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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>GLSL function nodes Test</title> |
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11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
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12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
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13 <script src="../../../resources/js-test-pre.js"></script> |
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14 <script src="../../resources/webgl-test.js"> </script> |
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15 <script src="../../resources/webgl-test-utils.js"> </script> |
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16 |
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17 <script id="vshaderFunction", type="x-shader/x-vertex"> |
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18 attribute vec4 aPosition; |
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19 varying vec4 vColor; |
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20 |
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21 float sign_emu(float value) { |
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22 if (value == 0.0) return 0.0; |
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23 return value > 0.0 ? 1.0 : -1.0; |
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24 } |
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25 |
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26 void main() |
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27 { |
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28 gl_Position = aPosition; |
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29 vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5)); |
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30 vec4 color = vec4( |
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31 texcoord, |
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32 texcoord.x * texcoord.y, |
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33 (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5); |
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34 vColor = vec4( |
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35 sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5, |
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36 sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5, |
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37 0, |
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38 1); |
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39 } |
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40 </script> |
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41 |
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42 <script id="vshaderMacro", type="x-shader/x-vertex"> |
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43 attribute vec4 aPosition; |
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44 varying vec4 vColor; |
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45 |
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46 #define sign_emu(value) ((value) == 0.0 ? 0.0 : ((value) > 0.0 ? 1.0 : -1.0)) |
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47 |
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48 void main() |
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49 { |
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50 gl_Position = aPosition; |
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51 vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5)); |
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52 vec4 color = vec4( |
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53 texcoord, |
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54 texcoord.x * texcoord.y, |
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55 (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5); |
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56 vColor = vec4( |
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57 sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5, |
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58 sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5, |
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59 0, |
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60 1); |
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61 } |
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62 </script> |
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63 |
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64 <script id="fshader", type="x-shader/x-fragment"> |
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65 #if defined(GL_ES) |
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66 precision mediump float; |
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67 #endif |
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68 varying vec4 vColor; |
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69 void main() |
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70 { |
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71 gl_FragColor = vColor; |
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72 } |
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73 </script> |
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74 </head> |
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75 <body> |
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76 <canvas id="canvasFunction" width="50" height="50"></canvas> |
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77 <canvas id="canvasMacro" width="50" height="50"></canvas> |
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78 <div id="description">This tests against a Mac driver bug related to function calls.</div> |
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79 <div id="console"></div> |
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80 <script> |
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81 var width = 50; |
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82 var height = 50; |
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83 |
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84 function drawAndRead(canvasID, vshaderID, buffer) |
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85 { |
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86 var gl = initWebGL(canvasID, vshaderID, "fshader", ["aPosition"], [0, 0, 0, 1], 1); |
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87 var vertexObject = gl.createBuffer(); |
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88 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
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89 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
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90 gl.enableVertexAttribArray(0); |
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91 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
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92 |
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93 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
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94 gl.drawArrays(gl.TRIANGLES, 0, 3); |
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95 gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer); |
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96 if (gl.getError() != gl.NO_ERROR) |
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97 return false; |
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98 return true; |
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99 } |
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100 |
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101 function compareRendering(buffer1, buffer2, tol) |
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102 { |
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103 for (var i = 0; i < width * height * 4; ++i) { |
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104 if (Math.abs(buffer1[i] - buffer2[i]) > tol) |
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105 return false; |
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106 } |
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107 return true; |
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108 } |
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109 |
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110 function init() |
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111 { |
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112 if (window.initNonKhronosFramework) { |
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113 window.initNonKhronosFramework(false); |
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114 } |
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115 |
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116 description("tests function nodes"); |
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117 |
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118 var bufFunction = new Uint8Array(width * height * 4); |
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119 var bufMacro = new Uint8Array(width * height * 4); |
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120 |
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121 if (drawAndRead("canvasFunction", "vshaderFunction", bufFunction) == false || |
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122 drawAndRead("canvasMacro", "vshaderMacro", bufMacro) == false) { |
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123 testFailed("Setup failed"); |
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124 } else { |
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125 if (compareRendering(bufFunction, bufMacro, 4) == false) |
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126 testFailedRender("Rendering results are different", bufMacro, |
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127 bufFunction, width, height); |
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128 else |
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129 testPassed("Rendering results are the same"); |
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130 } |
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131 } |
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132 |
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133 init(); |
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134 successfullyParsed = true; |
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135 </script> |
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136 <script>finishTest();</script> |
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137 </body> |
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138 </html> |
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139 |