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1 /** |
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2 * A handy class to calculate color values. |
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3 * |
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4 * @version 1.0 |
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5 * @author Robert Eisele <robert@xarg.org> |
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6 * @copyright Copyright (c) 2010, Robert Eisele |
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7 * @link http://www.xarg.org/2010/03/generate-client-side-png-files-using-javascript/ |
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8 * @license http://www.opensource.org/licenses/bsd-license.php BSD License |
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9 * |
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10 */ |
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11 |
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12 (function() { |
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13 |
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14 // helper functions for that ctx |
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15 function write(buffer, offs) { |
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16 for (var i = 2; i < arguments.length; i++) { |
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17 for (var j = 0; j < arguments[i].length; j++) { |
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18 buffer[offs++] = arguments[i].charAt(j); |
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19 } |
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20 } |
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21 } |
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22 |
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23 function byte2(w) { |
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24 return String.fromCharCode((w >> 8) & 255, w & 255); |
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25 } |
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26 |
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27 function byte4(w) { |
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28 return String.fromCharCode((w >> 24) & 255, (w >> 16) & 255, (w >> 8) & 255, w & 255); |
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29 } |
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30 |
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31 function byte2lsb(w) { |
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32 return String.fromCharCode(w & 255, (w >> 8) & 255); |
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33 } |
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34 |
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35 window.PNGlib = function(width,height,depth) { |
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36 |
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37 this.width = width; |
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38 this.height = height; |
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39 this.depth = depth; |
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40 |
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41 // pixel data and row filter identifier size |
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42 this.pix_size = height * (width + 1); |
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43 |
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44 // deflate header, pix_size, block headers, adler32 checksum |
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45 this.data_size = 2 + this.pix_size + 5 * Math.floor((0xfffe + this.pix_size) / 0xffff) + 4; |
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46 |
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47 // offsets and sizes of Png chunks |
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48 this.ihdr_offs = 0; // IHDR offset and size |
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49 this.ihdr_size = 4 + 4 + 13 + 4; |
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50 this.plte_offs = this.ihdr_offs + this.ihdr_size; // PLTE offset and size |
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51 this.plte_size = 4 + 4 + 3 * depth + 4; |
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52 this.trns_offs = this.plte_offs + this.plte_size; // tRNS offset and size |
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53 this.trns_size = 4 + 4 + depth + 4; |
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54 this.idat_offs = this.trns_offs + this.trns_size; // IDAT offset and size |
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55 this.idat_size = 4 + 4 + this.data_size + 4; |
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56 this.iend_offs = this.idat_offs + this.idat_size; // IEND offset and size |
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57 this.iend_size = 4 + 4 + 4; |
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58 this.buffer_size = this.iend_offs + this.iend_size; // total PNG size |
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59 |
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60 this.buffer = new Array(); |
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61 this.palette = new Object(); |
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62 this.pindex = 0; |
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63 |
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64 var _crc32 = new Array(); |
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65 |
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66 // initialize buffer with zero bytes |
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67 for (var i = 0; i < this.buffer_size; i++) { |
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68 this.buffer[i] = "\x00"; |
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69 } |
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70 |
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71 // initialize non-zero elements |
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72 write(this.buffer, this.ihdr_offs, byte4(this.ihdr_size - 12), 'IHDR', byte4(width), byte4(height), "\x08\x03"); |
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73 write(this.buffer, this.plte_offs, byte4(this.plte_size - 12), 'PLTE'); |
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74 write(this.buffer, this.trns_offs, byte4(this.trns_size - 12), 'tRNS'); |
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75 write(this.buffer, this.idat_offs, byte4(this.idat_size - 12), 'IDAT'); |
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76 write(this.buffer, this.iend_offs, byte4(this.iend_size - 12), 'IEND'); |
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77 |
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78 // initialize deflate header |
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79 var header = ((8 + (7 << 4)) << 8) | (3 << 6); |
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80 header+= 31 - (header % 31); |
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81 |
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82 write(this.buffer, this.idat_offs + 8, byte2(header)); |
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83 |
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84 // initialize deflate block headers |
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85 for (var i = 0; (i << 16) - 1 < this.pix_size; i++) { |
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86 var size, bits; |
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87 if (i + 0xffff < this.pix_size) { |
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88 size = 0xffff; |
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89 bits = "\x00"; |
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90 } else { |
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91 size = this.pix_size - (i << 16) - i; |
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92 bits = "\x01"; |
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93 } |
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94 write(this.buffer, this.idat_offs + 8 + 2 + (i << 16) + (i << 2), bits, byte2lsb(size), byte2lsb(~size)); |
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95 } |
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96 |
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97 /* Create crc32 lookup table */ |
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98 for (var i = 0; i < 256; i++) { |
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99 var c = i; |
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100 for (var j = 0; j < 8; j++) { |
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101 if (c & 1) { |
