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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL Delayed Drawing test.</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/js-test-pre.js"></script> |
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13 <script src="../resources/webgl-test.js"> </script> |
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14 <script src="../resources/webgl-test-utils.js"> </script> |
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15 </head> |
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16 <body> |
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17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
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18 <div id="description"></div> |
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19 <div id="console"></div> |
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20 <script> |
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21 description(document.title); |
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22 var wtu = WebGLTestUtils; |
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23 var gl = wtu.create3DContext("example"); |
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24 var program = wtu.setupTexturedQuad(gl); |
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25 |
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26 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
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27 |
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28 var tex = gl.createTexture(); |
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29 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]); |
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30 |
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31 var loc = gl.getUniformLocation(program, "tex"); |
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32 gl.uniform1i(loc, 0); |
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33 |
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34 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
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35 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
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36 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
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37 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
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38 |
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39 |
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40 drawAndCheck(); |
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41 |
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42 setTimeout(step2, 1000); |
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43 |
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44 function step2() { |
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45 drawAndCheck(); |
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46 finishTest(); |
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47 } |
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48 |
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49 function drawAndCheck() { |
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50 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing."); |
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51 wtu.drawQuad(gl); |
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52 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing."); |
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53 wtu.checkCanvas( |
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54 gl, [0, 192, 128, 255], |
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55 "draw should be 0, 192, 128, 255"); |
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56 } |
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57 |
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58 successfullyParsed = true; |
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59 </script> |
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60 </body> |
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61 </html> |
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62 |