <!-- |
|
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
|
3 |
|
4 Redistribution and use in source and binary forms, with or without |
|
5 modification, are permitted provided that the following conditions are |
|
6 met: |
|
7 |
|
8 * Redistributions of source code must retain the above copyright |
|
9 notice, this list of conditions and the following disclaimer. |
|
10 * Redistributions in binary form must reproduce the above |
|
11 copyright notice, this list of conditions and the following disclaimer |
|
12 in the documentation and/or other materials provided with the |
|
13 distribution. |
|
14 * Neither the name of Google Inc. nor the names of its |
|
15 contributors may be used to endorse or promote products derived from |
|
16 this software without specific prior written permission. |
|
17 |
|
18 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
|
19 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
|
20 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
|
21 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
|
22 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
|
23 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
|
24 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
|
25 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
|
26 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
27 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
|
28 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
29 --> |
|
30 <!DOCTYPE html> |
|
31 <html> |
|
32 <head> |
|
33 <meta charset="utf-8"> |
|
34 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
|
35 <script src="../../resources/js-test-pre.js"></script> |
|
36 <script src="../resources/webgl-test.js"></script> |
|
37 </head> |
|
38 <body> |
|
39 <div id="description"></div> |
|
40 <div id="console"></div> |
|
41 |
|
42 <script> |
|
43 description("Tests that index validation verifies the correct number of indices"); |
|
44 |
|
45 function sizeInBytes(type) { |
|
46 switch (type) { |
|
47 case gl.BYTE: |
|
48 case gl.UNSIGNED_BYTE: |
|
49 return 1; |
|
50 case gl.SHORT: |
|
51 case gl.UNSIGNED_SHORT: |
|
52 return 2; |
|
53 case gl.INT: |
|
54 case gl.UNSIGNED_INT: |
|
55 case gl.FLOAT: |
|
56 return 4; |
|
57 default: |
|
58 throw "unknown type"; |
|
59 } |
|
60 } |
|
61 |
|
62 var gl = create3DContext(); |
|
63 var program = loadStandardProgram(gl); |
|
64 |
|
65 // 3 vertices => 1 triangle, interleaved data |
|
66 var dataComplete = new Float32Array([0, 0, 0, 1, |
|
67 0, 0, 1, |
|
68 1, 0, 0, 1, |
|
69 0, 0, 1, |
|
70 1, 1, 1, 1, |
|
71 0, 0, 1]); |
|
72 var dataIncomplete = new Float32Array([0, 0, 0, 1, |
|
73 0, 0, 1, |
|
74 1, 0, 0, 1, |
|
75 0, 0, 1, |
|
76 1, 1, 1, 1]); |
|
77 var indices = new Uint16Array([0, 1, 2]); |
|
78 |
|
79 debug("Testing with valid indices"); |
|
80 |
|
81 var bufferComplete = gl.createBuffer(); |
|
82 gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete); |
|
83 gl.bufferData(gl.ARRAY_BUFFER, dataComplete, gl.STATIC_DRAW); |
|
84 var elements = gl.createBuffer(); |
|
85 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements); |
|
86 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
|
87 gl.useProgram(program); |
|
88 var vertexLoc = gl.getAttribLocation(program, "a_vertex"); |
|
89 var normalLoc = gl.getAttribLocation(program, "a_normal"); |
|
90 gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0); |
|
91 gl.enableVertexAttribArray(vertexLoc); |
|
92 gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
|
93 gl.enableVertexAttribArray(normalLoc); |
|
94 shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); |
|
95 glErrorShouldBe(gl, gl.NO_ERROR); |
|
96 shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
|
97 glErrorShouldBe(gl, gl.NO_ERROR); |
|
98 |
|
99 debug("Testing with out-of-range indices"); |
|
100 |
|
101 var bufferIncomplete = gl.createBuffer(); |
|
102 gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete); |
|
103 gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, gl.STATIC_DRAW); |
|
104 gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0); |
|
105 gl.enableVertexAttribArray(vertexLoc); |
|
106 gl.disableVertexAttribArray(normalLoc); |
|
107 debug("Enable vertices, valid"); |
|
108 glErrorShouldBe(gl, gl.NO_ERROR); |
|
109 shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
|
110 glErrorShouldBe(gl, gl.NO_ERROR); |
|
111 debug("Enable normals, out-of-range"); |
|
112 gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
|
113 gl.enableVertexAttribArray(normalLoc); |
|
114 glErrorShouldBe(gl, gl.NO_ERROR); |
|
115 shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
|
116 glErrorShouldBe(gl, gl.INVALID_OPERATION); |
|
117 |
|
118 debug("Test with enabled attribute that does not belong to current program"); |
|
119 |
|
120 gl.disableVertexAttribArray(normalLoc); |
|
121 var extraLoc = Math.max(vertexLoc, normalLoc) + 1; |
|
122 gl.enableVertexAttribArray(extraLoc); |
|
123 debug("Enable an extra attribute with null"); |
|
124 glErrorShouldBe(gl, gl.NO_ERROR); |
|
125 shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
|
126 glErrorShouldBe(gl, gl.INVALID_OPERATION); |
|
127 debug("Enable an extra attribute with insufficient data buffer"); |
|
128 gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
|
129 glErrorShouldBe(gl, gl.NO_ERROR); |
|
130 shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
|
131 debug("Pass large negative index to vertexAttribPointer"); |
|
132 gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT)); |
|
133 glErrorShouldBe(gl, gl.INVALID_VALUE); |
|
134 shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
|
135 |
|
136 successfullyParsed = true; |
|
137 </script> |
|
138 |
|
139 <script>finishTest();</script> |
|
140 </body> |
|
141 </html> |