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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL More than 65536 indices.</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/js-test-pre.js"></script> |
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13 <script src="../resources/webgl-test.js"> </script> |
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14 <script src="../resources/webgl-test-utils.js"> </script> |
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15 </head> |
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16 <body> |
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17 <canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> |
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18 <div id="description"></div> |
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19 <div id="console"></div> |
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20 <script id="vs" type="text/something-not-javascript"> |
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21 attribute vec4 vPosition; |
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22 attribute vec4 vColor; |
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23 varying vec4 color; |
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24 void main() { |
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25 gl_Position = vPosition; |
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26 color = vColor; |
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27 } |
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28 </script> |
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29 <script id="fs" type="text/something-not-javascript"> |
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30 precision mediump float; |
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31 varying vec4 color; |
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32 void main() { |
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33 gl_FragColor = color; |
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34 } |
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35 </script> |
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36 <script> |
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37 description("checks that rendering with more than 65536 indices works."); |
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38 var wtu = WebGLTestUtils; |
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39 // The antialias:false context creation attribute is a concession to some older and buggier drivers. |
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40 var gl = initWebGL("example", "vs", "fs", ["vPosition", "vColor"], [0, 0, 0, 1], 1, { antialias: false }); |
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41 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after initWebGL"); |
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42 var bufferObjects = wtu.setupUnitQuad(gl, 0, 1); |
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43 gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[0]); |
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44 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
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45 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0, |
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46 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW); |
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47 gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[1]); |
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48 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([ |
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49 255, 0, 0, 255, |
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50 255, 0, 0, 255, |
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51 255, 0, 0, 255, |
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52 255, 0, 0, 255, |
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53 0, 255, 0, 255, |
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54 0, 255, 0, 255, |
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55 0, 255, 0, 255, |
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56 0, 255, 0, 255]), gl.STATIC_DRAW); |
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57 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0); |
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58 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after program setup"); |
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59 gl.enable(gl.BLEND); |
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60 gl.disable(gl.DEPTH_TEST); |
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61 |
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62 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture"); |
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63 var numQuads = Math.floor(65536 / 6) + 2; |
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64 debug("numQuads: " + numQuads); |
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65 debug("numPoints: " + numQuads * 6); |
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66 var indexBuf = new ArrayBuffer(numQuads * 6); |
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67 var indices = new Uint8Array(indexBuf); |
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68 for (var ii = 0; ii < numQuads; ++ii) { |
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69 var offset = ii * 6; |
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70 var quad = (ii == (numQuads - 1)) ? 4 : 0; |
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71 indices[offset + 0] = quad + 0; |
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72 indices[offset + 1] = quad + 1; |
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73 indices[offset + 2] = quad + 2; |
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74 indices[offset + 3] = quad + 2; |
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75 indices[offset + 4] = quad + 1; |
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76 indices[offset + 5] = quad + 3; |
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77 } |
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78 var indexBuffer = gl.createBuffer(); |
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79 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); |
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80 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
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81 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices"); |
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82 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0); |
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83 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); |
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84 wtu.checkCanvas(gl, [0, 255, 0, 255], "Should be green."); |
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85 |
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86 successfullyParsed = true; |
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87 </script> |
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88 |
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89 <script>finishTest();</script> |
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90 |
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91 </body> |
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92 </html> |
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93 |
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94 |