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102 c = -306674912 ^ ((c >> 1) & 0x7fffffff); |
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103 } else { |
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104 c = (c >> 1) & 0x7fffffff; |
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105 } |
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106 } |
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107 _crc32[i] = c; |
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108 } |
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109 |
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110 // compute the index into a png for a given pixel |
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111 this.index = function(x,y) { |
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112 var i = y * (this.width + 1) + x + 1; |
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113 var j = this.idat_offs + 8 + 2 + 5 * Math.floor((i / 0xffff) + 1) + i; |
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114 return j; |
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115 } |
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116 |
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117 // convert a color and build up the palette |
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118 this.color = function(red, green, blue, alpha) { |
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119 |
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120 alpha = alpha >= 0 ? alpha : 255; |
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121 var color = (((((alpha << 8) | red) << 8) | green) << 8) | blue; |
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122 |
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123 if (typeof this.palette[color] == "undefined") { |
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124 if (this.pindex == this.depth) return "\x00"; |
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125 |
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126 var ndx = this.plte_offs + 8 + 3 * this.pindex; |
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127 |
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128 this.buffer[ndx + 0] = String.fromCharCode(red); |
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129 this.buffer[ndx + 1] = String.fromCharCode(green); |
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130 this.buffer[ndx + 2] = String.fromCharCode(blue); |
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131 this.buffer[this.trns_offs+8+this.pindex] = String.fromCharCode(alpha); |
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132 |
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133 this.palette[color] = String.fromCharCode(this.pindex++); |
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134 } |
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135 return this.palette[color]; |
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136 } |
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137 |
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138 // output a PNG string, Base64 encoded |
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139 this.getBase64 = function() { |
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140 |
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141 var s = this.getDump(); |
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142 |
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143 var ch = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; |
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144 var c1, c2, c3, e1, e2, e3, e4; |
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145 var l = s.length; |
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146 var i = 0; |
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147 var r = ""; |
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148 |
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149 do { |
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150 c1 = s.charCodeAt(i); |
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151 e1 = c1 >> 2; |
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152 c2 = s.charCodeAt(i+1); |
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153 e2 = ((c1 & 3) << 4) | (c2 >> 4); |
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154 c3 = s.charCodeAt(i+2); |
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155 if (l < i+2) { e3 = 64; } else { e3 = ((c2 & 0xf) << 2) | (c3 >> 6); } |
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156 if (l < i+3) { e4 = 64; } else { e4 = c3 & 0x3f; } |
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157 r+= ch.charAt(e1) + ch.charAt(e2) + ch.charAt(e3) + ch.charAt(e4); |
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158 } while ((i+= 3) < l); |
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159 return r; |
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160 } |
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161 |
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162 // output a PNG string |
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163 this.getDump = function() { |
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164 |
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165 // compute adler32 of output pixels + row filter bytes |
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166 var BASE = 65521; /* largest prime smaller than 65536 */ |
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167 var NMAX = 5552; /* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */ |
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168 var s1 = 1; |
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169 var s2 = 0; |
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170 var n = NMAX; |
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171 |
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172 for (var y = 0; y < this.height; y++) { |
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173 for (var x = -1; x < this.width; x++) { |
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174 s1+= this.buffer[this.index(x, y)].charCodeAt(0); |
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175 s2+= s1; |
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176 if ((n-= 1) == 0) { |
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177 s1%= BASE; |
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178 s2%= BASE; |
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179 n = NMAX; |
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180 } |
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181 } |
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182 } |
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183 s1%= BASE; |
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184 s2%= BASE; |
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185 write(this.buffer, this.idat_offs + this.idat_size - 8, byte4((s2 << 16) | s1)); |
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186 |
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187 // compute crc32 of the PNG chunks |
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188 function crc32(png, offs, size) { |
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189 var crc = -1; |
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190 for (var i = 4; i < size-4; i += 1) { |
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191 crc = _crc32[(crc ^ png[offs+i].charCodeAt(0)) & 0xff] ^ ((crc >> 8) & 0x00ffffff); |
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192 } |
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193 write(png, offs+size-4, byte4(crc ^ -1)); |
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194 } |
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195 |
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196 crc32(this.buffer, this.ihdr_offs, this.ihdr_size); |
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197 crc32(this.buffer, this.plte_offs, this.plte_size); |
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198 crc32(this.buffer, this.trns_offs, this.trns_size); |
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199 crc32(this.buffer, this.idat_offs, this.idat_size); |
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200 crc32(this.buffer, this.iend_offs, this.iend_size); |
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201 |
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202 // convert PNG to string |
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203 return "\211PNG\r\n\032\n"+this.buffer.join(''); |
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204 } |
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205 } |
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206 |
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207 })(); |